Initial scopone scientifico backend
Multiplayer scopone scientifico backend on the kaya framework:
- OIDC login (kaya-oidc), session-backed WebSocket auth
- Pure rules engine (forced captures, scopa, primiera scoring) with
full-match simulation tests
- Live game state in Redis (JSON + TTL, join codes, per-game locks,
pub/sub state push); in-memory fallback for tests
- WebSocket /ws/games/{id} for real-time play; REST lobby endpoints
(create/join/snapshot) with hidden-hand views
- Finished matches persisted to Postgres (Tortoise + aerich) for match
history and leaderboard endpoints
- Docker Compose stack: postgres, redis, mock-oauth2-server, db-migrate, app
- 45 tests passing; mypy clean
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"""Typed errors raised by the scopone engine.
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Route/WebSocket handlers translate these into 4xx responses or ``error``
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WebSocket messages; the engine itself stays transport-agnostic.
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"""
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from __future__ import annotations
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class GameError(Exception):
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"""Base class for every rule/validation failure."""
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class IllegalMove(GameError):
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"""The requested play violates the rules of scopone scientifico."""
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class NotYourTurn(GameError):
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"""A player attempted to play out of turn."""
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class CardNotInHand(GameError):
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"""The played card is not held by the player."""
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class GameNotStarted(GameError):
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"""An action was attempted before the game left the lobby."""
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class GameFinished(GameError):
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"""An action was attempted after the match ended."""
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class LobbyFull(GameError):
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"""A game already has four players."""
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class AlreadyJoined(GameError):
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"""A player tried to join a game they are already seated in."""
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class GameNotFound(GameError):
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"""No live game exists for the given id or join code."""
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