Add configurable napola rule with instant win on a full denari sweep
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@@ -133,7 +133,7 @@ All endpoints except `/api/health`, `/api/docs`, `/api/openapi.json`,
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| Method | Path | Description |
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| `GET` | `/api/game-types` | The card games the platform can host (for the creation dropdown) |
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| `POST` | `/api/games` | Create a lobby game. Optional body `{"game_type": "scopone_scientifico", "target_score": 11}`. Returns `{id, join_code}` |
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| `POST` | `/api/games` | Create a lobby game. Optional body `{"game_type": "scopone_scientifico", "target_score": 11, "napola": true}`. Returns `{id, join_code}` |
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| `POST` | `/api/games/join` | Join with `{"code": "ABC123"}`. The fourth player triggers the deal |
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| `GET` | `/api/games/{id}` | Personalized snapshot (only your own hand is visible) |
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| `GET` | `/api/me/matches` | Cursor-paginated match history with final scores (`?limit=&cursor=&game_type=`) |
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@@ -203,6 +203,11 @@ must dismiss. A play attempted in this phase is rejected with an
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- Hand points: `carte` (most captured cards), `denara` (most diamonds),
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`settebello` (7♦), `primiera` (best 7/6/5/4 per suit, all four suits
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required), plus one point per scopa. Ties award nothing.
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- Optional *napola* rule (per-game `napola` flag on `POST /api/games`,
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default on): the longest run of consecutive denari starting from the
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ace scores one point per card once it reaches three cards (A-2-3 = 3,
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A-2-3-4 = 4, …). A team that captures the whole denari suit (ace to
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king) wins the match instantly, regardless of the score.
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- The match ends when a team reaches the target score (default 11,
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configurable per game) with a clear lead; a tie at or above the target is
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broken by another hand.
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@@ -22,6 +22,10 @@ Rules implemented
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cards), ``settebello`` (the 7 of diamonds), ``primiera`` (best
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seven/five/four/three card of each suit, all four suits required), plus
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one point per ``scopa``. Ties on carte/denara/primiera award nothing.
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* Optional ``napola`` rule (enabled by default): the longest run of
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consecutive denari starting from the ace scores one point per card when
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it reaches at least three cards (A-2-3 = 3, A-2-3-4 = 4, ...). A team
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capturing the whole denari suit (ace to king) wins the match instantly.
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* The match ends when a team reaches the target score with a clear lead; a
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tie at or above the target is broken by playing another hand.
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"""
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@@ -135,6 +139,7 @@ def create_game(
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hand_ack_timeout: int = DEFAULT_HAND_ACK_TIMEOUT_SECONDS,
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turn_timeout: int = DEFAULT_TURN_TIMEOUT_SECONDS,
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game_type: str = "scopone_scientifico",
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napola: bool = True,
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) -> GameState:
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"""Create a lobby game with the creator seated first."""
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if target_score < 1 or target_score > 100:
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@@ -145,6 +150,7 @@ def create_game(
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creator_sub=creator_sub,
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game_type=game_type,
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target_score=target_score,
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napola=napola,
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phase=PHASE_LOBBY,
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players=[PlayerState(sub=creator_sub, name=creator_name, seat=0)],
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hand_ack_timeout=hand_ack_timeout,
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@@ -350,6 +356,17 @@ def _end_hand(state: GameState) -> None:
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a,
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b,
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)
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# A full napola (the whole denari suit) wins the match outright,
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# regardless of the score.
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napola = details.get("napola")
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if isinstance(napola, dict):
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for team, name in enumerate(TEAM_NAMES):
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if napola.get(name) == 10:
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state.phase = PHASE_FINISHED
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state.winner = team
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state.finished_at = datetime.now(timezone.utc).isoformat()
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log.info("game %s: team %s swept the denari (napola) and wins", state.id, name)
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return
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reached = max(a, b) >= state.target_score
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if reached and a != b:
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state.phase = PHASE_FINISHED
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@@ -404,6 +421,22 @@ def primiera_score(captured: Sequence[Card]) -> int:
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return sum(best.values())
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def napola_score(captured: Sequence[Card]) -> int:
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"""Return the napola value of a capture pile.
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The longest run of consecutive denari starting from the ace scores one
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point per card once it reaches three cards (A-2-3 = 3, A-2-3-4 = 4,
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...), so the whole suit (ace to king) is worth 10. Shorter runs score
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nothing. Only one team can score a napola: the ace of denari belongs
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to exactly one capture pile.
