Add briscola: classic two-player and briscola a quattro
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New tavolo-briscola distribution implementing briscola on the platform: - pure rules (state.py, engine.py): 3-card deals, a face-up trump that is the last card drawn, trump-first trick resolution (A > 3 > K > H > J > 7 > 6 > 5 > 4 > 2), 120 points per deal, 60-60 patta re-deals, a configurable target score (default 61), deal-end acknowledgements and turn auto-play; - BriscolaEngine (briscola, 2 players) and BriscolaQuattroEngine (briscola_a_quattro, 4 players in fixed partnerships) adapters; - registered in tavolo-app, packaged in the Docker image, documented. Platform fixes surfaced by a two-player lobby: - the websocket state and snapshot payloads now carry seats_open (they were only in the REST lobby payload), so lobbies with player counts other than four render correctly; seats_open is clamped at zero; - the web client logs unparseable server messages instead of silently dropping them. Web client: briscola table for both variants (stock, face-up trump, trick, last-trick banner), deal summary modal and game-over overlay. Tests: tavolo-briscola rules/adapter suites, app integration tests (lobby, websocket play, turn timeout, deal-end acks, persistence), a platform seats_open test and frontend model parsing tests.
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@@ -132,6 +132,33 @@ class WebSocketTest(unittest.TestCase):
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self.assertEqual("state", update["type"])
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self.assertEqual(1, update["game"]["plays"])
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@async_test
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async def test_state_reports_open_seats(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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with oidc_user(platform.oidc, "alice"):
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created = await client.post("/api/games", json={})
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game_id = created.json()["id"]
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code = created.json()["join_code"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("alice")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as ws:
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first = await ws.receive_json()
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self.assertEqual(1, first["game"]["seats_open"])
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# Once the second player joins the match starts and no seat is
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# left open.
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with oidc_user(platform.oidc, "bob"):
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await client.post("/api/games/join", json={"code": code})
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("alice")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as ws:
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first = await ws.receive_json()
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self.assertEqual(0, first["game"]["seats_open"])
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@async_test
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async def test_unknown_action_returns_error(self) -> None:
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app, platform, _ = make_platform()
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