harden engine rules, position invariants, and undo history

- make Position represent only valid board squares and use checked offsets
- make move endpoints fallible and remove unchecked coordinate arithmetic
- validate moves against generated legal moves, including mandatory capture
- track pending multi-captures and restrict continuation to the same piece
- derive pending state after undo/redo and preserve redo on invalid moves
- fix circular buffer wraparound, mixed iteration, and element drops
- adapt GTK and WASM to fallible endpoints and apply errors
- add rule, promotion, chain, history, and coordinate regression tests
This commit is contained in:
2026-10-19 19:43:05 +00:00
parent 5ab62eaabc
commit dc0ad17a95
8 changed files with 750 additions and 461 deletions
+1
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@@ -21,6 +21,7 @@ The rules implemented by the engine are an 8x8 draughts variant:
- Each player starts with twelve men. - Each player starts with twelve men.
- Captures are mandatory. - Captures are mandatory.
- A multi-capture sequence must be completed with the same piece.
- Men move one square diagonally forward. - Men move one square diagonally forward.
- Men cannot capture backwards in this implementation. - Men cannot capture backwards in this implementation.
- Kings move one square diagonally in any direction and can capture in any - Kings move one square diagonally in any direction and can capture in any
+7 -3
View File
@@ -433,7 +433,9 @@ fn create_game_window(
let am = available_moves.borrow(); let am = available_moves.borrow();
if !am.is_empty() { if !am.is_empty() {
for mv in am.iter() { for mv in am.iter() {
let end_pos = mv.get_end_position(); let Some(end_pos) = mv.get_end_position() else {
continue;
};
let screen_position = match current_player { let screen_position = match current_player {
Player::White => (8 - 1 - end_pos.row(), end_pos.col()), Player::White => (8 - 1 - end_pos.row(), end_pos.col()),
Player::Red => (end_pos.row(), 8 - 1 - end_pos.col()), Player::Red => (end_pos.row(), 8 - 1 - end_pos.col()),
@@ -519,10 +521,12 @@ fn create_game_window(
if !am.is_empty() { if !am.is_empty() {
if let Ok(pos) = position { if let Ok(pos) = position {
for mv in am.into_iter() { for mv in am.into_iter() {
if mv.get_end_position() == pos { if mv.get_end_position() == Some(pos) {
let mut rd_app = rd.borrow_mut(); let mut rd_app = rd.borrow_mut();
// println!("Applied move: {:?}", mv); // println!("Applied move: {:?}", mv);
rd_app.apply_move(mv).unwrap(); if rd_app.apply_move(mv).is_err() {
continue;
}
// let game_copy = rd_app.game().clone(); // let game_copy = rd_app.game().clone();
// thread::spawn(move || { // thread::spawn(move || {
// if let (Some(mv), analyzed_moves) = // if let (Some(mv), analyzed_moves) =
+8 -6
View File
@@ -252,7 +252,7 @@ impl App {
let available_moves: Vec<Position> = self let available_moves: Vec<Position> = self
.available_moves .available_moves
.iter() .iter()
.map(Move::get_end_position) .filter_map(Move::get_end_position)
.collect(); .collect();
for i in 0..DraughtsBoard::rows() { for i in 0..DraughtsBoard::rows() {
for j in 0..DraughtsBoard::columns() { for j in 0..DraughtsBoard::columns() {
@@ -274,7 +274,8 @@ impl App {
ctx.fill_rect(cell.tl().x(), cell.tl().y(), cell.width(), cell.height()); ctx.fill_rect(cell.tl().x(), cell.tl().y(), cell.width(), cell.height());
if (i + j) % 2 != 0 { if (i + j) % 2 != 0 {
let current_player = Player::White; let current_player = Player::White;
let position = Position::from_index((map_row(current_player, j), i)); let position = Position::new(map_row(current_player, j) as u8, i as u8)
.expect("board loop only visits valid squares");
let piece = self.game.piece_at(position); let piece = self.game.piece_at(position);
if piece.is_present() { if piece.is_present() {
piece_drawer.draw_piece(ctx, &self.xform, cell.clone(), piece)?; piece_drawer.draw_piece(ctx, &self.xform, cell.clone(), piece)?;
@@ -412,13 +413,14 @@ fn main() -> Result<(), JsValue> {
let selected_move = app let selected_move = app
.available_moves .available_moves
.iter() .iter()
.find(|mv| mv.get_end_position() == position) .find(|mv| mv.get_end_position() == Some(position))
.map(Move::clone); .map(Move::clone);
if app.selected_piece.is_some() && selected_move.is_some() { if app.selected_piece.is_some() && selected_move.is_some() {
let mv = selected_move.unwrap(); let mv = selected_move.unwrap();
app.game.check_and_apply_move(&mv).unwrap(); if app.game.check_and_apply_move(&mv).is_ok() {
app.selected_piece = None; app.selected_piece = None;
app.available_moves.clear(); app.available_moves.clear();
}
} else { } else {
app.selected_piece = Some(position); app.selected_piece = Some(position);
let mut available_moves = Vec::<Move>::new(); let mut available_moves = Vec::<Move>::new();
+97 -12
View File
@@ -4,8 +4,6 @@ use core::result::Result;
#[derive(Debug, PartialEq)] #[derive(Debug, PartialEq)]
pub enum Error { pub enum Error {
BufferIsFull, BufferIsFull,
BufferIsEmpty,
BufferHasZeroSize,
} }
pub struct CircularBuffer<T: Sized, const SIZE: usize> { pub struct CircularBuffer<T: Sized, const SIZE: usize> {
@@ -17,6 +15,7 @@ pub struct CircularBuffer<T: Sized, const SIZE: usize> {
impl<T: Sized, const SIZE: usize> CircularBuffer<T, SIZE> { impl<T: Sized, const SIZE: usize> CircularBuffer<T, SIZE> {
pub fn new() -> CircularBuffer<T, SIZE> { pub fn new() -> CircularBuffer<T, SIZE> {
assert!(SIZE > 0, "CircularBuffer size must be non-zero");
CircularBuffer { CircularBuffer {
buffer: [const { MaybeUninit::uninit() }; SIZE], buffer: [const { MaybeUninit::uninit() }; SIZE],
front: 0, front: 0,
@@ -49,7 +48,7 @@ impl<T: Sized, const SIZE: usize> CircularBuffer<T, SIZE> {
} }
pub fn pop_front(&mut self) -> Option<T> { pub fn pop_front(&mut self) -> Option<T> {
if self.len() == 0 { if self.is_empty() {
None None
} else { } else {
let mut result = MaybeUninit::uninit(); let mut result = MaybeUninit::uninit();
@@ -61,12 +60,13 @@ impl<T: Sized, const SIZE: usize> CircularBuffer<T, SIZE> {
} }
pub fn pop_back(&mut self) -> Option<T> { pub fn pop_back(&mut self) -> Option<T> {
if self.len() == 0 { if self.is_empty() {
None None
} else { } else {
let index = (self.rear + SIZE - 1) % SIZE;
let mut result = MaybeUninit::uninit(); let mut result = MaybeUninit::uninit();
core::mem::swap(&mut result, &mut self.buffer[self.rear - 1]); core::mem::swap(&mut result, &mut self.buffer[index]);
self.rear = (self.rear - 1) % SIZE; self.rear = index;
self.fill -= 1; self.fill -= 1;
Some(unsafe { result.assume_init() }) Some(unsafe { result.assume_init() })
} }
@@ -101,7 +101,7 @@ impl<T: Sized, const SIZE: usize> CircularBuffer<T, SIZE> {
} }
pub fn first(&self) -> Option<&T> { pub fn first(&self) -> Option<&T> {
