Add Sycamore/WASM frontend and restructure into server/ + web/
Repo is now a monorepo:
- server/: the kaya backend, unchanged in behaviour, plus:
- GET /api/me for SPA session detection
- last_move recorded on every play and broadcast in the game state, so
clients can show who played which card the moment they play it
- legal_moves per hand card for the player on turn (rules stay
server-side)
- static catch-all route serving the compiled SPA with index.html
fallback; Tortoise context now bound only for /api/* requests
- configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
lobby (create match / join by code), live game page over websocket with
card images (CC0 woodcut napoletane deck), capture picker, move banner,
game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
app image serves the SPA; compose builds from the repo root with
overridable ports/OIDC env
Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
# Postgres
|
||||
POSTGRES_HOST=localhost
|
||||
POSTGRES_PORT=5432
|
||||
POSTGRES_DB=scopa
|
||||
POSTGRES_USER=scopa
|
||||
POSTGRES_PASSWORD=scopa
|
||||
DATABASE_URL=postgres://scopa:scopa@localhost:5432/scopa
|
||||
|
||||
# OIDC (mock-oauth2-server in dev; it does not validate clients, so any
|
||||
# client id/secret works. For a real IdP like Keycloak, use its values here.)
|
||||
OIDC_ISSUER=http://localhost:8180/scopa
|
||||
OIDC_CLIENT_ID=scopa
|
||||
OIDC_CLIENT_SECRET=dev-secret
|
||||
OIDC_REDIRECT_URI=http://localhost:8080/auth/callback
|
||||
|
||||
# Redis (session and live-game storage). Unset to fall back to in-memory
|
||||
# stores (only sensible for local development with a single worker).
|
||||
REDIS_URL=redis://localhost:6379/0
|
||||
|
||||
# How long a live game survives in Redis without activity.
|
||||
GAME_TTL_SECONDS=86400
|
||||
|
||||
# App server
|
||||
APP_HOST=0.0.0.0
|
||||
APP_PORT=8080
|
||||
Reference in New Issue
Block a user