resolved clippy issues

This commit is contained in:
2025-06-25 15:03:52 +08:00
parent b2d7b3449e
commit c11ab13f42
2 changed files with 27 additions and 27 deletions

View File

@@ -2,7 +2,7 @@ use gdk4::cairo::{Context as CairoContext, Matrix, Rectangle};
use gtk4::cairo::Error; use gtk4::cairo::Error;
use gtk4::{self as gtk, gdk::ffi::GDK_BUTTON_PRIMARY}; use gtk4::{self as gtk, gdk::ffi::GDK_BUTTON_PRIMARY};
use gtk4::{DrawingArea, prelude::*}; use gtk4::{DrawingArea, prelude::*};
use rdraught::draughts::{self, DraughtsBoard, DraughtsGame, Move, Piece, Player}; use rdraught::draughts::{DraughtsBoard, DraughtsGame, Move, Piece, Player};
use rdraught::position::Position; use rdraught::position::Position;
mod geo2d; mod geo2d;
use core::f64::consts::PI; use core::f64::consts::PI;
@@ -13,8 +13,8 @@ use std::rc::Rc;
const SQUARE_SIZE: f64 = 1.0; const SQUARE_SIZE: f64 = 1.0;
const CROWN_RED: &'static [u8] = include_bytes!("crown_red.svg"); const CROWN_RED: &[u8] = include_bytes!("crown_red.svg");
const CROWN_WHITE: &'static [u8] = include_bytes!("crown_white.svg"); const CROWN_WHITE: &[u8] = include_bytes!("crown_white.svg");
fn transform_point(p: &Point, m: &Matrix) -> Point { fn transform_point(p: &Point, m: &Matrix) -> Point {
let (x, y) = m.transform_point(p.x(), p.y()); let (x, y) = m.transform_point(p.x(), p.y());
@@ -65,7 +65,7 @@ fn draw_piece(
crown_white: &SvgHandle, crown_white: &SvgHandle,
) -> Result<(), Error> { ) -> Result<(), Error> {
if let Piece::NoPiece = piece { if let Piece::NoPiece = piece {
return Ok(()); Ok(())
} else { } else {
let center = square.center(); let center = square.center();
let outer_radius = square.width() * 0.3; let outer_radius = square.width() * 0.3;
@@ -123,8 +123,8 @@ fn draw_piece(
cr.fill()?; cr.fill()?;
if crowned { if crowned {
let renderer = match piece.player() { let renderer = match piece.player() {
Some(Player::Red) => rsvg::CairoRenderer::new(&crown_red), Some(Player::Red) => rsvg::CairoRenderer::new(crown_red),
Some(Player::White) => rsvg::CairoRenderer::new(&crown_white), Some(Player::White) => rsvg::CairoRenderer::new(crown_white),
None => panic!("This should never happen"), None => panic!("This should never happen"),
}; };
let m4 = { let m4 = {
@@ -139,7 +139,7 @@ fn draw_piece(
cr.set_matrix(Matrix::multiply(&matrix, &m4)); cr.set_matrix(Matrix::multiply(&matrix, &m4));
renderer renderer
.render_document( .render_document(
&cr, cr,
&cairo::Rectangle::new( &cairo::Rectangle::new(
square.tl().x(), square.tl().x(),
square.tl().y(), square.tl().y(),
@@ -179,7 +179,7 @@ fn on_activate(application: &gtk::Application) {
let board_width = SQUARE_SIZE * DraughtsBoard::rows() as f64; let board_width = SQUARE_SIZE * DraughtsBoard::rows() as f64;
let board_height = SQUARE_SIZE * DraughtsBoard::columns() as f64; let board_height = SQUARE_SIZE * DraughtsBoard::columns() as f64;
let board = Rectangle::from_points(Point::new(0.0, 0.0), Point::new(board_width, board_height)); let board = Rectangle::from_points(Point::new(0.0, 0.0), Point::new(board_width, board_height));
let board_clone = board.clone(); let board_clone = board;
let crown_red_handle = { let crown_red_handle = {
let stream = gio::MemoryInputStream::from_bytes(&glib::Bytes::from_static(CROWN_RED)); let stream = gio::MemoryInputStream::from_bytes(&glib::Bytes::from_static(CROWN_RED));
@@ -209,10 +209,10 @@ fn on_activate(application: &gtk::Application) {
let draughts_game = draughts_game.clone(); let draughts_game = draughts_game.clone();
let xform = xform.clone(); let xform = xform.clone();
let selected_piece = selected_piece.clone(); let selected_piece = selected_piece.clone();
let board_clone = board.clone(); let board_clone = board;
let available_moves = available_moves.clone(); let available_moves = available_moves.clone();
let get_square_for_position = move |position: &Position, xform: &Matrix| -> Rectangle { let get_square_for_position = move |position: &Position, xform: &Matrix| -> Rectangle {
let square_size = SQUARE_SIZE as f64; let square_size = SQUARE_SIZE;
let p1 = Point::new( let p1 = Point::new(
(position.col() as f64) * square_size, (position.col() as f64) * square_size,
@@ -222,13 +222,12 @@ fn on_activate(application: &gtk::Application) {
let square = Rectangle::from_points(&board_clone.tl() + &p1, &board_clone.tl() + &p2); let square = Rectangle::from_points(&board_clone.tl() + &p1, &board_clone.tl() + &p2);
let tl = transform_point(&square.tl(), xform); let tl = transform_point(&square.tl(), xform);
let br = transform_point(&square.br(), xform); let br = transform_point(&square.br(), xform);
let result = Rectangle::new( Rectangle::new(
f64::min(tl.x(), br.x()), f64::min(tl.x(), br.x()),
f64::min(tl.y(), br.y()), f64::min(tl.y(), br.y()),
f64::abs(tl.x() - br.x()), f64::abs(tl.x() - br.x()),
f64::abs(tl.y() - br.y()), f64::abs(tl.y() - br.y()),
); )
result
}; };
drawing_area drawing_area
.borrow_mut() .borrow_mut()
@@ -283,7 +282,6 @@ fn on_activate(application: &gtk::Application) {
} }
} }
if let Some(selected_postion) = selected_piece.get() { if let Some(selected_postion) = selected_piece.get() {
let piece = draughts_game.borrow().piece_at(selected_postion);
let square = get_square_for_position(&selected_postion, &xform); let square = get_square_for_position(&selected_postion, &xform);
cr.save().unwrap(); cr.save().unwrap();
cr.new_path(); cr.new_path();
@@ -338,16 +336,13 @@ fn on_activate(application: &gtk::Application) {
// Assign your handler to an event of the gesture (e.g. the `pressed` event) // Assign your handler to an event of the gesture (e.g. the `pressed` event)
{ {
let selected_piece = selected_piece;
let draughts_game = draughts_game;
let xform = xform;
let drawing_area = drawing_area.clone(); let drawing_area = drawing_area.clone();
let available_moves = available_moves.clone(); let available_moves = available_moves.clone();
gesture.connect_pressed(move |gesture, _, x, y| { gesture.connect_pressed(move |gesture, _, x, y| {
gesture.set_state(gtk::EventSequenceState::Claimed); gesture.set_state(gtk::EventSequenceState::Claimed);
let xform = xform.borrow(); let xform = xform.borrow();
let inverse = { let inverse = {
let mut m = xform.clone(); let mut m = *xform;
m.invert(); m.invert();
m m
}; };
@@ -384,7 +379,7 @@ fn on_activate(application: &gtk::Application) {
None => selected_piece.set(None), None => selected_piece.set(None),
} }
am.clear(); am.clear();
if let None = piece.player() { if piece.player().is_none() {
selected_piece.set(None) selected_piece.set(None)
} else { } else {
selected_piece.set(Some(position)); selected_piece.set(Some(position));