if self.len() > 0 { if !self.is_empty() {
unsafe { Some(self.buffer[self.front].assume_init_ref()) } unsafe { Some(self.buffer[self.front].assume_init_ref()) }
} else { } else {
None None
@@ -109,14 +109,21 @@ impl<T: Sized, const SIZE: usize> CircularBuffer<T, SIZE> {
} }
pub fn last(&self) -> Option<&T> { pub fn last(&self) -> Option<&T> {
if self.len() > 0 { if !self.is_empty() {
unsafe { Some(self.buffer[self.rear - 1].assume_init_ref()) } let index = (self.rear + SIZE - 1) % SIZE;
unsafe { Some(self.buffer[index].assume_init_ref()) }
} else { } else {
None None
} }
} }
} }
impl<T: Sized, const SIZE: usize> Drop for CircularBuffer<T, SIZE> {
fn drop(&mut self) {
while self.pop_front().is_some() {}
}
}
pub struct CircularBufferIterator<T: Sized, const SIZE: usize> { pub struct CircularBufferIterator<T: Sized, const SIZE: usize> {
buffer: CircularBuffer<T, SIZE>, buffer: CircularBuffer<T, SIZE>,
} }
@@ -161,7 +168,7 @@ impl<'a, T: Sized, const SIZE: usize> DoubleEndedIterator
for CircularBufferIteratorRef<'a, T, SIZE> for CircularBufferIteratorRef<'a, T, SIZE>
{ {
fn next_back(&mut self) -> Option<Self::Item> { fn next_back(&mut self) -> Option<Self::Item> {
if self.count_back == self.cb.len() { if self.count + self.count_back == self.cb.len() {
None None
} else { } else {
let i = (SIZE + self.cb.rear - 1 - self.count_back) % SIZE; let i = (SIZE + self.cb.rear - 1 - self.count_back) % SIZE;
@@ -244,7 +251,11 @@ impl<'a, T: Sized, const SIZE: usize> IntoIterator for &'a mut CircularBuffer<T,
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
extern crate std;
use super::*; use super::*;
use std::cell::Cell;
use std::rc::Rc;
#[test] #[test]
fn it_works() { fn it_works() {
@@ -252,7 +263,7 @@ mod tests {
let mut cb = CircularBuffer::<i32, SZ>::new(); let mut cb = CircularBuffer::<i32, SZ>::new();
for i in 0..SZ { for i in 0..SZ {
let result = cb.push(i as i32); let result = cb.push(i as i32);
assert_eq!(true, result.is_ok()); assert!(result.is_ok());
} }
//Check the buffer is full //Check the buffer is full
@@ -264,7 +275,7 @@ mod tests {
} }
let result = cb.push(10); let result = cb.push(10);
//Cannot push in a full buffer //Cannot push in a full buffer
assert_eq!(true, result.is_err()); assert!(result.is_err());
//Check push_evict returns the first element //Check push_evict returns the first element
let result = cb.push_evict(10); let result = cb.push_evict(10);
@@ -294,4 +305,78 @@ mod tests {
assert_eq!((cb.len() - n - 1) as i32, *i); assert_eq!((cb.len() - n - 1) as i32, *i);
} }
} }
#[test]
fn pop_back_on_full_buffer() {
let mut cb = CircularBuffer::<i32, 4>::new();
for i in 0..4 {
cb.push(i).unwrap();
}
assert_eq!(Some(3), cb.pop_back());
assert_eq!(Some(2), cb.pop_back());
assert_eq!(Some(1), cb.pop_back());
assert_eq!(Some(0), cb.pop_back());
assert_eq!(None, cb.pop_back());
}
#[test]
fn last_on_full_buffer() {
let mut cb = CircularBuffer::<i32, 4>::new();
for i in 0..4 {
cb.push(i).unwrap();
}
assert_eq!(Some(&3), cb.last());
}
#[test]
fn mixed_front_and_back_iteration() {
let mut cb = CircularBuffer::<i32, 5>::new();
for i in 0..5 {
cb.push(i).unwrap();
}
let mut it = cb.iter();
assert_eq!(Some(&0), it.next());
assert_eq!(Some(&4), it.next_back());
assert_eq!(Some(&1), it.next());
assert_eq!(Some(&3), it.next_back());
assert_eq!(Some(&2), it.next());
assert_eq!(None, it.next());
assert_eq!(None, it.next_back());
}
#[test]
fn pop_back_after_evict() {
let mut cb = CircularBuffer::<i32, 4>::new();
for i in 0..4 {
cb.push(i).unwrap();
}
assert_eq!(Some(0), cb.push_evict(4));
assert_eq!(Some(4), cb.pop_back());
}
#[test]
fn drops_initialized_elements() {
struct DropCounter(Rc<Cell<usize>>);
impl Drop for DropCounter {
fn drop(&mut self) {
self.0.set(self.0.get() + 1);
}
}
let drops = Rc::new(Cell::new(0));
{
let mut cb = CircularBuffer::<DropCounter, 4>::new();
for _ in 0..3 {
cb.push(DropCounter(drops.clone())).unwrap();
}
}
assert_eq!(3, drops.get());
}
#[test]
#[should_panic]
fn zero_sized_buffer_panics() {
let _ = CircularBuffer::<i32, 0>::new();
}
} }
+4 -2
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@@ -1,3 +1,5 @@
pub const BITS_PER_POSITION: usize = 3; pub const BITS_PER_POSITION: usize = 3;
pub const POSITIONS: usize = 32; pub const ROWS: usize = 8;
pub const POSITIONS_PER_ROW: usize = 4; pub const COLUMNS: usize = 8;
pub const POSITIONS_PER_ROW: usize = COLUMNS / 2;
pub const POSITIONS: usize = ROWS * POSITIONS_PER_ROW;
+488 -303
View File
@@ -1,5 +1,5 @@
use super::circular_buffer::CircularBuffer; use super::circular_buffer::CircularBuffer;
use super::constants::{BITS_PER_POSITION, POSITIONS, POSITIONS_PER_ROW}; use super::constants::{BITS_PER_POSITION, COLUMNS, POSITIONS, POSITIONS_PER_ROW, ROWS};
use super::movement::{LoggedMove, Move, MoveDirection}; use super::movement::{LoggedMove, Move, MoveDirection};
use super::position::Position; use super::position::Position;
use crate::piece::Piece; use crate::piece::Piece;
@@ -35,6 +35,7 @@ impl DraughtsBoard {
} }
pub fn get(&self, position: Position) -> Piece { pub fn get(&self, position: Position) -> Piece {
debug_assert!((position.row() as usize) < ROWS && (position.col() as usize) < COLUMNS);
let offset_bits = DraughtsBoard::offset_bits(position); let offset_bits = DraughtsBoard::offset_bits(position);
let index = offset_bits / 8; let index = offset_bits / 8;
let remainder = offset_bits % 8; let remainder = offset_bits % 8;
@@ -76,60 +77,18 @@ impl DraughtsBoard {
} }
false false
}) })
.map(|(pos, _)| Position::new(pos.row(), pos.col()).unwrap()) .map(|(pos, _)| pos)
} }
fn is_position_valid(position: Position) -> bool { fn undo_move(&mut self, mv: &LoggedMove) -> Result<(), Error> {
let position = position.to_index(); let end_pos = mv.get_end_position().ok_or(Error::InvalidMove)?;
position.0 < DraughtsBoard::rows() && position.1 < DraughtsBoard::columns()
}
fn get_piece(&self, p: &Position) -> Piece {
self.get(*p)
}
fn check_move_valid(&self, mv: &Move) -> Result<(), Error> {
let start = mv.get_start_position();
if mv.is_movement() {
let mut move_is_possible = false;
for possible_move in self.moves_for_piece(start, false) {
if possible_move.is_capture() {
// Capture is mandatory
return Err(Error::MovementInsteadOfCapture);
}
if possible_move == *mv {
move_is_possible = true;
}
}
if move_is_possible {
Ok(())
} else {
Err(Error::InvalidMove)
}
} else {
let mut move_is_possible = false;
for possible_move in self.moves_for_piece(start, true) {
if possible_move == *mv {
move_is_possible = true;
}
}
if move_is_possible {
Ok(())
} else {
Err(Error::InvalidMove)
}
}
}
fn undo_move(&mut self, mv: &LoggedMove) {
let end_pos = mv.get_end_position();
let p = self.get(end_pos); let p = self.get(end_pos);
//Revert promotion if any let player = p.player().ok_or(Error::InvalidMove)?;
// Revert promotion, if any.
