feat: add tooltips and health indicator to peers (#169)

* feat: add value thresholds and explanations to topology stats

* feat: extract title and row, refactor threshold, add tooltip, add overall health

* refactor: clean up code

* refactor: reword Node to Bee node
This commit is contained in:
Cafe137
2021-08-16 11:12:42 +02:00
committed by GitHub
parent a62243fe5c
commit 480f6dc7f9
4 changed files with 204 additions and 18 deletions
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const OPTIMAL_CONNECTED_PEERS = 200
const OPTIMAL_POPULATION = 100_000
const OPTIMAL_DEPTH = 12
interface Threshold {
minimumValue: number
explanation: string
score: number
}
type Thresholds = {
connectedPeers: Threshold[]
population: Threshold[]
depth: Threshold[]
}
type ThresholdValue = {
score: number
maximumScore: number
explanation: string
}
export type ThresholdValues = {
connectedPeers: ThresholdValue
population: ThresholdValue
depth: ThresholdValue
}
const GENERIC_ERROR = 'There may be issues with your Bee node or connection.'
const THRESHOLDS: Thresholds = {
connectedPeers: [
{
minimumValue: OPTIMAL_CONNECTED_PEERS,
explanation: `Perfect! ${OPTIMAL_CONNECTED_PEERS} or more connected peers indicate a healthy topology.`,
score: 2,
},
{
minimumValue: 1,
explanation: `Your Bee node is connected to peers, but this number should ideally be above ${OPTIMAL_CONNECTED_PEERS}. If you have only started your Bee node, this number may increase quickly.`,
score: 1,
},
{
minimumValue: 0,
explanation: 'Your Bee node has not connected to any peers. ' + GENERIC_ERROR,
score: 0,
},
],
population: [
{
minimumValue: OPTIMAL_POPULATION,
explanation:
'Perfect! Your Bee node seems to have a realistic value for the network size, which means everything is working well on your end.',
score: 2,
},
{
minimumValue: 1,
explanation: `Population is usually above ${OPTIMAL_POPULATION.toLocaleString()}. If the number does not increase within a few hours, there may be issues with your Bee node.`,
score: 1,
},
{
minimumValue: 0,
explanation: 'Your Bee node has no information on the network population. ' + GENERIC_ERROR,
score: 0,
},
],
depth: [
{
minimumValue: OPTIMAL_DEPTH,
explanation: 'Perfect! Your Bee node has the highest available depth.',
score: 2,
},
{
minimumValue: 1,
explanation: `Your Bee node is supposed to reach a depth of ${OPTIMAL_DEPTH} eventually. Stagnation or decrease in this number may indicate problems with your Bee node.`,
score: 1,
},
{
minimumValue: 0,
explanation: 'Your Bee node has not started building its topology yet. ' + GENERIC_ERROR,
score: 0,
},
],
}
export function pickThreshold(key: keyof Thresholds, value: number): ThresholdValue {
const thresholds = THRESHOLDS[key]
const maximumScore = thresholds[0].score
for (const item of thresholds) {
if (value >= item.minimumValue) {
return {
score: item.score,
maximumScore,
explanation: item.explanation,
}
}
}
const last = thresholds[thresholds.length - 1]
return {
score: last.score,
maximumScore,
explanation: last.explanation,
}
}