Fix OIDC subject collisions by introducing canonical provider-plus-subject principals

- Add canonical_principal(provider, sub) => 'oidc:v1:<provider>:<sub>'
- Preserve provider identity across HTTP sessions and WebSockets
- Apply principals throughout: game creation/joining/seating, WebSocket views/actions,
  Redis engine state, match history, leaderboard focus, ratings, /api/me, OpenAPI,
  and telemetry
- Widen identity columns to 1024 chars with schema-only aerich migration (5_20261024221522_canonical_principals.py)
- Document provider names as stable security identifiers
- Add regression tests: same subject at different providers cannot share games, private hands,
  join codes, moves, history, or ratings; distinct seat and rating ownership verified
- All platform, integration, game, and frontend tests pass; mypy clean
This commit is contained in:
2026-10-24 22:25:44 +00:00
parent 4d940add1c
commit 71493f720b
30 changed files with 591 additions and 228 deletions
+13 -13
View File
@@ -21,7 +21,7 @@ from tavolo.platform.models import Match, MatchPlayer, PlayerRating
from tavolo.platform.stats import save_match_result
from tavolo.scopa import engine as scopa_rules
from tavolo.scopone import engine as rules
from tests.helpers import async_test, oidc_user
from tests.helpers import async_test, make_principal, oidc_user
PLAYERS = ("alice", "bob", "carol", "dave")
@@ -32,12 +32,12 @@ async def _finished_session(target_score: int = 1) -> GameSession:
id="stats-scope-1",
game_type=engine.id,
join_code="SS0001",
creator_sub="alice",
players=[Seat(user_sub="alice", display_name="Alice")],
creator_sub=make_principal("alice"),
players=[Seat(user_sub=make_principal("alice"), display_name="Alice")],
)
engine.create(session, {"target_score": target_score})
for name in PLAYERS[1:]:
engine.join(session, name, name.capitalize())
engine.join(session, make_principal(name), name.capitalize())
moves = 0
while not engine.is_finished(session) and moves < 200000:
state = session.state
@@ -160,11 +160,11 @@ async def _finished_briscola_session() -> GameSession:
id="stats-briscola-1",
game_type=engine.id,
join_code="BS0001",
creator_sub="alice",
players=[Seat(user_sub="alice", display_name="Alice")],
creator_sub=make_principal("alice"),
players=[Seat(user_sub=make_principal("alice"), display_name="Alice")],
)
engine.create(session, {})
engine.join(session, "bob", "Bob")
engine.join(session, make_principal("bob"), "Bob")
moves = 0
while not engine.is_finished(session) and moves < 200000:
state = session.state
@@ -246,15 +246,15 @@ async def _finished_chiamata_session() -> GameSession:
id="stats-chiamata-1",
game_type=engine.id,
join_code="BC0001",
creator_sub="alice",
creator_sub=make_principal("alice"),
players=[
Seat(user_sub=name, display_name=name.capitalize())
Seat(user_sub=make_principal(name), display_name=name.capitalize())
for name in ("alice", "bob", "carol", "dave", "erin")
],
)
engine.create(session, {})
for name in ("bob", "carol", "dave", "erin"):
engine.join(session, name, name.capitalize())
engine.join(session, make_principal(name), name.capitalize())
moves = 0
while not engine.is_finished(session) and moves < 200000:
state = session.state
@@ -344,15 +344,15 @@ class ScopaStatsTest(unittest.TestCase):
id=f"stats-scopa-{player_count}",
game_type=engine.id,
join_code="SC0001",
creator_sub="alice",
players=[Seat(user_sub="alice", display_name="Alice")],
creator_sub=make_principal("alice"),
players=[Seat(user_sub=make_principal("alice"), display_name="Alice")],
)
engine.create(
session,
{"target_score": 1, "asso_pigliatutto": asso_pigliatutto},
)
for name in PLAYERS[1:player_count]:
engine.join(session, name, name.capitalize())
engine.join(session, make_principal(name), name.capitalize())
moves = 0
while not engine.is_finished(session) and moves < 200000:
state = session.state