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"""
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ranks = {card.rank for card in captured if card.suit == "D"}
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run = 0
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while run + 1 in ranks:
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run += 1
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return run if run >= 3 else 0
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def hand_points(state: GameState) -> Tuple[List[int], Dict[str, object]]:
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"""Compute the hand points for both teams (index 0 = team A)."""
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piles: List[List[Card]] = [[], []]
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@@ -460,6 +493,16 @@ def hand_points(state: GameState) -> Tuple[List[int], Dict[str, object]]:
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"scope": {"A": scope[0], "B": scope[1]},
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"award": award,
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}
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# Napola (optional rule): consecutive denari from the ace. A run of 10
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# means the team swept the whole suit and wins the match instantly.
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if state.napola:
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napola = [napola_score(piles[t]) for t in (0, 1)]
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for team in (0, 1):
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points[team] += napola[team]
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award["napola"] = next(
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(TEAM_NAMES[t] for t in (0, 1) if napola[t] > 0), None
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)
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details["napola"] = {"A": napola[0], "B": napola[1]}
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return points, details
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@@ -493,6 +536,7 @@ def state_for_player(state: GameState, sub: str) -> Dict[str, object]:
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"game_type": state.game_type,
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"phase": state.phase,
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"target_score": state.target_score,
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"napola": state.napola,
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"hand_number": state.hand_number,
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"dealer": state.dealer,
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"turn": state.turn,
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@@ -152,6 +152,10 @@ class GameState:
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# Defaults so states serialized before game types existed still load.
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game_type: str = "scopone_scientifico"
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target_score: int = DEFAULT_TARGET_SCORE
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# Whether the napola rule is scored (denari run from the ace; a full
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# suit wins the match instantly). Default on, also for states
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# serialized before the option existed.
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napola: bool = True
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phase: str = PHASE_LOBBY
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players: List[PlayerState] = field(default_factory=list)
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table: List[Card] = field(default_factory=list)
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@@ -189,6 +193,7 @@ class GameState:
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"creator_sub": self.creator_sub,
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"game_type": self.game_type,
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"target_score": self.target_score,
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"napola": self.napola,
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"phase": self.phase,
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"players": [p.to_json() for p in self.players],
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"table": [c.to_json() for c in self.table],
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@@ -218,6 +223,7 @@ class GameState:
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creator_sub=str(data.get("creator_sub", "")),
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game_type=str(data.get("game_type", "scopone_scientifico")),
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target_score=int(data.get("target_score", DEFAULT_TARGET_SCORE)),
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napola=bool(data.get("napola", True)),
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phase=str(data.get("phase", PHASE_LOBBY)),
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players=[PlayerState.from_json(p) for p in data.get("players", [])],
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table=[Card.from_json(c) for c in data.get("table", [])],
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@@ -52,6 +52,7 @@ def _lobby_payload(state: GameState) -> Dict[str, Any]:
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"join_code": state.join_code,
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"game_type": state.game_type,
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"target_score": state.target_score,
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"napola": state.napola,
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"phase": state.phase,
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"players": [
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{"sub": p.sub, "name": p.name, "seat": p.seat, "team": "A" if p.seat % 2 == 0 else "B"}
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@@ -94,6 +95,12 @@ async def list_game_types(ctx: HttpContext) -> None:
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"description": "One of the ids from GET /api/game-types",
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},
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"target_score": {"type": "integer", "minimum": 1, "maximum": 100},
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"napola": {
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"type": "boolean",
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"default": True,
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"description": "Score the napola rule; a full "
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"denari sweep wins the match",
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},
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},
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}
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}
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@@ -123,6 +130,11 @@ async def create_game(ctx: HttpContext) -> None:
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await send_error(ctx, 400, f"unknown game_type: {game_type!r}")
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return
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napola: Any = body.get("napola", True)
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if not isinstance(napola, bool):
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await send_error(ctx, 400, "napola must be a boolean")
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return
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user = oidc_mixin.get_user(ctx)
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assert user is not None # enforced by @require_auth
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game_id = str(uuid.uuid4())
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@@ -137,6 +149,7 @@ async def create_game(ctx: HttpContext) -> None:
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hand_ack_timeout=settings.hand_ack_timeout_seconds,
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turn_timeout=settings.turn_timeout_seconds,
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game_type=game_type,
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napola=napola,
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)
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except GameError as exc:
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await send_error(ctx, 400, str(exc))
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@@ -239,6 +239,95 @@ class ScoringTest(unittest.TestCase):
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self.assertEqual([0, 0], points)
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class NapolaTest(unittest.TestCase):
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def test_napola_score_runs(self) -> None:
