Add Sycamore/WASM frontend and restructure into server/ + web/
Repo is now a monorepo:
- server/: the kaya backend, unchanged in behaviour, plus:
- GET /api/me for SPA session detection
- last_move recorded on every play and broadcast in the game state, so
clients can show who played which card the moment they play it
- legal_moves per hand card for the player on turn (rules stay
server-side)
- static catch-all route serving the compiled SPA with index.html
fallback; Tortoise context now bound only for /api/* requests
- configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
lobby (create match / join by code), live game page over websocket with
card images (CC0 woodcut napoletane deck), capture picker, move banner,
game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
app image serves the SPA; compose builds from the repo root with
overridable ports/OIDC env
Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
This commit is contained in:
@@ -0,0 +1,66 @@
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//! Global leaderboard page.
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use wasm_bindgen_futures::spawn_local;
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use sycamore::prelude::*;
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use crate::api;
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use crate::model::LeaderboardPage;
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#[component]
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pub fn LeaderboardPage() -> View {
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let page = create_signal(Option::<LeaderboardPage>::None);
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let error = create_signal(Option::<String>::None);
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spawn_local(async move {
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match api::leaderboard().await {
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Ok(p) => page.set(Some(p)),
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Err(e) => error.set(Some(e)),
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}
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});
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view! {
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div(class="page") {
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nav(class="top-nav") {
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a(href="/") { "← Lobby" }
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a(href="/history") { "My matches" }
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}
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h1 { "Leaderboard" }
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(move || error.get_clone().map(|e| view! { div(class="toast") { (e) } }))
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(move || match page.get_clone() {
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None => view! { p(class="status") { "Loading…" } },
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Some(p) => {
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let rows = p
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.results
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.iter()
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.cloned()
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.enumerate()
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.map(|(i, e)| {
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view! {
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tr {
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td { (i + 1) }
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td { (e.display_name.clone()) }
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td { (e.wins) }
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td { (e.matches) }
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td { (e.points) }
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}
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}
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})
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.collect::<Vec<_>>();
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view! {
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table(class="matches") {
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thead {
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tr {
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th { "#" }
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th { "Player" }
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th { "Wins" }
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th { "Matches" }
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th { "Points" }
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}
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}
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tbody { (rows) }
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}
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}
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}
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})
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}
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}
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}
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