let initial_piece = if mv.pawn_promoted() { let initial_piece = if mv.pawn_promoted() {
match p.player() { match player {
Some(Player::White) => Piece::SimpleWhitePawn, Player::White => Piece::SimpleWhitePawn,
Some(Player::Red) => Piece::SimpleRedPawn, Player::Red => Piece::SimpleRedPawn,
None => Piece::NoPiece,
} }
} else { } else {
p p
@@ -137,8 +96,9 @@ impl DraughtsBoard {
self.set(end_pos, Piece::NoPiece); self.set(end_pos, Piece::NoPiece);
self.set(mv.start_position(), initial_piece); self.set(mv.start_position(), initial_piece);
if mv.is_capture() { if mv.is_capture() {
let captured_position = (mv.start_position() + mv.get_end_position()) / (2, 2); let captured_position =
let captured_piece = match p.player().unwrap() { Position::midpoint(mv.start_position(), end_pos).ok_or(Error::InvalidMove)?;
let captured_piece = match player {
Player::Red => { Player::Red => {
if mv.crowned_captured() { if mv.crowned_captured() {
Piece::CrownedWhitePawn Piece::CrownedWhitePawn
@@ -156,87 +116,61 @@ impl DraughtsBoard {
}; };
self.set(captured_position, captured_piece); self.set(captured_position, captured_piece);
} }
Ok(())
} }
fn redo_move(&mut self, mv: &LoggedMove) { fn redo_move(&mut self, mv: &LoggedMove) -> Result<(), Error> {
let start = mv.start_position(); let start = mv.start_position();
let piece = self.get_piece(&start); let end = mv.get_end_position().ok_or(Error::InvalidMove)?;
let piece = self.get(start);
let player = piece.player().ok_or(Error::InvalidMove)?;
if self.get(end) != Piece::NoPiece {
return Err(Error::PositionIsOccupied);
}
let final_piece = if mv.pawn_promoted() { let final_piece = if mv.pawn_promoted() {
match piece.player() { match player {
Some(Player::Red) => Piece::CrownedRedPawn, Player::Red => Piece::CrownedRedPawn,
Some(Player::White) => Piece::CrownedWhitePawn, Player::White => Piece::CrownedWhitePawn,
None => Piece::NoPiece,
} }
} else { } else {
piece piece
}; };
if mv.is_movement() { if mv.is_capture() {
let end = mv.get_end_position(); let captured_pos = Position::midpoint(start, end).ok_or(Error::InvalidMove)?;
self.set(start, Piece::NoPiece); if self.get(captured_pos) == Piece::NoPiece {
self.set(end, final_piece); return Err(Error::NoPieceCaptured);
} else { }
let end = mv.get_end_position();
let captured_pos = (start + end) / (2, 2);
self.set(start, Piece::NoPiece);
self.set(end, final_piece);
self.set(captured_pos, Piece::NoPiece); self.set(captured_pos, Piece::NoPiece);
}; }
self.set(start, Piece::NoPiece);
self.set(end, final_piece);
Ok(())
} }
fn apply_move(&mut self, mv: &Move) -> Result<(), Error> { fn apply_move(&mut self, mv: &Move) -> Result<(), Error> {
let start = mv.get_start_position(); let start = mv.get_start_position();
let piece = self.get_piece(&start); let piece = self.get(start);
if let Piece::NoPiece = piece { let player = piece.player().ok_or(Error::NoPiece)?;
Err(Error::InvalidMove) let end = mv.get_end_position().ok_or(Error::InvalidMove)?;
if self.get(end) != Piece::NoPiece {
return Err(Error::PositionIsOccupied);
}
if mv.is_movement() {
self.set(start, Piece::NoPiece);
self.set(end, piece);
} else { } else {
let player = piece.player().unwrap(); let captured_pos = Position::midpoint(start, end).ok_or(Error::InvalidMove)?;
if mv.is_movement() { match self.get(captured_pos).player() {
let end = mv.get_end_position(); None => return Err(Error::NoPieceCaptured),
// Make sure the move ends in a valid position Some(captured_player) if captured_player != player => {
if !DraughtsBoard::is_position_valid(end) {
return Err(Error::InvalidMove);
}
let piece_at_destination = self.get(mv.get_end_position());
// Make sure there is no piece at destination
if let Piece::NoPiece = piece_at_destination {
self.set(start, Piece::NoPiece); self.set(start, Piece::NoPiece);
self.set(end, piece); self.set(end, piece);
} else { self.set(captured_pos, Piece::NoPiece);
return Err(Error::InvalidMove);
} }
} else { Some(_) => return Err(Error::FriendlyPieceCaptured),
let end = mv.get_end_position(); }
// Make sure the move ends in a valid position
if !DraughtsBoard::is_position_valid(end) {
return Err(Error::InvalidMove);
}
let piece_at_destination = self.get(mv.get_end_position());
// Make sure there is no piece at destination
if let Piece::NoPiece = piece_at_destination {
let captured_pos = (start + end) / (2, 2);
let captured = self.get(captured_pos);
// Make sure there is a piece to be captured
if let Piece::NoPiece = captured {
return Err(Error::InvalidMove);
}
// Make sure the captured piece belongs to the opposite player
if let Some(captured_piece_player) = captured.player() {
if captured_piece_player != player {
self.set(start, Piece::NoPiece);
self.set(end, piece);
self.set(captured_pos, Piece::NoPiece);
} else {
return Err(Error::InvalidMove);
}
} else {
return Err(Error::InvalidMove);
}
} else {
return Err(Error::InvalidMove);
}
};
Ok(())
} }
Ok(())
} }
pub fn moves_for_piece<'a>( pub fn moves_for_piece<'a>(
@@ -261,11 +195,11 @@ impl DraughtsBoard {
impl RectangularBoard for DraughtsBoard { impl RectangularBoard for DraughtsBoard {
fn rows() -> usize { fn rows() -> usize {
8 ROWS
} }
fn columns() -> usize { fn columns() -> usize {
8 COLUMNS
} }
} }
@@ -299,14 +233,12 @@ pub struct BoardIterator<'a> {
impl<'a> Iterator for BoardIterator<'a> { impl<'a> Iterator for BoardIterator<'a> {
fn next(&mut self) -> Option<Self::Item> { fn next(&mut self) -> Option<Self::Item> {
let res = if self.index < (POSITIONS as u8) { if self.index >= (POSITIONS as u8) {
let pos = Position::from(self.index); return None;
Some((pos, self.board.get(pos))) }
} else { let pos = Position::try_from(self.index).expect("board index is a valid position");
None
};
self.index += 1; self.index += 1;
res Some((pos, self.board.get(pos)))
} }
type Item = (Position, Piece); type Item = (Position, Piece);
@@ -316,26 +248,44 @@ impl<'a> Iterator for BoardIterator<'a> {
pub struct DraughtsGame { pub struct DraughtsGame {
board: DraughtsBoard, board: DraughtsBoard,
next_move: Player, next_move: Player,
pending_capture: Option<Position>,
} }
#[derive(Debug, Clone)] #[derive(Debug, Clone, PartialEq, Eq)]
pub enum Error { pub enum Error {
WrongPlayer, WrongPlayer,
NoPiece, NoPiece,
InvalidMove, InvalidMove,
InvalidPosition, InvalidPosition,
InvalidPiece,
NoPieceCaptured, NoPieceCaptured,
FirendlyPieceCaptured, FriendlyPieceCaptured,
PositionIsOccupied, PositionIsOccupied,
MovementInsteadOfCapture, MovementInsteadOfCapture,
} }
impl core::fmt::Display for Error {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
Error::WrongPlayer => write!(f, "it is not this player's turn"),
Error::NoPiece => write!(f, "there is no piece at the starting position"),
Error::InvalidMove => write!(f, "the move is not legal"),
