removed dependency from rmath
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@@ -1,13 +1,12 @@
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use gdk4::cairo::{Context as CairoContext, Matrix};
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use gdk4::cairo::{Context as CairoContext, Matrix, Rectangle};
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use gtk4::cairo::Error;
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use gtk4::{self as gtk, gdk::ffi::GDK_BUTTON_PRIMARY};
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use gtk4::{DrawingArea, prelude::*};
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use rdraught::draughts::{self, DraughtsBoard, DraughtsGame, Move, Piece, Player};
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use rdraught::position::Position;
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use rmath::NumericalMatrix;
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mod geo2d;
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use core::f64::consts::PI;
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use geo2d::{Point, Rect2d, Xform, scale, xlate};
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use geo2d::Point;
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use rsvg::SvgHandle;
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use std::cell::{Cell, RefCell};
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use std::rc::Rc;
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@@ -17,9 +16,50 @@ const SQUARE_SIZE: f64 = 1.0;
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const CROWN_RED: &'static [u8] = include_bytes!("crown_red.svg");
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const CROWN_WHITE: &'static [u8] = include_bytes!("crown_white.svg");
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fn transform_point(p: &Point, m: &Matrix) -> Point {
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let (x, y) = m.transform_point(p.x(), p.y());
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Point::new(x, y)
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}
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trait AugmentedRect {
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fn from_points(tl: Point, br: Point) -> Rectangle;
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fn center(&self) -> Point;
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fn tl(&self) -> Point;
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fn br(&self) -> Point;
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fn contains(&self, p: &Point) -> bool;
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}
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impl AugmentedRect for Rectangle {
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fn center(&self) -> Point {
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Point::new(
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self.x() + self.width() / 2.0,
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self.y() + self.height() / 2.0,
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)
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}
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fn tl(&self) -> Point {
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Point::new(self.x(), self.y())
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}
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fn br(&self) -> Point {
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Point::new(self.x() + self.width(), self.y() + self.height())
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}
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fn from_points(tl: Point, br: Point) -> Rectangle {
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Rectangle::new(tl.x(), tl.y(), br.x() - tl.x(), br.y() - tl.y())
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}
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fn contains(&self, p: &Point) -> bool {
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self.x() < p.x()
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&& self.x() + self.width() > p.x()
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&& self.y() < p.y()
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&& self.y() + self.height() > p.y()
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}
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}
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fn draw_piece(
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cr: &CairoContext,
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square: &Rect2d,
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square: &Rectangle,
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piece: Piece,
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crown_red: &SvgHandle,
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crown_white: &SvgHandle,
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@@ -138,7 +178,7 @@ fn on_activate(application: >k::Application) {
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// Get the allocation information for the widget.
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let board_width = SQUARE_SIZE * DraughtsBoard::rows() as f64;
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let board_height = SQUARE_SIZE * DraughtsBoard::columns() as f64;
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let board = Rect2d::new(Point::new(0.0, 0.0), Point::new(board_width, board_height));
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let board = Rectangle::from_points(Point::new(0.0, 0.0), Point::new(board_width, board_height));
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let board_clone = board.clone();
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let crown_red_handle = {
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let stream = gio::MemoryInputStream::from_bytes(&glib::Bytes::from_static(CROWN_RED));
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@@ -162,7 +202,7 @@ fn on_activate(application: >k::Application) {
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)
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.unwrap()
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};
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let xform = Rc::<RefCell<Xform>>::new(RefCell::new(Xform::identity(3)));
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let xform = Rc::<RefCell<Matrix>>::new(RefCell::new(Matrix::identity()));
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// Set the "draw" function of the drawing area. This callback is called
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// whenever GTK needs to redraw this widget (for example, on first display or when resized).
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{
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@@ -171,27 +211,29 @@ fn on_activate(application: >k::Application) {
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let selected_piece = selected_piece.clone();
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let board_clone = board.clone();
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let available_moves = available_moves.clone();
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let get_square_for_position = move |position: &Position, xform: &Xform| -> Rect2d {
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let get_square_for_position = move |position: &Position, xform: &Matrix| -> Rectangle {
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let square_size = SQUARE_SIZE as f64;
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let square = Rect2d::new(
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&board_clone.tl()
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+ &Point::new(
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(position.col() as f64) * square_size,
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((8 - 1 - position.row()) as f64) * square_size,
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),
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&board_clone.tl()
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+ &Point::new(
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((position.col() + 1) as f64) * square_size,
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((8 - 1 - position.row() + 1) as f64) * square_size,
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),
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let p1 = Point::new(
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(position.col() as f64) * square_size,
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((8 - 1 - position.row()) as f64) * square_size,
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);
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&square * &xform
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let p2 = &p1 + &Point::new(square_size, square_size);
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let square = Rectangle::from_points(&board_clone.tl() + &p1, &board_clone.tl() + &p2);
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let tl = transform_point(&square.tl(), xform);
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let br = transform_point(&square.br(), xform);
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let result = Rectangle::new(
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f64::min(tl.x(), br.x()),
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f64::min(tl.y(), br.y()),
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f64::abs(tl.x() - br.x()),
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f64::abs(tl.y() - br.y()),
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);
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result
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};
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drawing_area
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.borrow_mut()
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.set_draw_func(move |_widget, cr, width, height| {
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let screen = Rect2d::new(
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let screen = Rectangle::from_points(
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Point::new(0.0, 0.0),
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Point::new(width as f64, height as f64),
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);
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@@ -202,9 +244,13 @@ fn on_activate(application: >k::Application) {
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let screen_center = screen.center();
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let board_center = board.center();
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let mut xform = xform.borrow_mut();
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*xform = xlate(-board_center.x(), -board_center.y())
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* scale(f, f)
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* xlate(screen_center.x(), screen_center.y());
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*xform = Matrix::multiply(
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&Matrix::multiply(
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&Matrix::new(1.0, 0.0, 0.0, 1.0, -board_center.x(), -board_center.y()),
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&Matrix::new(f, 0.0, 0.0, f, 0.0, 0.0),
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),
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&Matrix::new(1.0, 0.0, 0.0, 1.0, screen_center.x(), screen_center.y()),
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);
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// Loop over rows and columns to draw each chessboard cell.
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for row in 0..DraughtsBoard::rows() {
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@@ -300,8 +346,12 @@ fn on_activate(application: >k::Application) {
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gesture.connect_pressed(move |gesture, _, x, y| {
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gesture.set_state(gtk::EventSequenceState::Claimed);
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let xform = xform.borrow();
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let inverse = xform.clone().invert();
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let p = &Point::new(x, y) * &inverse;
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let inverse = {
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let mut m = xform.clone();
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m.invert();
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m
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};
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let p = transform_point(&Point::new(x, y), &inverse);
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if board_clone.contains(&p) {
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let p = &p - &board_clone.tl();
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// println!("Point: {:?}", p);
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