Add chess-style Elo ratings for players
Each player's rating starts at 1500 and updates transactionally with every finished match: a team's rating is the mean of its two members and the standard K=32 formula decides the zero-sum delta applied to both members of a team. Ratings are per game type in a new player_rating table; match_player records each match's elo_delta. - GET /api/leaderboard exposes elo and sorts by it - GET /api/me/matches includes per-player elo deltas - new GET /api/me/ratings returns the caller's rating per game type - frontend: Elo column on the leaderboard, per-match delta in the history page, current rating in the lobby - python -m tavolo.backfill_elo recomputes all ratings from the recorded match history (one-off backfill for existing matches)
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@@ -91,6 +91,18 @@ pub async fn my_matches(cursor: Option<&str>) -> Result<MatchesPage, String> {
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resp.json().await.map_err(|e| e.to_string())
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}
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/// Fetch the caller's Elo ratings (one row per game type played).
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pub async fn my_ratings() -> Result<RatingsPage, String> {
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let resp = Request::get("/api/me/ratings")
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.send()
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.await
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.map_err(|e| e.to_string())?;
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if !resp.ok() {
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return Err(server_error(resp.status()));
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}
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resp.json().await.map_err(|e| e.to_string())
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}
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pub async fn leaderboard() -> Result<LeaderboardPage, String> {
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let resp = Request::get("/api/leaderboard")
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.send()
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