initial commit

This commit is contained in:
Walter Oggioni
2019-01-03 17:39:40 +01:00
commit d853f9f14c
3 changed files with 255 additions and 0 deletions

132
main.nim Normal file
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include options
import sdl2, sdl2/gfx
import grid
import geo2d
import mmath/smatrix
import mmath/svector
from nwo/utils import box
discard sdl2.init(INIT_EVERYTHING)
proc drawLine(renderer : RendererPtr, p0, p1 : P2d) = renderer.drawLine(p0.x.cint, p0.y.cint, p1.x.cint, p1.y.cint)
proc fillRect(renderer : RendererPtr, rect : Rect2d) =
var rect : Rect = (rect.left.cint, rect.top.cint, rect.width.cint, rect.height.cint)
renderer.fillRect(addr(rect))
var
window: WindowPtr
render: RendererPtr
window = createWindow("Game of Life in SDL",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
640, 480,
SDL_WINDOW_SHOWN or SDL_WINDOW_RESIZABLE)
render = createRenderer(window, -1, Renderer_Accelerated or Renderer_PresentVsync or Renderer_TargetTexture)
var
evt = sdl2.defaultEvent
quit = false
freeze = true
fpsman: FpsManager
fpsman.init
let side : uint32 = 5
let
pixelx = 200u32
pixely = 200u32
var
current_grid, next_grid : ref[Grid]
block:
var grid = newGrid(pixelx, pixely)
grid.rand_init()
current_grid = box(grid)
next_grid = box(grid)
let bb = newRect2d(0f32, 0f32, float32(side * pixelx), float32(side * pixely))
let step = 3
var elapsed_time_sec = 0
var
uxform : X2d = identity[3, float32]()
pan_start : Option[P2d] = none[P2d]()
while not quit:
let windowSize = block:
var w, h : cint
window.getSize(w, h)
Rect2d(tl: newP2d(0f32, 0f32), br: newP2d(w.float32, h.float32))
while pollEvent(evt):
case evt.kind:
of QuitEvent:
quit = true
break
of KeyDown:
let keyboardEvent = cast[KeyboardEventPtr](addr(evt))
case keyboardEvent.keysym.sym.char:
of ' ':
freeze = not freeze
of 'h':
uxform = identity[3, float32]()
else:
discard
of MouseButtonDown:
let mouseButtonDownEvent = cast[MouseButtonEventPtr](addr(evt))
if mouseButtonDownEvent.which == BUTTON_RIGHT:
pan_start = some(newP2d(mouseButtonDownEvent.x.float32, mouseButtonDownEvent.y.float32))
of MouseButtonUp:
let mouseButtonDownEvent = cast[MouseButtonEventPtr](addr(evt))
if mouseButtonDownEvent.which == BUTTON_RIGHT and pan_start.isSome():
let xlation = newP2d(mouseButtonDownEvent.x.float32, mouseButtonDownEvent.y.float32) - pan_start.get()
pan_start = none[P2d]()
uxform = uxform * xlate(xlation.x, xlation.y)
of MouseWheel:
let mouseWheelEvent = cast[MouseWheelEventPtr](addr(evt))
if mouseWheelEvent.y > 0:
uxform = uxform * scale(newP2d(windowSize.width.float32 / 2f32, windowSize.height.float32 / 2f32), 1.1f32, 1.1f32)
else:
uxform = uxform * scale(newP2d(windowSize.width.float32 / 2f32, windowSize.height.float32 / 2f32), 0.9f32, 0.9f32)
of MouseMotion:
let mouseMotionEvent = cast[MouseMotionEventPtr](addr(evt))
let position = newP2d(mouseMotionEvent.x.float32, mouseMotionEvent.y.float32)
else:
discard
let dt = fpsman.getFramerate() / 1000
render.setDrawColor 0,0,0,255
render.clear
var
x : float32 = bb.left
y : float32 = bb.top
render.setDrawColor 127,127,127,255
let f = min(windowSize.width / bb.width, windowSize.height / bb.height)
let xform = xlate(-bb.width / 2.0f32, -bb.height / 2.0f32) * scale(f, f) *
xlate(windowSize.width / 2.0f32, windowSize.height / 2.0f32) * uxform
while x <= bb.width:
render.drawLine(newP2d(x, bb.top) * xform, newP2d(x, bb.height) * xform)
x += side.float32
while y <= bb.height:
render.drawLine(newP2d(bb.left, y) * xform, newP2d(bb.width, y) * xform)
y += side.float32
render.setDrawColor 255,255,255,255
for i in 0..<current_grid.columns:
for j in 0..<current_grid.rows:
if current_grid[][i, j]:
render.fillRect(newRect2d((i * side).float32, (j * side).float32, side.float32, side.float32) * xform)
render.present
fpsman.delay
let current_time_sec = fpsman.getFramecount() div step
if not freeze and current_time_sec > elapsed_time_sec:
elapsed_time_sec = current_time_sec
next_step(current_grid[], next_grid[])
let tmp = current_grid
current_grid = next_grid
next_grid = tmp
destroy render
destroy window