Add Sycamore/WASM frontend and restructure into server/ + web/

Repo is now a monorepo:

- server/: the kaya backend, unchanged in behaviour, plus:
  - GET /api/me for SPA session detection
  - last_move recorded on every play and broadcast in the game state, so
    clients can show who played which card the moment they play it
  - legal_moves per hand card for the player on turn (rules stay
    server-side)
  - static catch-all route serving the compiled SPA with index.html
    fallback; Tortoise context now bound only for /api/* requests
  - configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
  lobby (create match / join by code), live game page over websocket with
  card images (CC0 woodcut napoletane deck), capture picker, move banner,
  game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
  app image serves the SPA; compose builds from the repo root with
  overridable ports/OIDC env

Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
This commit is contained in:
2026-09-16 13:20:05 +08:00
parent e9ddb82e9a
commit 96a95d74b6
104 changed files with 151484 additions and 236 deletions
+110
View File
@@ -0,0 +1,110 @@
//! Match history page.
use wasm_bindgen_futures::spawn_local;
use sycamore::prelude::*;
use crate::api;
use crate::model::MatchesPage;
#[component]
pub fn HistoryPage() -> View {
let page = create_signal(Option::<MatchesPage>::None);
let error = create_signal(Option::<String>::None);
let cursor = create_signal(Option::<String>::None);
// Accumulated rows across "load more" clicks.
let rows = create_signal(Vec::<crate::model::MatchSummary>::new());
let load = move |next: Option<String>| {
spawn_local(async move {
match api::my_matches(next.as_deref()).await {
Ok(p) => {
cursor.set(p.next_cursor.clone());
rows.update(|acc| acc.extend(p.results.iter().cloned()));
page.set(Some(p));
}
Err(e) => error.set(Some(e)),
}
});
};
let load2 = load;
spawn_local(async move {
match api::my_matches(None).await {
Ok(p) => {
cursor.set(p.next_cursor.clone());
rows.set(p.results.clone());
page.set(Some(p));
}
Err(e) => error.set(Some(e)),
}
});
view! {
div(class="page") {
nav(class="top-nav") {
a(href="/") { "← Lobby" }
a(href="/leaderboard") { "Leaderboard" }
}
h1 { "My matches" }
(move || error.get_clone().map(|e| view! { div(class="toast") { (e) } }))
(move || match page.get_clone() {
None => view! { p(class="status") { "Loading…" } },
Some(_) if rows.get_clone().is_empty() => view! {
p(class="status") { "No matches played yet." }
},
Some(_) => {
let table_rows = rows
.get_clone()
.into_iter()
.map(|m| {
let team_a: String = m
.players
.iter()
.filter(|p| p.team == "A")
.map(|p| p.display_name.clone())
.collect::<Vec<_>>()
.join(" & ");
let team_b: String = m
.players
.iter()
.filter(|p| p.team == "B")
.map(|p| p.display_name.clone())
.collect::<Vec<_>>()
.join(" & ");
let outcome = if m.you_won { "Won" } else { "Lost" };
view! {
tr {
td { (m.finished_at.replace('T', " ").chars().take(16).collect::<String>()) }
td { (team_a) }
td { (team_b) }
td { (m.team_a_score) " " (m.team_b_score) }
td { "Team " (m.winner_team) }
td(class=if m.you_won { "won" } else { "lost" }) { (outcome) }
}
}
})
.collect::<Vec<_>>();
view! {
table(class="matches") {
thead {
tr {
th { "Finished" }
th { "Team A" }
th { "Team B" }
th { "Score" }
th { "Winner" }
th { "You" }
}
}
tbody { (table_rows) }
}
(cursor.get_clone().map(|c| view! {
button(class="button", on:click=move |_| load2(Some(c.clone()))) {
"Load more"
}
}))
}
}
})
}
}
}