Error::InvalidPosition => write!(f, "the position is not a playable square"),
Error::NoPieceCaptured => write!(f, "there is no piece to capture"),
Error::FriendlyPieceCaptured => write!(f, "a player cannot capture their own piece"),
Error::PositionIsOccupied => write!(f, "the destination square is occupied"),
Error::MovementInsteadOfCapture => write!(f, "a capture is mandatory"),
}
}
}
impl core::error::Error for Error {}
impl Default for DraughtsGame { impl Default for DraughtsGame {
fn default() -> Self { fn default() -> Self {
DraughtsGame { DraughtsGame {
board: DraughtsBoard::default(), board: DraughtsBoard::default(),
next_move: Player::Red, next_move: Player::Red,
pending_capture: None,
} }
} }
} }
@@ -345,6 +295,7 @@ impl DraughtsGame {
DraughtsGame { DraughtsGame {
board: DraughtsBoard::new(cb), board: DraughtsBoard::new(cb),
next_move, next_move,
pending_capture: None,
} }
} }
@@ -352,34 +303,75 @@ impl DraughtsGame {
self.board.get(p) self.board.get(p)
} }
pub fn moves_for_piece(&self, position: Position) -> MoveIterator { pub fn next_move(&self) -> Player {
let player_opt = self.piece_at(position).player(); self.next_move
match player_opt { }
Some(player) => {
if player == self.next_move { pub fn pending_capture(&self) -> Option<Position> {
let mut needle = Vec::<Piece, 2>::new(); self.pending_capture
match player { }
Player::Red => {
needle.push(Piece::SimpleRedPawn).unwrap(); fn pieces_for_player(player: Player) -> Vec<Piece, 2> {
needle.push(Piece::CrownedRedPawn).unwrap(); let mut pieces = Vec::<Piece, 2>::new();
} match player {
Player::White => { Player::Red => {
needle.push(Piece::SimpleWhitePawn).unwrap(); pieces.push(Piece::SimpleRedPawn).unwrap();
needle.push(Piece::CrownedWhitePawn).unwrap(); pieces.push(Piece::CrownedRedPawn).unwrap();
}
}
let mut capture_available = false;
for pos in self.board.pieces(needle) {
for _ in self.board.moves_for_piece(pos, true) {
capture_available = true;
}
}
self.board.moves_for_piece(position, capture_available)
} else {
MoveIterator::empty_iterator(&self.board)
}
} }
None => MoveIterator::empty_iterator(&self.board), Player::White => {
pieces.push(Piece::SimpleWhitePawn).unwrap();
pieces.push(Piece::CrownedWhitePawn).unwrap();
}
}
pieces
}
fn has_capture(&self, player: Player) -> bool {
for pos in self.board.pieces(Self::pieces_for_player(player)) {
if self.board.moves_for_piece(pos, true).next().is_some() {
return true;
}
}
false
}
pub fn moves_for_piece(&self, position: Position) -> MoveIterator<'_> {
if let Some(pending) = self.pending_capture {
if position != pending {
return MoveIterator::empty_iterator(&self.board);
}
return self.board.moves_for_piece(position, true);
}
let Some(player) = self.piece_at(position).player() else {
return MoveIterator::empty_iterator(&self.board);
};
if player != self.next_move {
return MoveIterator::empty_iterator(&self.board);
}
let capture_available = self.has_capture(player);
self.board.moves_for_piece(position, capture_available)
}
pub fn validate_move(&self, mv: &Move) -> Result<(), Error> {
let start = mv.get_start_position();
let piece = self.board.get(start);
let player = piece.player().ok_or(Error::NoPiece)?;
if player != self.next_move {
return Err(Error::WrongPlayer);
}
if let Some(pending) = self.pending_capture {
if start != pending {
return Err(Error::InvalidMove);
}
}
if mv.is_movement() && self.has_capture(player) {
return Err(Error::MovementInsteadOfCapture);
}
if self.moves_for_piece(start).any(|legal| legal == *mv) {
Ok(())
} else {
Err(Error::InvalidMove)
} }
} }
@@ -402,49 +394,42 @@ impl DraughtsGame {
} }
} }
fn undo_move(&mut self, mv: &LoggedMove) { fn undo_move(&mut self, mv: &LoggedMove) -> Result<(), Error> {
self.board.undo_move(mv); self.board.undo_move(mv)?;
if !mv.is_capture() || !mv.multi_capture() { if !mv.is_capture() || !mv.multi_capture() {
self.next_turn(); self.next_turn();
} }
self.pending_capture = None;
Ok(())
} }
fn redo_move(&mut self, mv: &LoggedMove) { fn redo_move(&mut self, mv: &LoggedMove) -> Result<(), Error> {
self.board.redo_move(mv); self.board.redo_move(mv)?;
if !mv.is_capture() || !mv.multi_capture() { if !mv.is_capture() || !mv.multi_capture() {
self.next_turn(); self.next_turn();
} }
self.pending_capture = None;
Ok(())
} }
pub fn check_and_apply_move(&mut self, mv: &Move) -> Result<(), Error> { pub fn check_and_apply_move(&mut self, mv: &Move) -> Result<(), Error> {
self.validate_move(mv)?;
self.apply_validated_move(mv)
}
fn apply_validated_move(&mut self, mv: &Move) -> Result<(), Error> {
let start = mv.get_start_position(); let start = mv.get_start_position();
let piece = self.board.get_piece(&start); let piece = self.board.get(start);
if let Some(player) = piece.player() { let player = piece.player().ok_or(Error::NoPiece)?;
if mv.is_movement() { let end = mv.get_end_position().ok_or(Error::InvalidMove)?;
if self.next_move == player { self.board.apply_move(mv)?;
self.board.apply_move(mv)?;
self.next_turn(); let continues = mv.is_capture() && self.board.moves_for_piece(end, true).next().is_some();
} else { if continues {
return Err(Error::WrongPlayer); self.pending_capture = Some(end);
} } else {
} else if self.next_move == player { self.pending_capture = None;
self.board.apply_move(mv)?; if !piece.is_crowned() && Self::is_last_row(&end, player) {
// Check if more captures are available for the current piece
if self
.board
.moves_for_piece(mv.get_end_position(), true)
.next()
.is_some()
{
return Ok(());
}
self.next_turn();
} else {
return Err(Error::WrongPlayer);
};
let end = mv.get_end_position();
//Promote pawns that reach the last row
if !piece.is_crowned() && DraughtsGame::is_last_row(&end, player) {
self.board.set( self.board.set(
end, end,
match player { match player {
@@ -453,32 +438,16 @@ impl DraughtsGame {
}, },
); );
} }
Ok(()) self.next_turn();
} else {
Err(Error::NoPiece)
} }
Ok(())
} }
pub fn score_for_player(&self, p: Player) -> u32 { pub fn score_for_player(&self, p: Player) -> u32 {
let md = MoveDirection::NE; let md = MoveDirection::NE;
let mut score = 0u32; let mut score = 0u32;
let pieces = { for pos in self.board.pieces(Self::pieces_for_player(p)) {
let mut v = Vec::<Piece, 2>::new(); let piece = self.board.get(pos);
match p {
Player::White => {
v.push(Piece::SimpleWhitePawn).unwrap();
v.push(Piece::CrownedWhitePawn).unwrap();
v
}
Player::Red => {
v.push(Piece::SimpleRedPawn).unwrap();
v.push(Piece::CrownedRedPawn).unwrap();
v
}
}
};
for pos in self.board.pieces(pieces) {
let piece = self.board.get_piece(&pos);
if piece.is_crowned() { if piece.is_crowned() {
score += 20; score += 20;
} else { } else {
@@ -510,7 +479,8 @@ impl DraughtsGame {
depth: u32, depth: u32,
analyzed_moves: &mut usize, analyzed_moves: &mut usize,
) -> f32 { ) -> f32 {