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self.assertEqual(0, engine.napola_score(
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[card(c) for c in ["02D", "03D", "04D"]])) # no ace
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self.assertEqual(0, engine.napola_score(
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[card(c) for c in ["01D", "02D"]])) # too short
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self.assertEqual(3, engine.napola_score(
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[card(c) for c in ["03D", "01D", "02D"]])) # order-independent
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self.assertEqual(4, engine.napola_score(
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[card(c) for c in ["01D", "02D", "03D", "04D", "07C"]]))
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self.assertEqual(3, engine.napola_score(
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[card(c) for c in ["01D", "02D", "03D", "05D"]])) # broken run
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self.assertEqual(10, engine.napola_score(
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[card(f"{rank:02d}D") for rank in range(1, 11)]))
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def test_hand_points_napola(self) -> None:
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state = make_state(
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[[], [], [], []],
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table=[],
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captured=[
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["01D", "02D", "03D", "04C"], # seat 0, team A
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["05D", "06D", "07D", "08D"], # seat 1, team B
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["09D", "10D", "01C", "02C"], # seat 2, team A
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["03C", "05C", "06C", "07C"], # seat 3, team B
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],
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)
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points, details = engine.hand_points(state)
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# Team A has the ace-led run 01D-03D (3 points); team B's denari
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# start at the 5, so no napola. Carte tie (8 each), denara to A
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# (5 vs 4), settebello to B, primiere tied at 0 (missing suits).
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self.assertEqual({"A": 3, "B": 0}, details["napola"])
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self.assertEqual("A", details["award"]["napola"])
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self.assertEqual([4, 1], points)
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def test_napola_disabled(self) -> None:
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state = make_state(
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[[], [], [], []],
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table=[],
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captured=[
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["01D", "02D", "03D", "04C"],
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["05D", "06D", "07D", "08D"],
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["09D", "10D", "01C", "02C"],
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["03C", "05C", "06C", "07C"],
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],
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)
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state.napola = False
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points, details = engine.hand_points(state)
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self.assertNotIn("napola", details)
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self.assertEqual([1, 1], points)
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def test_full_denari_sweep_wins_match_instantly(self) -> None:
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# Team A already captured the whole denari suit; the last play of
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# the hand cannot capture. Team B leads 50-0, yet the napola ends
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# the match in team A's favour, well below the target of 100.
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state = make_state(
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[["02C"], [], [], []],
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table=[],
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target=100,
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captured=[
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[f"{rank:02d}D" for rank in range(1, 11)],
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[],
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[],
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[],
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],
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)
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state.scores = [0, 50]
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engine.play(state, "p0", "02C")
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self.assertEqual(PHASE_FINISHED, state.phase)
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self.assertEqual(0, state.winner)
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self.assertLess(state.scores[0], 100)
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self.assertEqual(10, state.hand_scores[-1]["napola"]["A"])
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def test_napola_serialization_roundtrip(self) -> None:
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state = make_state([["02D"], [], [], []], table=[])
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self.assertTrue(state.napola)
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state.napola = False
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self.assertFalse(GameState.from_json(state.to_json()).napola)
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# States serialized before the option existed default to enabled.
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data = state.to_json()
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del data["napola"]
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self.assertTrue(GameState.from_json(data).napola)
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def test_create_game_napola_default_and_override(self) -> None:
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self.assertTrue(engine.create_game("g", "CODE42", "p0", "p0").napola)
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self.assertFalse(
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engine.create_game("g", "CODE42", "p0", "p0", napola=False).napola
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)
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class MatchFlowTest(unittest.TestCase):
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def test_join_starts_when_full(self) -> None:
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state = engine.create_game("g", "CODE42", "p0", "p0", target_score=11)
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@@ -71,6 +71,24 @@ class GamesRouteTest(unittest.TestCase):
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self.assertNotIn("hand", state["players"][0])
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self.assertEqual(1, state["turn"])
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@async_test
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async def test_create_napola_option(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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with oidc_user("alice"):
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default = await client.post("/api/games", json={})
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self.assertEqual(201, default.status_code)
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self.assertTrue(default.json()["napola"])
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with oidc_user("alice"):
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disabled = await client.post("/api/games", json={"napola": False})
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self.assertEqual(201, disabled.status_code)
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self.assertFalse(disabled.json()["napola"])
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with oidc_user("alice"):
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invalid = await client.post("/api/games", json={"napola": "yes"})
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self.assertEqual(400, invalid.status_code)
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@async_test
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async def test_join_errors(self) -> None:
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transport = ASGITransport(app=app)
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