Add Sycamore/WASM frontend and restructure into server/ + web/
Repo is now a monorepo:
- server/: the kaya backend, unchanged in behaviour, plus:
- GET /api/me for SPA session detection
- last_move recorded on every play and broadcast in the game state, so
clients can show who played which card the moment they play it
- legal_moves per hand card for the player on turn (rules stay
server-side)
- static catch-all route serving the compiled SPA with index.html
fallback; Tortoise context now bound only for /api/* requests
- configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
lobby (create match / join by code), live game page over websocket with
card images (CC0 woodcut napoletane deck), capture picker, move banner,
game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
app image serves the SPA; compose builds from the repo root with
overridable ports/OIDC env
Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
This commit is contained in:
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# scopa
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A multiplayer backend for **scopone scientifico** (the four-player,
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fixed-partnership variant of the classic Italian card game), built on the
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[kaya](../kaya) framework.
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Players authenticate with the configured **OIDC** provider. Live game state
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is kept in **Redis** (with real-time play over WebSocket), and completed
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matches — every participant and the final score — are persisted to
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**Postgres** for history and leaderboard statistics.
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## Quick start (Docker Compose)
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```sh
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# From the repository root (docker-compose.yml lives there):
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docker compose up --build
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```
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The stack starts Postgres, Redis, a mock OIDC provider
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(navikt/mock-oauth2-server) with four ready-made players
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(`alice`, `bob`, `carol`, `dave`), a one-shot database migration service,
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and the app itself on `http://127.0.0.1:8080`. The same container also
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serves the Sycamore/WASM frontend (built from `../web/` by the Docker
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image), so the UI is available at that address.
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Because the browser and the app both talk to the OIDC issuer at
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`http://mockoauth:8180/scopa`, add a host entry once:
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```sh
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echo "127.0.0.1 mockoauth" | sudo tee -a /etc/hosts
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```
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Then log in: `GET http://localhost:8080/auth/login`, type any username
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(e.g. `alice`) in the interactive login, and you are redirected back with a
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session cookie. That cookie authenticates both the REST API and the
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WebSocket endpoint.
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OpenAPI documentation is served at `/api/docs` (`/api/openapi.json`).
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## Configuration
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All configuration comes from environment variables (see `.env.example`):
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| Variable | Default | Description |
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|---|---|---|
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| `DATABASE_URL` | `postgres://scopa:scopa@localhost:5432/scopa` | Postgres DSN for match statistics |
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| `REDIS_URL` | unset | Redis DSN for sessions + live games. Unset falls back to in-memory stores |
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| `OIDC_ISSUER` | `http://localhost:8180/scopa` | OIDC issuer URL |
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| `OIDC_CLIENT_ID` | `scopa` | OIDC client id |
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| `OIDC_CLIENT_SECRET` | unset | OIDC client secret |
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| `OIDC_REDIRECT_URI` | `http://localhost:8080/auth/callback` | Login callback URL |
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| `GAME_TTL_SECONDS` | `86400` | Sliding TTL of a live game in Redis |
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| `APP_HOST` / `APP_PORT` | `0.0.0.0` / `8080` | Bind address |
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## Data model
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### Redis (live games)
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- `scopa:game:<uuid>` — the whole match as JSON: players (seat 0/2 = team A,
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1/3 = team B), hands, table, captured piles, scope, current turn, dealer,
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scores, phase (`lobby` → `playing` → `finished`). Sliding TTL
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(`GAME_TTL_SECONDS`).
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- `scopa:code:<JOINCODE>` — the 6-character join code → game id index.
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- `scopa:game:<uuid>:lock` — a short-lived lock serializing every mutation.
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- `scopa:game:<uuid>:events` — a pub/sub channel carrying "state changed"
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signals; every open WebSocket reloads the state and pushes the
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personalized view to its player.
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### Postgres (statistics, via Tortoise ORM + aerich migrations)
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- `match` — one row per finished match: both teams' final scores, winner,
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target score, hands played, start/finish timestamps.
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- `match_player` — one row per participant: the OIDC `sub`, display name,
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seat, team and whether they won. Unique per `(match, user_sub)`.
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When a match ends, the result is written transactionally to Postgres
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(once, guarded by a flag on the Redis state); the finished state stays in
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Redis until its TTL expires so clients can still fetch the final board.
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## REST API
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All endpoints except `/api/health`, `/api/docs` and `/api/openapi.json`
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require authentication.
