Let anyone with the game URL watch as a read-only spectator
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Anonymous users and logged-in non-players can now open /game/<id> and
follow the match: they see the table, the score and each player's
captured cards and scope, but never a hand and never the join code.
Spectator actions are rejected with a forbidden error.
Backend (tavolo-platform / tavolo-scopone):
- /ws/games/{id} accepts anonymous and non-seated connections as
spectators; only unknown games are refused. The state payload carries
spectator: true and withholds join_code unless the viewer is seated.
- GET /api/games/{id} is public and returns the same personalized
(player) or read-only (spectator) view.
- GameEngine.view_for/game_over_view take Optional[str] (None = spectator)
and are documented to hide privileged information for non-seated
viewers.
Frontend (Sycamore):
- Parse the spectator flag and render a spectator table: card backs plus
captured/scope for every seat, no clickable hand, "Spectating" badge.
- A pre-start spectator sees a "game not started yet" waiting room with
the watch link and no join code.
- "Copy watch link" buttons in the waiting room and the game HUD.
- The hand-end summary carries no acknowledge button for spectators and
the game-over overlay hides "My matches".
Tests and docs updated.
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@@ -160,6 +160,17 @@ class ViewTest(unittest.TestCase):
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self.assertNotIn("join_code", view)
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self.assertNotIn("game_type", view)
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def test_view_for_spectator_hides_all_hands(self) -> None:
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engine = ScoponeEngine()
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session = _started(engine)
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view = engine.view_for(session, None)
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for player in view["players"]:
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self.assertNotIn("hand", player)
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self.assertNotIn("your_turn", view)
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self.assertNotIn("legal_moves", view)
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self.assertIn("table", view)
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self.assertEqual({"A": 0, "B": 0}, view["scores"])
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def test_lobby_view(self) -> None:
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engine = ScoponeEngine()
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session = _session(engine, target_score=16)
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