View File

@@ -106,7 +106,7 @@ impl DraughtsBoard {
} }
pub fn pieces<'a, const PIECES: usize>( pub fn pieces<'a, const PIECES: usize>(
self: &'a Self, &'a self,
pieces: &'a Vec<Piece, PIECES>, pieces: &'a Vec<Piece, PIECES>,
) -> Map< ) -> Map<
Filter<BoardIteratorRef<'a, Piece, 8, 8>, impl FnMut(&(usize, usize, Piece)) -> bool>, Filter<BoardIteratorRef<'a, Piece, 8, 8>, impl FnMut(&(usize, usize, Piece)) -> bool>,
@@ -120,14 +120,14 @@ impl DraughtsBoard {
return true; return true;
} }
} }
return false; false
}) })
.map(|(row, col, _)| Position::new(row as u8, col as u8)) .map(|(row, col, _)| Position::new(row as u8, col as u8))
} }
fn is_position_valid(position: Position) -> bool { fn is_position_valid(position: Position) -> bool {
let position = position.to_index(); let position = position.to_index();
return position.0 < DraughtsBoard::rows() && position.1 < DraughtsBoard::columns(); position.0 < DraughtsBoard::rows() && position.1 < DraughtsBoard::columns()
} }
fn get_piece(&self, p: &Position) -> Piece { fn get_piece(&self, p: &Position) -> Piece {
@@ -174,7 +174,7 @@ impl DraughtsBoard {
let start = mv.get_start_position(); let start = mv.get_start_position();
let piece = self.get_piece(&start); let piece = self.get_piece(&start);
if let Piece::NoPiece = piece { if let Piece::NoPiece = piece {
return Err(Error::InvalidMove); Err(Error::InvalidMove)
} else { } else {
let player = piece.player().unwrap(); let player = piece.player().unwrap();
match mv { match mv {
@@ -334,7 +334,7 @@ impl DraughtsGame {
match mv { match mv {
Move::Movement { .. } => { Move::Movement { .. } => {
if self.next_move == player { if self.next_move == player {
self.board.apply_move(&mv)?; self.board.apply_move(mv)?;
self.next_turn(); self.next_turn();
} else { } else {
return Err(Error::WrongPlayer); return Err(Error::WrongPlayer);
@@ -342,9 +342,14 @@ impl DraughtsGame {
} }
Move::Capture { .. } => { Move::Capture { .. } => {
if self.next_move == player { if self.next_move == player {
self.board.apply_move(&mv)?; self.board.apply_move(mv)?;
// Check if more captures are available for the current piece // Check if more captures are available for the current piece
for _ in self.board.moves_for_piece(mv.get_end_position(), true) { if self
.board
.moves_for_piece(mv.get_end_position(), true)
.next()
.is_some()
{
return Ok(()); return Ok(());
} }
self.next_turn(); self.next_turn();
@@ -509,6 +514,6 @@ impl<'a> Iterator for MoveIterator<'a> {
} }
} }
} }
return None; None
} }
} }