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| Method | Path | Description |
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|---|---|---|
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| `POST` | `/api/games` | Create a lobby game. Optional body `{"target_score": 11}`. Returns `{id, join_code}` |
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| `POST` | `/api/games/join` | Join with `{"code": "ABC123"}`. The fourth player triggers the deal |
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| `GET` | `/api/games/{id}` | Personalized snapshot (only your own hand is visible) |
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| `GET` | `/api/me/matches` | Cursor-paginated match history with final scores (`?limit=&cursor=`) |
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| `GET` | `/api/leaderboard` | Aggregated wins / matches / team points per player |
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## WebSocket protocol
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Connect to `/ws/games/{game_id}` with your session cookie. Only seated
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players are accepted; unauthenticated, unknown-game and non-player
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connections are closed with codes `4401`, `4404` and `4403` respectively.
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Server → client messages are JSON objects with a `type`:
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- `{"type": "state", "game": {...}}` — personalized game view. Your own
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hand is included; other players expose only their card counts.
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`your_turn: true` is present when it is your move.
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- `{"type": "game_over", "scores": {"A": 11, "B": 7}, "winner": "A"}`
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- `{"type": "error", "code": "illegal_move", "message": "..."}`
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Client → server messages:
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```json
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{"action": "play", "card": "07D", "capture": ["02D", "05C"]}
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{"action": "play", "card": "07D"}
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{"action": "state"}
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```
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- `card` is the card you play, rendered as `RRSUIT` (`01A`..`10D`; suits
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`D` denari, `C` coppe, `S` spade, `B` bastoni — e.g. `07D` is the
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settebello).
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- `capture` lists the table cards to take. When a capture is legal it is
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mandatory to provide one; when no capture exists it must be omitted.
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- `state` asks for a fresh snapshot.
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After every accepted move the new state is broadcast to all four players.
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## Rules implemented
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- 40-card Italian deck, ten cards per player, empty table at hand start.
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- A card captures a **single card of equal rank** (mandatory when present)
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or a **combination of table cards whose ranks sum to its own**.
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- Emptying the table scores a *scopa* (+1), except on the last play of a
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hand. Remaining table cards go to the last player who captured.
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- Hand points: `carte` (most captured cards), `denara` (most diamonds),
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`settebello` (7♦), `primiera` (best 7/6/5/4 per suit, all four suits
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required), plus one point per scopa. Ties award nothing.
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- The match ends when a team reaches the target score (default 11,
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configurable per game) with a clear lead; a tie at or above the target is
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broken by another hand.
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## Development
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```sh
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python3 -m venv .venv
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.venv/bin/pip install -r requirements.txt
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.venv/bin/pip install -e '.[dev]'
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.venv/bin/python -m unittest discover -s tests -t .
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.venv/bin/mypy src
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```
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Tests run fully in-process: in-memory sqlite for Postgres, in-memory stores
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for Redis, a fake OIDC user patched onto the mixins, and `httpx` /
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`httpx-ws` ASGI transports for HTTP and WebSocket coverage.
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### Migrations
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The Postgres schema is owned by aerich migrations in `migrations/`. The
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`db-migrate` compose service runs `aerich upgrade` before the app starts.
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To add a migration after changing `src/scopa/models.py`:
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```sh
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DATABASE_URL=postgres://scopa:scopa@localhost:5432/scopa .venv/bin/aerich migrate
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DATABASE_URL=postgres://scopa:scopa@localhost:5432/scopa .venv/bin/aerich upgrade
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```
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(`aerich init-db` produces sqlite-flavored DDL when pointed at sqlite;
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adjust `UUID`/`TIMESTAMPTZ`/`BOOL`/`JSONB` for Postgres like the existing
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baseline.)
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## Layout
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Everything lives under `server/`:
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```
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src/scopa/
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├── app.py # composition root: session/OIDC/Tortoise/OpenAPI mixins
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├── config.py # env -> frozen Settings
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├── auth.py # auth helpers (HTTP + WebSocket)
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├── http.py # JSON request/response helpers
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├── pagination.py # keyset (cursor) pagination
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├── openapi.py # shared OpenAPI parameter fragments
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├── tortoise_mixin.py # TortoiseORM lifecycle (HTTP + WebSocket)
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├── aerich_config.py # aerich CLI configuration
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├── models.py # Match, MatchPlayer (Postgres)
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├── stats.py # finished match -> Postgres persistence
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├── store.py # Redis / in-memory live-game store
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├── ws.py # WebSocket live-play endpoint
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├── game/
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│ ├── state.py # GameState / PlayerState / Card, JSON (de)serialization
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│ ├── engine.py # pure scopone scientifico rules
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│ └── errors.py # typed rule violations
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└── routes/
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├── health.py # GET /api/health
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├── games.py # lobby: create / join / snapshot
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└── stats.py # match history + leaderboard
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```
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