Add optional asso pigliatutto rule with a lobby toggle
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An ace played when no equal rank is on the table sweeps the whole
table; the sweep never scores a scopa, and an ace already on the table
still forces the mandatory equal-rank capture. The rule is off by
default, selectable per match via the schema-driven creation form, and
announced in the game view.
This commit is contained in:
2026-09-23 23:22:37 +08:00
parent abc55479e4
commit 8f0e974842
12 changed files with 291 additions and 16 deletions
@@ -43,6 +43,12 @@ class CreateTest(unittest.TestCase):
session = _session(engine, target_score=16, napola=False)
self.assertEqual(16, session.state.target_score)
self.assertFalse(session.state.napola)
self.assertFalse(session.state.asso_pigliatutto)
def test_create_asso_pigliatutto_option(self) -> None:
engine = ScoponeEngine()
session = _session(engine, asso_pigliatutto=True)
self.assertTrue(session.state.asso_pigliatutto)
def test_create_rejects_bad_options(self) -> None:
engine = ScoponeEngine()
@@ -52,6 +58,8 @@ class CreateTest(unittest.TestCase):
_session(engine, target_score="eleven")
with self.assertRaises(IllegalMove):
_session(engine, napola="yes")
with self.assertRaises(IllegalMove):
_session(engine, asso_pigliatutto="yes")
def test_timeouts_come_from_the_engine(self) -> None:
engine = ScoponeEngine(turn_timeout_seconds=7, hand_ack_timeout_seconds=9)
@@ -159,6 +167,7 @@ class ViewTest(unittest.TestCase):
self.assertEqual("lobby", lobby["phase"])
self.assertEqual(16, lobby["target_score"])
self.assertTrue(lobby["napola"])
self.assertFalse(lobby["asso_pigliatutto"])
class SerializationTest(unittest.TestCase):
@@ -283,6 +292,7 @@ class ResultTest(unittest.TestCase):
self.assertEqual(4, engine.max_players)
self.assertIn("target_score", engine.options_schema["properties"])
self.assertIn("napola", engine.options_schema["properties"])
self.assertIn("asso_pigliatutto", engine.options_schema["properties"])
if __name__ == "__main__":