Add Sycamore/WASM frontend and restructure into server/ + web/
Repo is now a monorepo:
- server/: the kaya backend, unchanged in behaviour, plus:
- GET /api/me for SPA session detection
- last_move recorded on every play and broadcast in the game state, so
clients can show who played which card the moment they play it
- legal_moves per hand card for the player on turn (rules stay
server-side)
- static catch-all route serving the compiled SPA with index.html
fallback; Tortoise context now bound only for /api/* requests
- configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
lobby (create match / join by code), live game page over websocket with
card images (CC0 woodcut napoletane deck), capture picker, move banner,
game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
app image serves the SPA; compose builds from the repo root with
overridable ports/OIDC env
Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
This commit is contained in:
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"""Rule engine tests: captures, scope, scoring and full-match simulation."""
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from __future__ import annotations
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import unittest
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from scopa.game import engine
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from scopa.game.errors import (
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CardNotInHand,
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GameFinished,
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IllegalMove,
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NotYourTurn,
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)
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from scopa.game.state import (
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PHASE_FINISHED,
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PHASE_PLAYING,
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Card,
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GameState,
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PlayerState,
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)
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def card(code: str) -> Card:
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return Card.parse(code)
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def make_state(
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hands,
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table,
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turn: int = 0,
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*,
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captured=None,
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scope=None,
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target: int = 11,
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last_taker=None,
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) -> GameState:
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"""Build a controlled game state directly (bypassing the deal)."""
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state = GameState(
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id="game-1",
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join_code="ABC123",
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creator_sub="p0",
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target_score=target,
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phase=PHASE_PLAYING,
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turn=turn,
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last_taker=last_taker,
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)
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for seat, hand in enumerate(hands):
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state.players.append(
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PlayerState(sub=f"p{seat}", name=f"p{seat}", seat=seat,
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hand=[card(c) for c in hand])
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)
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if captured is not None:
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for player, codes in zip(state.players, captured):
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player.captured = [card(c) for c in codes]
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if scope is not None:
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for player, value in zip(state.players, scope):
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player.scope = value
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state.table = [card(c) for c in table]
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return state
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class DeckTest(unittest.TestCase):
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def test_full_deck_has_40_unique_cards(self) -> None:
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deck = engine.full_deck()
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self.assertEqual(40, len(deck))
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self.assertEqual(40, len({c.code for c in deck}))
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self.assertEqual(4, len({c.suit for c in deck}))
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self.assertEqual(4, sum(1 for c in deck if c.rank == 7))
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def test_shuffled_deck_is_permutation(self) -> None:
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deck = engine.shuffled_deck()
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self.assertEqual(
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sorted(c.code for c in engine.full_deck()),
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sorted(c.code for c in deck),
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)
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class CaptureTest(unittest.TestCase):
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def test_equal_card_is_mandatory(self) -> None:
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table = [card("05C"), card("02D"), card("03S")]
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options = engine.legal_captures(table, card("05D"))
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self.assertEqual([["05C"]], [[c.code for c in o] for o in options])
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def test_sum_combination(self) -> None:
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table = [card("01C"), card("03C"), card("02S")]
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options = engine.legal_captures(table, card("04D"))
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self.assertEqual([["01C", "03C"]], [[c.code for c in o] for o in options])
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def test_multiple_equal_cards_each_a_separate_option(self) -> None:
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table = [card("05C"), card("05S")]
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options = engine.legal_captures(table, card("05D"))
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self.assertEqual(
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[["05C"], ["05S"]], sorted([[c.code for c in o] for o in options])
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)
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def test_no_capture(self) -> None:
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table = [card("09C"), card("08S")]
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self.assertEqual([], engine.legal_captures(table, card("02D")))
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def test_play_without_capture_places_card_on_table(self) -> None:
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state = make_state([["02D", "03D"], ["01C"], ["01S"], ["01B"]],
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table=["09C"])
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engine.play(state, "p0", "02D")
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self.assertIn("02D", [c.code for c in state.table])
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self.assertNotIn("02D", [c.code for c in state.players[0].hand])
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self.assertEqual(1, state.turn)
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def test_play_capture_and_scopa(self) -> None:
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state = make_state([["02D", "09C"], ["01C"], ["01S"], ["01B"]],
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table=["02C"])
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engine.play(state, "p0", "02D", ["02C"])
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self.assertEqual(1, state.players[0].scope)
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self.assertEqual([], state.table)
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self.assertEqual(
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["02C", "02D"], [c.code for c in state.players[0].captured]
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)
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# The move is recorded for the "who played what" announcement.
