Split backend into tavolo-platform, tavolo-scopone and tavolo-app packages
Move the game-independent machinery (lobby, live-game store, websocket, deadline scheduler, match history, leaderboards) into a new tavolo-platform distribution behind a GameEngine contract, the scopone scientifico rules plus a platform adapter into tavolo-scopone, and keep only the composition root in tavolo-app. The three distributions share the tavolo namespace (PEP 420, kaya-style monorepo). Match history becomes fully generic: Match carries the engine's result JSON and MatchPlayer points/details instead of scopone-shaped team columns (migration 3 backfills existing rows). Lobby creation takes an opaque per-game options object and websocket actions dispatch to the session's engine. Tests: platform suite runs against a DummyEngine toy game, scopone keeps the rules tests plus new adapter tests, server/tests covers the wired stack end to end (194 tests, was 143).
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@@ -42,7 +42,7 @@ class StaticRouteTest(unittest.TestCase):
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(Path(dist) / "index.html").write_text("<html>spa</html>")
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patched = dataclasses.replace(settings, static_dir=dist)
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with mock.patch("tavolo.routes.static.settings", patched):
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with mock.patch("tavolo.static.settings", patched):
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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index = await client.get("/")
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@@ -58,7 +58,7 @@ class StaticRouteTest(unittest.TestCase):
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@async_test
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async def test_missing_dist_returns_404(self) -> None:
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patched = dataclasses.replace(settings, static_dir="/nonexistent-dist")
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with mock.patch("tavolo.routes.static.settings", patched):
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with mock.patch("tavolo.static.settings", patched):
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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response = await client.get("/")
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