self.check_and_apply_move(mv).unwrap(); self.apply_validated_move(mv)
.expect("available move must be legal");
if depth != 0 { if depth != 0 {
let mut best_score = None; let mut best_score = None;
for mv in self.available_moves() { for mv in self.available_moves() {
@@ -531,20 +501,9 @@ impl DraughtsGame {
} }
} }
fn available_moves(&self) -> impl Iterator<Item = Move> { fn available_moves(&self) -> impl Iterator<Item = Move> + '_ {
let mut pieces = Vec::<Piece, 2>::new();
match self.next_move {
Player::White => {
pieces.push(Piece::SimpleWhitePawn).unwrap();
pieces.push(Piece::CrownedWhitePawn).unwrap();
}
Player::Red => {
pieces.push(Piece::SimpleRedPawn).unwrap();
pieces.push(Piece::CrownedRedPawn).unwrap();
}
}
self.board self.board
.pieces(pieces) .pieces(Self::pieces_for_player(self.next_move))
.flat_map(|pos| self.moves_for_piece(pos)) .flat_map(|pos| self.moves_for_piece(pos))
} }
@@ -578,6 +537,9 @@ impl DraughtsGame {
} }
pub fn winner(&self) -> Option<Player> { pub fn winner(&self) -> Option<Player> {
if self.pending_capture.is_some() {
return None;
}
if self.available_moves().next().is_none() { if self.available_moves().next().is_none() {
Some(match self.next_move { Some(match self.next_move {
Player::White => Player::Red, Player::White => Player::Red,
@@ -642,27 +604,24 @@ impl<'a> Iterator for MoveIterator<'a> {
continue; continue;
} }
let movement = Move::movement(self.position, direction); let movement = Move::movement(self.position, direction);
let next_pos = movement.get_end_position(); let Some(next_pos) = movement.get_end_position() else {
if DraughtsBoard::is_position_valid(next_pos) { continue;
let piece_at_next_position = self.board.get(next_pos); };
match piece_at_next_position { let piece_at_next_position = self.board.get(next_pos);
Piece::NoPiece => { match piece_at_next_position {
if self.capture_only { Piece::NoPiece => {
continue; if !self.capture_only {
} else { return Some(movement);
return Some(movement);
}
} }
_ => { }
if piece.player() != piece_at_next_position.player() { _ => {
let capture = Move::capture(self.position, direction); if piece.player() != piece_at_next_position.player() {
let next_position = capture.get_end_position(); let capture = Move::capture(self.position, direction);
if DraughtsBoard::is_position_valid(next_position) { let Some(next_position) = capture.get_end_position() else {
let piece_at_end_position = self.board.get(next_position); continue;
if piece_at_end_position == Piece::NoPiece { };
return Some(capture); if self.board.get(next_position) == Piece::NoPiece {
} return Some(capture);
}
} }
} }
} }
@@ -695,85 +654,81 @@ impl RDraughtApplication {
self.cursor > 0 self.cursor > 0
} }
pub fn undo(&mut self) -> Result<(), Error> { fn pending_capture_from_history(&self) -> Option<Position> {
let mut it = self.moves.iter().rev(); let applied = self.moves.len().checked_sub(self.cursor)?;
let mut count = 0; if applied == 0 {
loop { return None;
let mv = it.next();
if let Some(mv) = mv {
if count == self.cursor {
self.game.undo_move(&mv);
self.cursor += 1;
break;
}
count += 1;
} else {
return Err(Error::InvalidMove);
}
} }
let last = self.moves.iter().nth(applied - 1)?;
if last.is_capture() && last.multi_capture() {
last.get_end_position()
} else {
None
}
}
pub fn undo(&mut self) -> Result<(), Error> {
if !self.can_undo() {
return Err(Error::InvalidMove);
}
let index = self.moves.len() - 1 - self.cursor;
let mv = *self.moves.iter().nth(index).ok_or(Error::InvalidMove)?;
self.game.undo_move(&mv)?;
self.cursor += 1;
self.game.pending_capture = self.pending_capture_from_history();
Ok(()) Ok(())
} }
pub fn redo(&mut self) -> Result<(), Error> { pub fn redo(&mut self) -> Result<(), Error> {
if self.cursor == 0 { if !self.can_redo() {
Err(Error::InvalidMove) return Err(Error::InvalidMove);
} else {
let mut it = self.moves.iter().rev();
let mut count = 0;
loop {
let mv = it.next();
if let Some(mv) = mv {
if count + 1 == self.cursor {
self.game.redo_move(&mv);
self.cursor -= 1;
break;
}
count += 1;
} else {
return Err(Error::InvalidMove);
}
}
Ok(())
} }
let index = self.moves.len() - self.cursor;
let mv = *self.moves.iter().nth(index).ok_or(Error::InvalidMove)?;
self.game.redo_move(&mv)?;
self.cursor -= 1;
self.game.pending_capture = self.pending_capture_from_history();
Ok(())
} }
pub fn apply_move(&mut self, mv: Move) -> Result<(), Error> { pub fn apply_move(&mut self, mv: Move) -> Result<(), Error> {
while self.cursor > 0 { self.game.validate_move(&mv)?;
self.moves.pop_back();
self.cursor -= 1; let start = mv.get_start_position();
} let initial_piece = self.game.piece_at(start);
let initial_piece = self.game.piece_at(mv.get_start_position()); let end_position = mv.get_end_position().ok_or(Error::InvalidMove)?;
let end_position = mv.get_end_position(); let crowned_capture = if mv.is_capture() {
let crowned_capture = if let Move::Capture { let captured_position =
start: _, Position::midpoint(start, end_position).ok_or(Error::InvalidMove)?;
direction: _, self.game.piece_at(captured_position).is_crowned()
} = mv
{
self.game
.piece_at((mv.get_start_position() + end_position) / (2, 2))
.is_crowned()
} else { } else {
false false
}; };
let next_player_move = self.game.next_move;
self.game.check_and_apply_move(&mv)?; self.game.apply_validated_move(&mv)?;
while self.cursor > 0 {
self.moves
.pop_back()
.expect("cursor implies a redo history entry");
self.cursor -= 1;
}
let final_piece = self.game.piece_at(end_position); let final_piece = self.game.piece_at(end_position);
let is_pawn_promoted = let is_pawn_promoted =
initial_piece != final_piece && !initial_piece.is_crowned() && final_piece.is_crowned(); initial_piece != final_piece && !initial_piece.is_crowned() && final_piece.is_crowned();
let multi_capture = mv.is_capture() && self.game.pending_capture.is_some();
let logged_move = match mv { let logged_move = match mv {
Move::Movement { start, direction } => { Move::Movement { start, direction } => {
LoggedMove::movement(start, direction, is_pawn_promoted) LoggedMove::movement(start, direction, is_pawn_promoted)
} }
Move::Capture { start, direction } => { Move::Capture { start, direction } => LoggedMove::capture(
let multi_capture = self.game.next_move == next_player_move; start,
LoggedMove::capture( direction,
start, is_pawn_promoted,
direction, crowned_capture,
is_pawn_promoted, multi_capture,
crowned_capture, ),
multi_capture,
)
}
}; };
self.moves.push_evict(logged_move); self.moves.push_evict(logged_move);
Ok(()) Ok(())
@@ -804,9 +759,20 @@ mod tests {
extern crate std; extern crate std;
use crate::{LoggedMove, MoveDirection}; use crate::{LoggedMove, MoveDirection};
use super::{DraughtsBoard, Piece, Position}; use super::{
DraughtsBoard, DraughtsGame, Error, Move, Piece, Player, Position, RDraughtApplication,
