Add Sycamore/WASM frontend and restructure into server/ + web/
Repo is now a monorepo:
- server/: the kaya backend, unchanged in behaviour, plus:
- GET /api/me for SPA session detection
- last_move recorded on every play and broadcast in the game state, so
clients can show who played which card the moment they play it
- legal_moves per hand card for the player on turn (rules stay
server-side)
- static catch-all route serving the compiled SPA with index.html
fallback; Tortoise context now bound only for /api/* requests
- configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
lobby (create match / join by code), live game page over websocket with
card images (CC0 woodcut napoletane deck), capture picker, move banner,
game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
app image serves the SPA; compose builds from the repo root with
overridable ports/OIDC env
Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
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"""Whoami endpoint: lets the single-page app detect the login state."""
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from __future__ import annotations
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from kaya.core import HttpContext
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from kaya.openapi import operation
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from ..app import app, oidc_mixin
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from ..auth import display_name, require_auth
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from ..http import send_json
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@app.GET("/api/me")
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@operation(summary="Current user",
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description="Returns the authenticated user's identity from the "
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"session; 401 when not logged in.",
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tags=["auth"],
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responses={
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200: {"description": "The current user"},
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401: {"description": "Not logged in"},
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})
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@require_auth
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async def me(ctx: HttpContext) -> None:
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user = oidc_mixin.get_user(ctx)
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assert user is not None # enforced by @require_auth
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await send_json(ctx, 200, {"sub": user.sub, "name": display_name(user)})
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