resolved clippy issues

This commit is contained in:
2025-06-25 15:03:52 +08:00
parent b2d7b3449e
commit c11ab13f42
2 changed files with 27 additions and 27 deletions

View File

@@ -2,7 +2,7 @@ use gdk4::cairo::{Context as CairoContext, Matrix, Rectangle};
use gtk4::cairo::Error;
use gtk4::{self as gtk, gdk::ffi::GDK_BUTTON_PRIMARY};
use gtk4::{DrawingArea, prelude::*};
use rdraught::draughts::{self, DraughtsBoard, DraughtsGame, Move, Piece, Player};
use rdraught::draughts::{DraughtsBoard, DraughtsGame, Move, Piece, Player};
use rdraught::position::Position;
mod geo2d;
use core::f64::consts::PI;
@@ -13,8 +13,8 @@ use std::rc::Rc;
const SQUARE_SIZE: f64 = 1.0;
const CROWN_RED: &'static [u8] = include_bytes!("crown_red.svg");
const CROWN_WHITE: &'static [u8] = include_bytes!("crown_white.svg");
const CROWN_RED: &[u8] = include_bytes!("crown_red.svg");
const CROWN_WHITE: &[u8] = include_bytes!("crown_white.svg");
fn transform_point(p: &Point, m: &Matrix) -> Point {
let (x, y) = m.transform_point(p.x(), p.y());
@@ -65,7 +65,7 @@ fn draw_piece(
crown_white: &SvgHandle,
) -> Result<(), Error> {
if let Piece::NoPiece = piece {
return Ok(());
Ok(())
} else {
let center = square.center();
let outer_radius = square.width() * 0.3;
@@ -123,8 +123,8 @@ fn draw_piece(
cr.fill()?;
if crowned {
let renderer = match piece.player() {
Some(Player::Red) => rsvg::CairoRenderer::new(&crown_red),
Some(Player::White) => rsvg::CairoRenderer::new(&crown_white),
Some(Player::Red) => rsvg::CairoRenderer::new(crown_red),
Some(Player::White) => rsvg::CairoRenderer::new(crown_white),
None => panic!("This should never happen"),
};
let m4 = {
@@ -139,7 +139,7 @@ fn draw_piece(
cr.set_matrix(Matrix::multiply(&matrix, &m4));
renderer
.render_document(
&cr,
cr,
&cairo::Rectangle::new(
square.tl().x(),
square.tl().y(),
@@ -179,7 +179,7 @@ fn on_activate(application: &gtk::Application) {
let board_width = SQUARE_SIZE * DraughtsBoard::rows() as f64;
let board_height = SQUARE_SIZE * DraughtsBoard::columns() as f64;
let board = Rectangle::from_points(Point::new(0.0, 0.0), Point::new(board_width, board_height));
let board_clone = board.clone();
let board_clone = board;
let crown_red_handle = {
let stream = gio::MemoryInputStream::from_bytes(&glib::Bytes::from_static(CROWN_RED));
@@ -209,10 +209,10 @@ fn on_activate(application: &gtk::Application) {
let draughts_game = draughts_game.clone();
let xform = xform.clone();
let selected_piece = selected_piece.clone();
let board_clone = board.clone();
let board_clone = board;
let available_moves = available_moves.clone();
let get_square_for_position = move |position: &Position, xform: &Matrix| -> Rectangle {
let square_size = SQUARE_SIZE as f64;
let square_size = SQUARE_SIZE;
let p1 = Point::new(
(position.col() as f64) * square_size,
@@ -222,13 +222,12 @@ fn on_activate(application: &gtk::Application) {
let square = Rectangle::from_points(&board_clone.tl() + &p1, &board_clone.tl() + &p2);
let tl = transform_point(&square.tl(), xform);
let br = transform_point(&square.br(), xform);
let result = Rectangle::new(
Rectangle::new(
f64::min(tl.x(), br.x()),
f64::min(tl.y(), br.y()),
f64::abs(tl.x() - br.x()),
f64::abs(tl.y() - br.y()),
);
result
)
};
drawing_area
.borrow_mut()
@@ -283,7 +282,6 @@ fn on_activate(application: &gtk::Application) {
}
}
if let Some(selected_postion) = selected_piece.get() {
let piece = draughts_game.borrow().piece_at(selected_postion);
let square = get_square_for_position(&selected_postion, &xform);
cr.save().unwrap();
cr.new_path();
@@ -338,16 +336,13 @@ fn on_activate(application: &gtk::Application) {
// Assign your handler to an event of the gesture (e.g. the `pressed` event)
{
let selected_piece = selected_piece;
let draughts_game = draughts_game;
let xform = xform;
let drawing_area = drawing_area.clone();
let available_moves = available_moves.clone();
gesture.connect_pressed(move |gesture, _, x, y| {
gesture.set_state(gtk::EventSequenceState::Claimed);
let xform = xform.borrow();
let inverse = {
let mut m = xform.clone();
let mut m = *xform;
m.invert();
m
};
@@ -384,7 +379,7 @@ fn on_activate(application: &gtk::Application) {
None => selected_piece.set(None),
}
am.clear();
if let None = piece.player() {
if piece.player().is_none() {
selected_piece.set(None)
} else {
selected_piece.set(Some(position));