};
use std::collections::HashMap; use std::collections::HashMap;
fn pos(row: u8, col: u8) -> Position {
Position::new(row, col).unwrap()
}
fn game_from(pieces: &[(Position, Piece)], next: Player) -> DraughtsGame {
let map = pieces.iter().copied().collect::<HashMap<Position, Piece>>();
DraughtsGame::new(|p| map.get(&p).copied().unwrap_or(Piece::NoPiece), next)
}
#[test] #[test]
fn test_undo_redo() { fn test_undo_redo() {
let pieces = [ let pieces = [
@@ -845,9 +811,9 @@ mod tests {
]; ];
for mv in moves { for mv in moves {
let mut board_clone = board.clone(); let mut board_clone = board.clone();
board_clone.redo_move(&mv); board_clone.redo_move(&mv).unwrap();
assert_ne!(board, board_clone); assert_ne!(board, board_clone);
board_clone.undo_move(&mv); board_clone.undo_move(&mv).unwrap();
assert_eq!(board, board_clone); assert_eq!(board, board_clone);
} }
} }
@@ -888,6 +854,225 @@ mod tests {
} }
} }
} }
#[test]
fn error_implements_std_error() {
fn assert_error<E: std::error::Error>() {}
assert_error::<Error>();
}
#[test]
fn rejects_backward_pawn_move() {
let mut game = game_from(&[(pos(3, 3), Piece::SimpleRedPawn)], Player::Red);
let mv = Move::movement(pos(3, 3), MoveDirection::NW);
assert_eq!(Err(Error::InvalidMove), game.check_and_apply_move(&mv));
}
#[test]
fn mandatory_capture_rejects_quiet_move() {
let mut game = game_from(
&[
(pos(3, 3), Piece::SimpleRedPawn),
(pos(2, 4), Piece::SimpleWhitePawn),
],
Player::Red,
);
let quiet = Move::movement(pos(3, 3), MoveDirection::NW);
assert_eq!(
Err(Error::MovementInsteadOfCapture),
game.check_and_apply_move(&quiet)
);
let capture = Move::capture(pos(3, 3), MoveDirection::SE);
assert_eq!(Ok(()), game.check_and_apply_move(&capture));
}
#[test]
fn rejects_backward_pawn_capture() {
let mut game = game_from(
&[
(pos(3, 3), Piece::SimpleRedPawn),
(pos(4, 2), Piece::SimpleWhitePawn),
],
Player::Red,
);
let capture = Move::capture(pos(3, 3), MoveDirection::NE);
assert_eq!(Err(Error::InvalidMove), game.check_and_apply_move(&capture));
}
#[test]
fn multi_capture_chain_is_locked_to_one_piece() {
let mut game = game_from(
&[
(pos(5, 3), Piece::SimpleRedPawn),
(pos(4, 4), Piece::SimpleWhitePawn),
(pos(2, 6), Piece::SimpleWhitePawn),
(pos(7, 3), Piece::SimpleRedPawn),
(pos(6, 4), Piece::SimpleWhitePawn),
],
Player::Red,
);
let first = Move::capture(pos(5, 3), MoveDirection::SE);
assert_eq!(Ok(()), game.check_and_apply_move(&first));
assert_eq!(Some(pos(3, 5)), game.pending_capture());
let other_piece = Move::capture(pos(7, 3), MoveDirection::SE);
assert_eq!(
Err(Error::InvalidMove),
game.check_and_apply_move(&other_piece)
);
assert_eq!(0, game.moves_for_piece(pos(7, 3)).count());
let quiet = Move::movement(pos(3, 5), MoveDirection::NE);
assert_eq!(
Err(Error::MovementInsteadOfCapture),
game.check_and_apply_move(&quiet)
);
let second = Move::capture(pos(3, 5), MoveDirection::SE);
assert_eq!(Ok(()), game.check_and_apply_move(&second));
assert_eq!(None, game.pending_capture());
assert_eq!(Player::White, game.next_move());
assert_eq!(Piece::SimpleRedPawn, game.piece_at(pos(1, 7)));
assert_eq!(Piece::NoPiece, game.piece_at(pos(4, 4)));
assert_eq!(Piece::NoPiece, game.piece_at(pos(2, 6)));
}
#[test]
fn promotion_is_reverted_by_undo() {
let game = game_from(&[(pos(1, 1), Piece::SimpleRedPawn)], Player::Red);
let mut app = RDraughtApplication::new(game);
let mv = Move::movement(pos(1, 1), MoveDirection::SE);
app.apply_move(mv).unwrap();
assert_eq!(Piece::CrownedRedPawn, app.game().piece_at(pos(0, 2)));
app.undo().unwrap();
assert_eq!(Piece::SimpleRedPawn, app.game().piece_at(pos(1, 1)));
assert_eq!(Piece::NoPiece, app.game().piece_at(pos(0, 2)));
app.redo().unwrap();
assert_eq!(Piece::CrownedRedPawn, app.game().piece_at(pos(0, 2)));
}
#[test]
fn capture_promotion_is_reverted_by_undo() {
let game = game_from(
&[
(pos(2, 2), Piece::SimpleRedPawn),
(pos(1, 3), Piece::SimpleWhitePawn),
],
Player::Red,
);
let mut app = RDraughtApplication::new(game);
app.apply_move(Move::capture(pos(2, 2), MoveDirection::SE))
.unwrap();
assert_eq!(Piece::CrownedRedPawn, app.game().piece_at(pos(0, 4)));
assert_eq!(Piece::NoPiece, app.game().piece_at(pos(1, 3)));
app.undo().unwrap();
assert_eq!(Piece::SimpleRedPawn, app.game().piece_at(pos(2, 2)));
assert_eq!(Piece::SimpleWhitePawn, app.game().piece_at(pos(1, 3)));
}
#[test]
fn multi_capture_pending_state_survives_undo_and_redo() {
let game = game_from(
&[
(pos(5, 3), Piece::SimpleRedPawn),
(pos(4, 4), Piece::SimpleWhitePawn),
(pos(2, 6), Piece::SimpleWhitePawn),
(pos(7, 3), Piece::SimpleRedPawn),
(pos(6, 4), Piece::SimpleWhitePawn),
],
Player::Red,
);
let mut app = RDraughtApplication::new(game);
app.apply_move(Move::capture(pos(5, 3), MoveDirection::SE))
.unwrap();
assert_eq!(Some(pos(3, 5)), app.game().pending_capture());
assert_eq!(None, app.game().winner());
app.apply_move(Move::capture(pos(3, 5), MoveDirection::SE))
.unwrap();
assert_eq!(None, app.game().pending_capture());
assert_eq!(Player::White, app.game().next_move());
app.undo().unwrap();
assert_eq!(Some(pos(3, 5)), app.game().pending_capture());
assert_eq!(Player::Red, app.game().next_move());
assert_eq!(1, app.game().moves_for_piece(pos(3, 5)).count());
assert_eq!(0, app.game().moves_for_piece(pos(7, 3)).count());
app.undo().unwrap();
assert_eq!(None, app.game().pending_capture());
assert_eq!(Player::Red, app.game().next_move());
assert_eq!(Piece::SimpleRedPawn, app.game().piece_at(pos(5, 3)));
assert_eq!(Piece::SimpleWhitePawn, app.game().piece_at(pos(4, 4)));
app.redo().unwrap();
assert_eq!(Some(pos(3, 5)), app.game().pending_capture());
app.redo().unwrap();
assert_eq!(None, app.game().pending_capture());
assert_eq!(Player::White, app.game().next_move());
assert_eq!(Piece::SimpleRedPawn, app.game().piece_at(pos(1, 7)));
}
#[test]
fn invalid_move_keeps_redo_history() {
let mut app = RDraughtApplication::new(DraughtsGame::default());
let mv = app.game().moves_for_piece(pos(5, 1)).next().unwrap();
app.apply_move(mv).unwrap();
app.undo().unwrap();
assert!(app.can_redo());
let invalid = Move::movement(pos(3, 3), MoveDirection::NE);
assert_eq!(Err(Error::NoPiece), app.apply_move(invalid));
assert!(app.can_redo());
app.redo().unwrap();
assert!(!app.can_redo());
}
#[test]
fn apply_move_after_undo_on_full_history() {
let mut app = RDraughtApplication::new(DraughtsGame::default());
for _ in 0..128 {
app.moves
.push_evict(LoggedMove::movement(pos(0, 0), MoveDirection::NE, false));
}
app.cursor = 1;
app.apply_move(Move::movement(pos(5, 1), MoveDirection::SW))
.unwrap();
assert_eq!(128, app.moves.len());
assert_eq!(0, app.cursor);
}
#[test]
fn kings_move_and_capture_backwards() {
let mut game = game_from(&[(pos(4, 4), Piece::CrownedRedPawn)], Player::Red);
assert_eq!(
Ok(()),
