Add chess-style Elo ratings for players
Each player's rating starts at 1500 and updates transactionally with every finished match: a team's rating is the mean of its two members and the standard K=32 formula decides the zero-sum delta applied to both members of a team. Ratings are per game type in a new player_rating table; match_player records each match's elo_delta. - GET /api/leaderboard exposes elo and sorts by it - GET /api/me/matches includes per-player elo deltas - new GET /api/me/ratings returns the caller's rating per game type - frontend: Elo column on the leaderboard, per-match delta in the history page, current rating in the lobby - python -m tavolo.backfill_elo recomputes all ratings from the recorded match history (one-off backfill for existing matches)
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@@ -72,6 +72,10 @@ pub fn HistoryPage() -> View {
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.collect::<Vec<_>>()
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.join(" & ");
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let outcome = if m.you_won { "Won" } else { "Lost" };
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let elo_delta = m
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.your_elo_delta
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.map(|d| if d >= 0 { format!("+{d}") } else { d.to_string() })
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.unwrap_or_else(|| "—".to_string());
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view! {
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tr {
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td { (m.finished_at.replace('T', " ").chars().take(16).collect::<String>()) }
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@@ -80,6 +84,9 @@ pub fn HistoryPage() -> View {
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td { (m.team_a_score) " – " (m.team_b_score) }
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td { "Team " (m.winner_team) }
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td(class=if m.you_won { "won" } else { "lost" }) { (outcome) }
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td(class=if m.you_won { "won" } else { "lost" }) {
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(elo_delta)
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}
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}
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}
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})
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@@ -94,6 +101,7 @@ pub fn HistoryPage() -> View {
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th { "Score" }
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th { "Winner" }
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th { "You" }
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th { "Elo" }
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}
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}
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tbody { (table_rows) }
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@@ -39,6 +39,7 @@ pub fn LeaderboardPage() -> View {
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tr {
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td { (i + 1) }
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td { (e.display_name.clone()) }
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td { (e.elo) }
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td { (e.wins) }
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td { (e.matches) }
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td { (e.points) }
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@@ -52,6 +53,7 @@ pub fn LeaderboardPage() -> View {
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tr {
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th { "#" }
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th { "Player" }
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th { "Elo" }
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th { "Wins" }
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th { "Matches" }
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th { "Points" }
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+19
-2
@@ -20,6 +20,8 @@ fn fallback_game_types() -> Vec<GameTypeInfo> {
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pub fn LobbyPage() -> View {
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// Outer None = still loading; Some(None) = logged out.
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let user = create_signal(Option::<Option<User>>::None);
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// The player's Elo rating for the first rated game; None while loading.
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let rating = create_signal(Option::<i32>::None);
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let error = create_signal(Option::<String>::None);
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let code = create_signal(String::new());
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let game_types = create_signal(fallback_game_types());
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@@ -28,7 +30,17 @@ pub fn LobbyPage() -> View {
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spawn_local(async move {
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match api::me().await {
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Ok(me) => user.set(Some(me)),
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Ok(me) => {
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if me.is_some() {
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spawn_local(async move {
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if let Ok(p) = api::my_ratings().await {
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// Unrated players sit at the initial 1500.
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rating.set(Some(p.results.first().map(|r| r.rating).unwrap_or(1500)));
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}
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});
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}
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user.set(Some(me));
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}
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Err(e) => {
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error.set(Some(e));
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user.set(Some(None));
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@@ -88,7 +100,12 @@ pub fn LobbyPage() -> View {
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Some(Some(me)) => view! {
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div(class="lobby-grid") {
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nav(class="top-nav") {
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span(class="whoami") { "Signed in as " strong { (me.name.clone()) } }
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span(class="whoami") {
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"Signed in as " strong { (me.name.clone()) }
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(rating.get_clone().map(|r| view! {
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span(class="rating") { " · Elo " (r) }
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}))
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}
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a(href="/history") { "My matches" }
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a(href="/leaderboard") { "Leaderboard" }
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a(href="/auth/logout", rel="external") { "Log out" }
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