Replace the Python/kaya server in server/ with a Rust Cargo workspace of three crates mirroring the old layout: tavolo-platform (lobby API, live-game store, websocket endpoint, deadline scheduler, stats/Elo, OIDC sessions), tavolo-scopone (pure scopone scientifico rules plus the platform adapter) and tavolo-app (composition root and the `tavolo` binary with serve/migrate/backfill-elo). The HTTP and WebSocket contracts, error messages, Redis key layout and Postgres schema are unchanged, so the existing web/ frontend and in-flight games keep working. Notable differences: sessions are JSON under tavolo:session: (Python pickle sessions invalidate once), LOGGING_CONFIG is ignored in favour of RUST_LOG, DATABASE_URL must be Postgres, sqlx migrations replace aerich, and OpenTelemetry exports Rust process metrics instead of CPython gc metrics (no Postgres/Redis client instrumentation). Docker Compose and the Kubernetes manifest now run the single Rust image (embedded migrations, /static and /assets served by the app); the release CI keeps building server/Dockerfile. The full test suite (scopone rules, platform store/deadlines/stats/websockets, OIDC login flow, scopone e2e) is ported and runs with cargo test --workspace; Redis/Postgres integration tests are gated on TEST_REDIS_URL/TEST_DATABASE_URL.
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//! Scopone scientifico errors.
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//!
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//! Most failure modes are game-independent and live in
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//! [`tavolo_platform::errors`]; only genuinely scopone-specific errors are
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//! defined here. The Rust platform folds every game error into a single
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//! [`GameError`] value carrying an `"illegal_move"` code, so a Python-style
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//! exception hierarchy is unnecessary; this module keeps named constructors so
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//! call sites (and tests) stay readable.
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use tavolo_platform::errors::GameError;
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/// The played card is not held by the player.
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pub fn card_not_in_hand(code: &str) -> GameError {
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GameError::illegal_move(format!("card {code} is not in your hand"))
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}
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