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assert state.last_move is not None
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self.assertEqual(0, state.last_move.seat)
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self.assertEqual("p0", state.last_move.name)
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self.assertEqual("02D", state.last_move.card)
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self.assertEqual(["02C"], state.last_move.captured)
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self.assertTrue(state.last_move.scopa)
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def test_play_without_capture_records_move(self) -> None:
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state = make_state([["02D", "03D"], ["01C"], ["01S"], ["01B"]],
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table=["09C"])
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engine.play(state, "p0", "02D")
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assert state.last_move is not None
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self.assertEqual("02D", state.last_move.card)
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self.assertEqual([], state.last_move.captured)
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self.assertFalse(state.last_move.scopa)
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def test_illegal_combination_when_equal_card_present(self) -> None:
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state = make_state([["05D"], ["01C"], ["01S"], ["01B"]],
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table=["05C", "02D", "03S"])
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with self.assertRaises(IllegalMove):
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engine.play(state, "p0", "05D", ["02D", "03S"])
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def test_illegal_capture_rejected(self) -> None:
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state = make_state([["04D"], ["01C"], ["01S"], ["01B"]],
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table=["02C", "03S"])
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with self.assertRaises(IllegalMove):
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engine.play(state, "p0", "04D", ["02C"])
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def test_no_capture_requested_when_capture_possible(self) -> None:
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state = make_state([["05D"], ["01C"], ["01S"], ["01B"]],
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table=["05C"])
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with self.assertRaises(IllegalMove):
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engine.play(state, "p0", "05D")
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def test_not_your_turn(self) -> None:
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state = make_state([["02D"], ["03D"], ["04D"], ["05D"]],
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table=[], turn=1)
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with self.assertRaises(NotYourTurn):
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engine.play(state, "p0", "02D")
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def test_card_not_in_hand(self) -> None:
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state = make_state([["02D"], ["03D"], ["04D"], ["05D"]], table=[])
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with self.assertRaises(CardNotInHand):
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engine.play(state, "p0", "07D")
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def test_finished_game_rejects_moves(self) -> None:
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state = make_state([["02D"], ["03D"], ["04D"], ["05D"]], table=[])
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state.phase = PHASE_FINISHED
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with self.assertRaises(GameFinished):
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engine.play(state, "p0", "02D")
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class LastPlayTest(unittest.TestCase):
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def test_no_scopa_on_last_play_of_hand(self) -> None:
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# p0 plays the last card of the hand (everyone else is already
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# empty): the capture empties the table but must NOT count as a
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# scopa. Team A still reaches the target of 2 with carte + denara.
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state = make_state([["02D"], [], [], []],
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table=["02C"], target=2)
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engine.play(state, "p0", "02D", ["02C"])
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self.assertEqual(PHASE_FINISHED, state.phase)
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self.assertEqual(0, state.winner)
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self.assertEqual(0, state.hand_scores[-1]["scope"]["A"])
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def test_table_swept_to_last_taker(self) -> None:
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# target 2 so the game ends on this hand and the capture piles are
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# not reset by the next deal.
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state = make_state([["02D"], [], [], []],
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table=["05C", "04D"], last_taker=1, target=2)
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engine.play(state, "p0", "02D")
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captured = {c.code for c in state.players[1].captured}
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self.assertEqual({"05C", "04D", "02D"}, captured)
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self.assertEqual(PHASE_FINISHED, state.phase)
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self.assertEqual(1, state.winner)
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class ScoringTest(unittest.TestCase):
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def test_primiera_values_and_all_suits_requirement(self) -> None:
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self.assertEqual(70, engine.primiera_score(
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[card(c) for c in ["07D", "06C", "01S", "05B"]]))
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self.assertEqual(0, engine.primiera_score(
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[card(c) for c in ["07D", "06C", "01S"]]))
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self.assertEqual(40, engine.primiera_score(
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[card(c) for c in ["08D", "09C", "10S", "10B"]]))
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def test_hand_points_carte_denara_settebello_primiera_scope(self) -> None:
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state = make_state(
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[[], [], [], []],
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table=[],
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captured=[
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["07D", "06C", "01S", "05B"], # seat 0, team A
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["03D", "04C", "07S", "02B"], # seat 1, team B
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["02D"], # seat 2, team A
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["10D", "10C", "10S", "10B"], # seat 3, team B
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],
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scope=[1, 0, 0, 2],
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)
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points, details = engine.hand_points(state)
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self.assertEqual([3, 3], points)
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self.assertEqual({"A": 5, "B": 8}, details["cards"])
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self.assertEqual({"A": 2, "B": 2}, details["denara"])
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self.assertEqual({"A": True, "B": False}, details["settebello"])
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self.assertEqual({"A": 70, "B": 60}, details["primiera"])
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self.assertEqual({"A": 1, "B": 2}, details["scope"])
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def test_ties_award_nothing(self) -> None:
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state = make_state(
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[[], [], [], []],
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table=[],
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captured=[
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["06C", "01S", "05B", "02D"],
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["06S", "01B", "05D", "02C"],
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[],
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[],
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],
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scope=[0, 0, 0, 0],
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)
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points, _ = engine.hand_points(state)
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# Equal cards, equal denara, equal primiera and no settebello:
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# everything ties, so no points at all.
