Add Sycamore/WASM frontend and restructure into server/ + web/

Repo is now a monorepo:

- server/: the kaya backend, unchanged in behaviour, plus:
  - GET /api/me for SPA session detection
  - last_move recorded on every play and broadcast in the game state, so
    clients can show who played which card the moment they play it
  - legal_moves per hand card for the player on turn (rules stay
    server-side)
  - static catch-all route serving the compiled SPA with index.html
    fallback; Tortoise context now bound only for /api/* requests
  - configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
  lobby (create match / join by code), live game page over websocket with
  card images (CC0 woodcut napoletane deck), capture picker, move banner,
  game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
  app image serves the SPA; compose builds from the repo root with
  overridable ports/OIDC env

Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
This commit is contained in:
2026-09-16 13:20:05 +08:00
parent e9ddb82e9a
commit 96a95d74b6
104 changed files with 151484 additions and 236 deletions
+66
View File
@@ -0,0 +1,66 @@
//! Global leaderboard page.
use wasm_bindgen_futures::spawn_local;
use sycamore::prelude::*;
use crate::api;
use crate::model::LeaderboardPage;
#[component]
pub fn LeaderboardPage() -> View {
let page = create_signal(Option::<LeaderboardPage>::None);
let error = create_signal(Option::<String>::None);
spawn_local(async move {
match api::leaderboard().await {
Ok(p) => page.set(Some(p)),
Err(e) => error.set(Some(e)),
}
});
view! {
div(class="page") {
nav(class="top-nav") {
a(href="/") { "← Lobby" }
a(href="/history") { "My matches" }
}
h1 { "Leaderboard" }
(move || error.get_clone().map(|e| view! { div(class="toast") { (e) } }))
(move || match page.get_clone() {
None => view! { p(class="status") { "Loading…" } },
Some(p) => {
let rows = p
.results
.iter()
.cloned()
.enumerate()
.map(|(i, e)| {
view! {
tr {
td { (i + 1) }
td { (e.display_name.clone()) }
td { (e.wins) }
td { (e.matches) }
td { (e.points) }
}
}
})
.collect::<Vec<_>>();
view! {
table(class="matches") {
thead {
tr {
th { "#" }
th { "Player" }
th { "Wins" }
th { "Matches" }
th { "Points" }
}
}
tbody { (rows) }
}
}
}
})
}
}
}