game.check_and_apply_move(&Move::movement(pos(4, 4), MoveDirection::NE))
);
assert_eq!(Piece::CrownedRedPawn, game.piece_at(pos(5, 5)));
let mut game = game_from(
&[
(pos(4, 4), Piece::CrownedRedPawn),
(pos(5, 5), Piece::SimpleWhitePawn),
],
Player::Red,
);
assert_eq!(
Ok(()),
game.check_and_apply_move(&Move::capture(pos(4, 4), MoveDirection::NE))
);
assert_eq!(Piece::CrownedRedPawn, game.piece_at(pos(6, 6)));
assert_eq!(Piece::NoPiece, game.piece_at(pos(5, 5)));
}
} }
#[cfg(test)] #[cfg(test)]
+71 -40
View File
@@ -12,6 +12,15 @@ pub enum MoveDirection {
} }
impl MoveDirection { impl MoveDirection {
pub(crate) fn delta(self) -> (i8, i8) {
match self {
MoveDirection::NE => (1, 1),
MoveDirection::SE => (-1, 1),
MoveDirection::SW => (-1, -1),
MoveDirection::NW => (1, -1),
}
}
pub fn is_forward(&self, piece: Piece) -> Result<bool, Error> { pub fn is_forward(&self, piece: Piece) -> Result<bool, Error> {
match piece.player() { match piece.player() {
Some(Player::Red) => Ok(matches!(self, Self::SE) || matches!(self, Self::SW)), Some(Player::Red) => Ok(matches!(self, Self::SE) || matches!(self, Self::SW)),
@@ -25,26 +34,13 @@ pub fn compute_end_position(
start_position: Position, start_position: Position,
direction: MoveDirection, direction: MoveDirection,
is_capture: bool, is_capture: bool,
) -> Position { ) -> Option<Position> {
if is_capture { let (dr, dc) = direction.delta();
let direction = direction; let step = if is_capture { 2 } else { 1 };
match direction { start_position.offset(dr * step, dc * step)
MoveDirection::NE => start_position + (2, 2),
MoveDirection::SE => start_position + (-2, 2),
MoveDirection::SW => start_position + (-2, -2),
MoveDirection::NW => start_position + (2, -2),
}
} else {
match direction {
MoveDirection::NE => start_position + (1, 1),
MoveDirection::SE => start_position + (-1, 1),
MoveDirection::SW => start_position + (-1, -1),
MoveDirection::NW => start_position + (1, -1),
}
}
} }
#[derive(Debug, PartialEq, Eq)] #[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub struct LoggedMove { pub struct LoggedMove {
data: u16, data: u16,
} }
@@ -82,7 +78,7 @@ impl LoggedMove {
} }
pub fn start_position(&self) -> Position { pub fn start_position(&self) -> Position {
Position::from((self.data & 31) as u8) Position::try_from((self.data & 31) as u8).expect("logged move contains a valid position")
} }
pub fn direction(&self) -> MoveDirection { pub fn direction(&self) -> MoveDirection {
@@ -109,12 +105,8 @@ impl LoggedMove {
(self.data & 1024) != 0 (self.data & 1024) != 0
} }
pub fn get_end_position(&self) -> Position { pub fn get_end_position(&self) -> Option<Position> {
compute_end_position( compute_end_position(self.start_position(), self.direction(), self.is_capture())
self.start_position().clone(),
self.direction(),
self.is_capture(),
)
} }
} }
@@ -160,15 +152,15 @@ impl Move {
Move::Movement { Move::Movement {
start, start,
direction: _, direction: _,
} => start.clone(), } => *start,
Move::Capture { Move::Capture {
start, start,
direction: _, direction: _,
} => start.clone(), } => *start,
} }
} }
pub fn get_end_position(&self) -> Position { pub fn get_end_position(&self) -> Option<Position> {
compute_end_position( compute_end_position(
self.get_start_position(), self.get_start_position(),
self.get_direction(), self.get_direction(),
@@ -181,22 +173,21 @@ impl Move {
Move::Movement { Move::Movement {
start: _, start: _,
direction, direction,
} => direction.clone(), } => *direction,
Move::Capture { Move::Capture {
start: _, start: _,
direction, direction,
} => direction.clone(), } => *direction,
} }
} }
} }
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::{LoggedMove, MoveDirection, Piece}; use super::{LoggedMove, Move, MoveDirection, Piece};
use crate::Position; use crate::Position;
struct MoveData { struct MoveData {
piece: Piece,
start: Position, start: Position,
dir: MoveDirection, dir: MoveDirection,
capture: bool, capture: bool,
@@ -205,12 +196,15 @@ mod tests {
multi_capture: bool, multi_capture: bool,
} }
fn pos(row: u8, col: u8) -> Position {
Position::new(row, col).unwrap()
}
#[test] #[test]
fn test_from_into() { fn test_from_into() {
let move_datas = [ let move_datas = [
MoveData { MoveData {
piece: Piece::SimpleRedPawn, start: pos(0, 0),
start: Position::new(0, 0).unwrap(),
dir: super::MoveDirection::NE, dir: super::MoveDirection::NE,
capture: false, capture: false,
crowned_capture: false, crowned_capture: false,
@@ -218,8 +212,7 @@ mod tests {
multi_capture: false, multi_capture: false,
}, },
MoveData { MoveData {
piece: Piece::SimpleWhitePawn, start: pos(3, 5),
start: Position::new(3, 5).unwrap(),
dir: super::MoveDirection::SW, dir: super::MoveDirection::SW,
capture: false, capture: false,
crowned_capture: false, crowned_capture: false,
@@ -227,8 +220,7 @@ mod tests {
multi_capture: false, multi_capture: false,
}, },
MoveData { MoveData {
piece: Piece::SimpleWhitePawn, start: pos(6, 6),
start: Position::new(6, 6).unwrap(),
dir: super::MoveDirection::NW, dir: super::MoveDirection::NW,
capture: false, capture: false,
crowned_capture: false, crowned_capture: false,
@@ -236,8 +228,7 @@ mod tests {
multi_capture: false, multi_capture: false,
}, },
MoveData { MoveData {
piece: Piece::SimpleWhitePawn, start: pos(5, 5),
start: Position::new(5, 5).unwrap(),
dir: super::MoveDirection::NE, dir: super::MoveDirection::NE,
capture: true, capture: true,
crowned_capture: true, crowned_capture: true,
@@ -266,4 +257,44 @@ mod tests {
assert_eq!(md.multi_capture, mv.multi_capture()); assert_eq!(md.multi_capture, mv.multi_capture());
} }
} }
#[test]
fn test_end_positions() {
assert_eq!(
Some(pos(1, 1)),
Move::movement(pos(0, 0), MoveDirection::NE).get_end_position()
);
assert_eq!(
None,
Move::movement(pos(0, 0), MoveDirection::NW).get_end_position()
);
assert_eq!(
Some(pos(2, 2)),
Move::capture(pos(0, 0), MoveDirection::NE).get_end_position()
);
assert_eq!(
None,
Move::capture(pos(7, 7), MoveDirection::SE).get_end_position()
);
assert_eq!(
None,
LoggedMove::movement(pos(0, 0), MoveDirection::NW, false).get_end_position()
);
}
#[test]
fn test_piece_direction() {
assert!(
MoveDirection::NE
.is_forward(Piece::SimpleWhitePawn)
.unwrap()
);
assert!(!MoveDirection::NE.is_forward(Piece::SimpleRedPawn).unwrap());
assert!(
MoveDirection::NW
.is_forward(Piece::CrownedWhitePawn)
.unwrap()
);
assert!(!MoveDirection::NW.is_forward(Piece::CrownedRedPawn).unwrap());
}
} }
+74 -95
View File
@@ -1,12 +1,12 @@
use crate::Error; use crate::Error;
use core::fmt::Display; use core::fmt::Display;
use core::ops::Add;
use core::ops::Div;
use core::ops::Mul;
use core::ops::Sub;
use crate::constants::POSITIONS_PER_ROW; use crate::constants::{COLUMNS, POSITIONS, POSITIONS_PER_ROW, ROWS};
/// A playable square on the board.
