Add optional asso pigliatutto rule with a lobby toggle
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An ace played when no equal rank is on the table sweeps the whole table; the sweep never scores a scopa, and an ace already on the table still forces the mandatory equal-rank capture. The rule is off by default, selectable per match via the schema-driven creation form, and announced in the game view.
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@@ -11,15 +11,17 @@ implementation.
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(de)serialization. No session envelope, no transport, no I/O.
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- `engine.py` — the pure rules engine: deck, legal captures, plays,
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auto-play, hand scoring (carte, denara, settebello, primiera, scope,
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napola), hand-end acknowledgements. Deterministic and I/O-free apart
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from logging, so the whole rule set is unit-testable.
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napola), the optional asso pigliatutto sweep, hand-end
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acknowledgements. Deterministic and I/O-free apart from logging, so the
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whole rule set is unit-testable.
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- `errors.py` — scopone-specific errors (`CardNotInHand`); every other
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failure mode is a shared `tavolo.platform.errors` subclass.
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- `plugin.py` — `ScoponeEngine(GameEngine)`: the platform-facing adapter.
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It translates create/join/websocket actions/deadlines into rules-engine
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calls and back, validates the `target_score`/`napola` creation options,
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and extracts the `MatchResult` (teams, winner, per-player scores and the
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match summary persisted as the match's JSON `result`).
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calls and back, validates the `target_score`/`napola`/`asso_pigliatutto`
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creation options, and extracts the `MatchResult` (teams, winner,
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per-player scores and the match summary persisted as the match's JSON
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`result`).
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Timeouts are constructor arguments (`turn_timeout_seconds`,
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`hand_ack_timeout_seconds`), wired from the environment by the
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