Auto-play a random legal card when the turn timeout expires
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@@ -1,12 +1,14 @@
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"""Rule engine tests: captures, scope, scoring and full-match simulation."""
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from __future__ import annotations
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import random
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import unittest
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from scopa.game import engine
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from scopa.game.errors import (
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CardNotInHand,
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GameFinished,
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GameNotStarted,
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IllegalMove,
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NotYourTurn,
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)
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@@ -390,5 +392,59 @@ class HandEndAckTest(unittest.TestCase):
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self.assertIn("award", view["last_hand"])
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class AutoPlayTest(unittest.TestCase):
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def test_auto_play_plays_a_card_and_advances_turn(self) -> None:
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state = make_state([["02D", "03C"], ["04D"], ["05D"], ["06D"]],
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table=["09B"])
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state.turn_deadline = "2000-01-01T00:00:00+00:00"
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engine.auto_play(state, random.Random(7))
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self.assertEqual(1, state.turn)
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self.assertEqual(1, len(state.players[0].hand))
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# The played card could not capture the nine, so the table grew.
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self.assertEqual(2, len(state.table))
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self.assertIsNotNone(state.last_move)
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assert state.last_move is not None
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self.assertEqual(0, state.last_move.seat)
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self.assertNotEqual("2000-01-01T00:00:00+00:00", state.turn_deadline)
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def test_auto_play_takes_a_mandatory_capture(self) -> None:
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# p0 holds only the five of denari, which must capture the equal
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# five of coppe instead of the unrelated nine on the table.
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state = make_state([["05D"], ["04D"], ["05D"], ["06D"]],
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table=["05C", "09B"])
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engine.auto_play(state)
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self.assertIsNotNone(state.last_move)
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assert state.last_move is not None
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self.assertEqual("05D", state.last_move.card)
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self.assertEqual(["05C"], state.last_move.captured)
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self.assertEqual(["09B"], [c.code for c in state.table])
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self.assertEqual(["05C", "05D"],
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[c.code for c in state.players[0].captured])
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def test_auto_play_can_end_the_hand_and_clears_deadline(self) -> None:
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state = make_state([["02D"], [], [], []], table=["02C"])
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state.turn_deadline = "2000-01-01T00:00:00+00:00"
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engine.auto_play(state)
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self.assertEqual("hand_end", state.phase)
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self.assertIsNone(state.turn_deadline)
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self.assertTrue(state.hand_end_deadline)
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def test_auto_play_requires_playing_phase(self) -> None:
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state = make_state([["02D"], ["04D"], ["05D"], ["06D"]], table=[])
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state.phase = "hand_end"
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with self.assertRaises(GameNotStarted):
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engine.auto_play(state)
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def test_create_game_copies_turn_timeout_and_arms_deadline(self) -> None:
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state = engine.create_game("g", "CODE98", "p0", "p0", turn_timeout=7)
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self.assertEqual(7, state.turn_timeout)
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for i in range(1, 4):
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engine.join_game(state, f"p{i}", f"p{i}")
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self.assertEqual(PHASE_PLAYING, state.phase)
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self.assertTrue(state.turn_deadline)
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view = engine.state_for_player(state, "p0")
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self.assertTrue(view["turn_deadline"])
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if __name__ == "__main__":
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unittest.main()
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