///
/// The type is deliberately limited to squares that exist and that have the
/// correct colour: `row < 8`, `col < 8` and `(row + col) % 2 == 0`.
#[derive(Debug, PartialEq, Eq, Clone, Copy)] #[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub struct Position((u8, u8)); pub struct Position((u8, u8));
@@ -17,16 +17,9 @@ impl Display for Position {
} }
impl Position { impl Position {
pub fn to_index(&self) -> (usize, usize) {
(self.0.1 as usize, self.0.0 as usize)
}
pub fn from_index(index: (usize, usize)) -> Position {
Position((index.0 as u8, index.1 as u8))
}
pub fn new(row: u8, column: u8) -> Result<Position, Error> { pub fn new(row: u8, column: u8) -> Result<Position, Error> {
if (row + column) % 2 == 0 { if (row as usize) < ROWS && (column as usize) < COLUMNS && (row + column).is_multiple_of(2)
{
Ok(Position((row, column))) Ok(Position((row, column)))
} else { } else {
Err(Error::InvalidPosition) Err(Error::InvalidPosition)
@@ -36,106 +29,62 @@ impl Position {
pub fn row(&self) -> u8 { pub fn row(&self) -> u8 {
self.0.0 self.0.0
} }
pub fn col(&self) -> u8 { pub fn col(&self) -> u8 {
self.0.1 self.0.1
} }
}
impl Add<Position> for Position { /// Returns the square reached by moving `dr` rows and `dc` columns, if it
type Output = Position; /// is a playable square.
pub fn offset(self, dr: i8, dc: i8) -> Option<Position> {
let row = i16::from(self.row()) + i16::from(dr);
let col = i16::from(self.col()) + i16::from(dc);
if row < 0 || row >= ROWS as i16 || col < 0 || col >= COLUMNS as i16 {
return None;
}
Position::new(row as u8, col as u8).ok()
}
fn add(self, rhs: Position) -> Self::Output { /// Returns the square halfway between `start` and `end`, if the midpoint
Position((self.0.0 + rhs.0.0, self.0.1 + rhs.0.1)) /// is a playable square.
pub fn midpoint(start: Position, end: Position) -> Option<Position> {
let row = i16::from(start.row()) + i16::from(end.row());
let col = i16::from(start.col()) + i16::from(end.col());
if row % 2 != 0 || col % 2 != 0 {
return None;
}
Position::new((row / 2) as u8, (col / 2) as u8).ok()
} }
} }
impl Sub<Position> for Position { impl TryFrom<u8> for Position {
type Output = Position; type Error = Error;
fn sub(self, rhs: Position) -> Self::Output { fn try_from(n: u8) -> Result<Self, Self::Error> {
Position((self.0.0 - rhs.0.0, self.0.1 - rhs.0.1)) if n as usize >= POSITIONS {
} return Err(Error::InvalidPosition);
} }
let row = (ROWS - 1 - n as usize / POSITIONS_PER_ROW) as u8;
impl Div<Position> for Position { let offset = if row.is_multiple_of(2) { 0u8 } else { 1u8 };
type Output = Position; let col = (n as usize % POSITIONS_PER_ROW * 2 + offset as usize) as u8;
Position::new(row, col)
fn div(self, rhs: Position) -> Self::Output {
Position((self.0.0 / rhs.0.0, self.0.1 / rhs.0.1))
}
}
impl Mul<Position> for Position {
type Output = Position;
fn mul(self, rhs: Position) -> Self::Output {
Position((self.0.0 * rhs.0.0, self.0.1 * rhs.0.1))
}
}
impl Add<(i32, i32)> for Position {
type Output = Position;
fn add(self, rhs: (i32, i32)) -> Self::Output {
Position((
(self.0.0 as i32 + rhs.0) as u8,
(self.0.1 as i32 + rhs.1) as u8,
))
}
}
impl Sub<(i32, i32)> for Position {
type Output = Position;
fn sub(self, rhs: (i32, i32)) -> Self::Output {
Position((
(self.0.0 as i32 - rhs.0) as u8,
(self.0.1 as i32 - rhs.1) as u8,
))
}
}
impl Div<(i32, i32)> for Position {
type Output = Position;
fn div(self, rhs: (i32, i32)) -> Self::Output {
Position((
(self.0.0 as i32 / rhs.0) as u8,
(self.0.1 as i32 / rhs.1) as u8,
))
}
}
impl Mul<(i32, i32)> for Position {
type Output = Position;
fn mul(self, rhs: (i32, i32)) -> Self::Output {
Position((
(self.0.0 as i32 * rhs.0) as u8,
(self.0.1 as i32 * rhs.1) as u8,
))
} }
} }
impl From<Position> for u8 { impl From<Position> for u8 {
fn from(pos: Position) -> Self { fn from(pos: Position) -> Self {
(8 - 1 - pos.row()) * (POSITIONS_PER_ROW as u8) + pos.col() / 2 (ROWS as u8 - 1 - pos.row()) * (POSITIONS_PER_ROW as u8) + pos.col() / 2
}
}
impl From<u8> for Position {
fn from(n: u8) -> Self {
// println!("{}", n);
let row = 8 - 1 - n / (POSITIONS_PER_ROW as u8);
let offset = if row % 2 == 0 { 0u8 } else { 1u8 };
let col = n % (POSITIONS_PER_ROW as u8) * 2 + offset;
Position::new(row, col).unwrap()
} }
} }
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::Position; use super::Position;
use crate::Error;
fn pos(row: u8, col: u8) -> Position {
Position::new(row, col).unwrap()
}
#[test] #[test]
fn test_from_into() { fn test_from_into() {
@@ -154,8 +103,38 @@ mod tests {
for p in positions { for p in positions {
let p = p.unwrap(); let p = p.unwrap();
let n = <Position as Into<u8>>::into(p); let n = <Position as Into<u8>>::into(p);
let p2 = <Position as From<u8>>::from(n); let p2 = <Position as TryFrom<u8>>::try_from(n).unwrap();
assert_eq!(p, p2); assert_eq!(p, p2);
} }
} }
#[test]
fn test_invalid_positions() {
assert_eq!(Err(Error::InvalidPosition), Position::new(0, 1));
assert_eq!(Err(Error::InvalidPosition), Position::new(8, 0));
assert_eq!(Err(Error::InvalidPosition), Position::new(0, 8));
assert_eq!(Err(Error::InvalidPosition), Position::try_from(32u8));
assert_eq!(Err(Error::InvalidPosition), Position::try_from(u8::MAX));
}
#[test]
fn test_index_round_trip() {
for n in 0..32u8 {
let p = Position::try_from(n).unwrap();
assert_eq!(n, u8::from(p));
}
}
#[test]
fn test_offset_and_midpoint() {
assert_eq!(Some(pos(1, 1)), pos(0, 0).offset(1, 1));
assert_eq!(Some(pos(0, 2)), pos(0, 0).offset(0, 2));
assert_eq!(None, pos(0, 0).offset(-1, 1));
assert_eq!(None, pos(0, 0).offset(0, 1));
assert_eq!(None, pos(7, 7).offset(1, 1));
assert_eq!(Some(pos(1, 1)), Position::midpoint(pos(0, 0), pos(2, 2)));
assert_eq!(Some(pos(1, 3)), Position::midpoint(pos(0, 2), pos(2, 4)));
assert_eq!(None, Position::midpoint(pos(0, 0), pos(1, 1)));
}
} }