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self.assertEqual([0, 0], points)
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class MatchFlowTest(unittest.TestCase):
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def test_join_starts_when_full(self) -> None:
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state = engine.create_game("g", "CODE42", "p0", "p0", target_score=11)
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self.assertEqual(1, len(state.players))
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engine.join_game(state, "p1", "p1")
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engine.join_game(state, "p2", "p2")
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self.assertEqual("lobby", state.phase)
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engine.join_game(state, "p3", "p3")
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self.assertEqual(PHASE_PLAYING, state.phase)
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self.assertEqual(4, len(state.players))
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for player in state.players:
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self.assertEqual(10, len(player.hand))
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self.assertEqual([], state.table)
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self.assertEqual(1, state.turn) # dealer is seat 0
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def test_match_ends_when_target_reached(self) -> None:
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state = make_state([["02D"], [], [], []],
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table=["02C"], target=1)
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engine.play(state, "p0", "02D", ["02C"])
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self.assertEqual(PHASE_FINISHED, state.phase)
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self.assertEqual(0, state.winner)
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self.assertGreaterEqual(state.scores[0], 1)
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def test_state_for_player_hides_other_hands(self) -> None:
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state = make_state([["02D", "03C"], ["04D"], ["05D"], ["06D"]],
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table=["07C"])
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view = engine.state_for_player(state, "p0")
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players = {p["seat"]: p for p in view["players"]}
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self.assertEqual(["02D", "03C"], players[0]["hand"])
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self.assertNotIn("hand", players[1])
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self.assertEqual(1, players[1]["cards_left"])
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self.assertEqual(["07C"], view["table"])
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self.assertTrue(view.get("your_turn"))
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def test_legal_moves_only_for_player_on_turn(self) -> None:
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state = make_state([["02D", "03C"], ["04D"], ["05D"], ["06D"]],
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table=["07C"])
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view = engine.state_for_player(state, "p0")
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legal = view["legal_moves"]
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# 02D can capture nothing; 03C has no combination either (only 07C
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# on the table).
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self.assertEqual({}, legal)
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state = make_state([["09D"], ["04D"], ["05D"], ["06D"]],
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table=["07C", "02S"])
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view = engine.state_for_player(state, "p0")
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self.assertEqual({"09D": [["07C", "02S"]]}, view["legal_moves"])
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# A player who is not on turn gets no legal_moves key.
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other = engine.state_for_player(state, "p1")
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self.assertNotIn("legal_moves", other)
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self.assertNotIn("your_turn", other)
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def test_full_random_match_reaches_completion(self) -> None:
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state = engine.create_game("g", "CODE99", "p0", "p0", target_score=11)
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for i in range(1, 4):
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engine.join_game(state, f"p{i}", f"p{i}")
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moves = 0
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while state.phase != PHASE_FINISHED and moves < 200000:
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player = next(p for p in state.players if p.seat == state.turn)
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played = player.hand[0]
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options = engine.legal_captures(state.table, played)
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capture = [c.code for c in options[0]] if options else None
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engine.play(state, player.sub, played.code, capture)
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moves += 1
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self.assertEqual(PHASE_FINISHED, state.phase)
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self.assertIn(state.winner, (0, 1))
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# At the end all 40 cards are captured and no hand is left.
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self.assertEqual([], state.table)
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self.assertTrue(all(not p.hand for p in state.players))
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self.assertEqual(40, sum(len(p.captured) for p in state.players))
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self.assertTrue(state.finished_at)
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if __name__ == "__main__":
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unittest.main()
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