Fix OIDC subject collisions by introducing canonical provider-plus-subject principals

- Add canonical_principal(provider, sub) => 'oidc:v1:<provider>:<sub>'
- Preserve provider identity across HTTP sessions and WebSockets
- Apply principals throughout: game creation/joining/seating, WebSocket views/actions,
  Redis engine state, match history, leaderboard focus, ratings, /api/me, OpenAPI,
  and telemetry
- Widen identity columns to 1024 chars with schema-only aerich migration (5_20261024221522_canonical_principals.py)
- Document provider names as stable security identifiers
- Add regression tests: same subject at different providers cannot share games, private hands,
  join codes, moves, history, or ratings; distinct seat and rating ownership verified
- All platform, integration, game, and frontend tests pass; mypy clean
This commit is contained in:
2026-10-24 22:25:44 +00:00
parent 4d940add1c
commit 71493f720b
30 changed files with 591 additions and 228 deletions
@@ -10,7 +10,7 @@ from httpx_ws import WebSocketDisconnect as HttpxWebSocketDisconnect, aconnect_w
from httpx_ws.transport import ASGIWebSocketTransport
from kaya.core import WebSocket, WebSocketDisconnect, WebSocketMessage
from helpers import async_test, make_platform, make_user, oidc_user, ws_users
from helpers import async_test, make_identity, make_platform, make_user, oidc_user, ws_users
class AbruptCloseSocket(WebSocket):
@@ -288,6 +288,27 @@ class WebSocketTest(unittest.TestCase):
self.assertEqual("error", error["type"])
self.assertEqual("forbidden", error["code"])
@async_test
async def test_same_sub_other_provider_is_a_spectator(self) -> None:
app, platform, _ = make_platform(oidc_providers=("default", "google"))
api_transport = ASGITransport(app=app)
async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
state = await self._started_game(client, platform.oidc)
game_id = state["id"]
ws_transport = ASGIWebSocketTransport(app=app)
async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
with ws_users([make_identity("alice", provider="google")]):
async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as ws:
first = await ws.receive_json()
self.assertTrue(first["game"]["spectator"])
self.assertFalse(first["game"]["viewer_seated"])
self.assertNotIn("join_code", first["game"])
await ws.send_json({"action": "play"})
error = await ws.receive_json()
self.assertEqual("error", error["type"])
self.assertEqual("forbidden", error["code"])
@async_test
async def test_anonymous_user_watches_as_spectator(self) -> None:
app, platform, _ = make_platform()