fixed bug with negative module

This commit is contained in:
2019-02-09 12:16:13 +00:00
parent d853f9f14c
commit fb7d72cf7a
3 changed files with 95 additions and 43 deletions

View File

@@ -30,10 +30,10 @@ var
fpsman: FpsManager
fpsman.init
let side : uint32 = 5
let side = 5
let
pixelx = 200u32
pixely = 200u32
pixelx = 200
pixely = 200
var
current_grid, next_grid : ref[Grid]
@@ -44,9 +44,10 @@ block:
next_grid = box(grid)
let bb = newRect2d(0f32, 0f32, float32(side * pixelx), float32(side * pixely))
let step = 3
var step = 3
var elapsed_time_sec = 0
var
xform : X2d = identity[3, float32]()
uxform : X2d = identity[3, float32]()
pan_start : Option[P2d] = none[P2d]()
@@ -62,33 +63,61 @@ while not quit:
break
of KeyDown:
let keyboardEvent = cast[KeyboardEventPtr](addr(evt))
case keyboardEvent.keysym.sym.char:
of ' ':
case keyboardEvent.keysym.sym:
of ' '.int:
freeze = not freeze
of 'h':
of 'h'.int:
uxform = identity[3, float32]()
of 'c'.int:
current_grid[].clear()
of 's'.int:
next_step(current_grid[], next_grid[])
of '['.int:
if step > 1:
step -= 1
of ']'.int:
if step < 10:
step += 1
else:
discard
of MouseButtonDown:
let mouseButtonDownEvent = cast[MouseButtonEventPtr](addr(evt))
if mouseButtonDownEvent.which == BUTTON_RIGHT:
pan_start = some(newP2d(mouseButtonDownEvent.x.float32, mouseButtonDownEvent.y.float32))
case mouseButtonDownEvent.button:
of BUTTON_RIGHT:
pan_start = some(newP2d(mouseButtonDownEvent.x.float32, mouseButtonDownEvent.y.float32))
of BUTTON_LEFT:
let inv = xform.invert()
let position = newP2d(mouseButtonDownEvent.x.float32, mouseButtonDownEvent.y.float32) * inv / side.float32
let row = position.x.int
let column = position.y.int
current_grid[][row, column] = not current_grid[][row, column]
else:
discard
of MouseButtonUp:
let mouseButtonDownEvent = cast[MouseButtonEventPtr](addr(evt))
if mouseButtonDownEvent.which == BUTTON_RIGHT and pan_start.isSome():
let xlation = newP2d(mouseButtonDownEvent.x.float32, mouseButtonDownEvent.y.float32) - pan_start.get()
pan_start = none[P2d]()
uxform = uxform * xlate(xlation.x, xlation.y)
let mouseButtonUpEvent = cast[MouseButtonEventPtr](addr(evt))
case mouseButtonUpEvent.button:
of BUTTON_RIGHT:
let xlation = newP2d(mouseButtonUpEvent.x.float32, mouseButtonUpEvent.y.float32) - pan_start.get()
pan_start = none[P2d]()
uxform = uxform * xlate(xlation.x, xlation.y)
else:
discard
of MouseWheel:
let mouseWheelEvent = cast[MouseWheelEventPtr](addr(evt))
let zoomCenter = (block:
var x,y : cint
getMouseState(x,y)
newP2d(x.float32, y.float32)
)
if mouseWheelEvent.y > 0:
uxform = uxform * scale(newP2d(windowSize.width.float32 / 2f32, windowSize.height.float32 / 2f32), 1.1f32, 1.1f32)
uxform = uxform * scale(zoomCenter, 1.1f32, 1.1f32)
else:
uxform = uxform * scale(newP2d(windowSize.width.float32 / 2f32, windowSize.height.float32 / 2f32), 0.9f32, 0.9f32)
of MouseMotion:
let mouseMotionEvent = cast[MouseMotionEventPtr](addr(evt))
let position = newP2d(mouseMotionEvent.x.float32, mouseMotionEvent.y.float32)
uxform = uxform * scale(zoomCenter, 0.9f32, 0.9f32)
# of MouseMotion:
# let mouseMotionEvent = cast[MouseMotionEventPtr](addr(evt))
# if pan_start.isSome:
# pan = pan * xlate(newP2d(mouseMotionEvent.x.float32, mouseMotionEvent.y.float32) - pan_start.get())
else:
discard
@@ -102,8 +131,20 @@ while not quit:
render.setDrawColor 127,127,127,255
let f = min(windowSize.width / bb.width, windowSize.height / bb.height)
let xform = xlate(-bb.width / 2.0f32, -bb.height / 2.0f32) * scale(f, f) *
xlate(windowSize.width / 2.0f32, windowSize.height / 2.0f32) * uxform
# let pan_xform = block:
# if pan_start.isSome():
# x
let pan = block:
if pan_start.isSome:
var x, y : cint
getMouseState(x, y)
xlate(newP2d(x.float32, y.float32) - pan_start.get())
else:
identity[3, float32]()
xform = xlate(-bb.width / 2.0f32, -bb.height / 2.0f32) * scale(f, f) *
xlate(windowSize.width / 2.0f32, windowSize.height / 2.0f32) * uxform * pan
while x <= bb.width:
render.drawLine(newP2d(x, bb.top) * xform, newP2d(x, bb.height) * xform)
@@ -124,9 +165,6 @@ while not quit:
if not freeze and current_time_sec > elapsed_time_sec:
elapsed_time_sec = current_time_sec
next_step(current_grid[], next_grid[])
let tmp = current_grid
current_grid = next_grid
next_grid = tmp
destroy render
destroy window