Add Sycamore/WASM frontend and restructure into server/ + web/
Repo is now a monorepo:
- server/: the kaya backend, unchanged in behaviour, plus:
- GET /api/me for SPA session detection
- last_move recorded on every play and broadcast in the game state, so
clients can show who played which card the moment they play it
- legal_moves per hand card for the player on turn (rules stay
server-side)
- static catch-all route serving the compiled SPA with index.html
fallback; Tortoise context now bound only for /api/* requests
- configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
lobby (create match / join by code), live game page over websocket with
card images (CC0 woodcut napoletane deck), capture picker, move banner,
game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
app image serves the SPA; compose builds from the repo root with
overridable ports/OIDC env
Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
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//! Card rendering helpers (plain functions returning views).
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use sycamore::prelude::*;
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use crate::model::{card_asset, card_label, CARD_BACK};
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/// Render a card image at a given size class (`mini`, `move-card`,
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/// `hand-card`, `table-card`).
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pub fn card_img(code: String, class: &'static str) -> View {
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let src = card_asset(&code);
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let alt = card_label(&code);
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view! {
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img(src=src, class=format!("card-img {class}"), alt=alt, draggable="false")
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}
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}
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/// Render the back of a card (used for opponents' hidden hands).
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pub fn card_back(class: &'static str) -> View {
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view! {
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img(src=CARD_BACK, class=format!("card-img {class}"), alt="card back", draggable="false")
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}
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}
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