Let the asso pigliatutto ace capture itself on a bare table
With the rule enabled, an ace played on an empty table goes straight to the player's capture pile instead of staying on the table: it counts as the last capture but never scores a scopa. An empty capture request now matches only that self-capture option, so requesting nothing still can't satisfy a real capture.
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@@ -29,9 +29,11 @@ Rules implemented
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it reaches at least three cards (A-2-3 = 3, A-2-3-4 = 4, ...). A team
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capturing the whole denari suit (ace to king) wins the match instantly.
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* Optional ``asso_pigliatutto`` rule (disabled by default): an ace played
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when no equal rank is on the table sweeps the whole table. The sweep
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never scores a scopa, even when cards remain in hand. When another ace
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is on the table the mandatory equal-rank capture still applies.
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when no equal rank is on the table sweeps the whole table — or captures
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itself, leaving the table empty, when the table is bare. The sweep never
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scores a scopa, even when cards remain in hand, but it counts as a
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capture for the last-taker rule. When another ace is on the table the
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mandatory equal-rank capture still applies.
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* The match ends when a team reaches the target score with a clear lead; a
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tie at or above the target is broken by playing another hand.
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"""
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@@ -122,14 +124,15 @@ def legal_captures(
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If an equal-ranked card is on the table, only those single-card
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captures are returned (the rule forbids taking a combination instead).
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Otherwise, when ``asso_pigliatutto`` is enabled and ``card`` is an ace,
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the only capture is the whole table; without the option every subset of
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the table whose ranks sum to ``card.rank`` is returned.
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the only capture is the whole table — or an empty capture when the
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table is bare, the ace taking itself. Without the option every subset
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of the table whose ranks sum to ``card.rank`` is returned.
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"""
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equal = [c for c in table if c.rank == card.rank]
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if equal:
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return [[c] for c in equal]
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if asso_pigliatutto and card.rank == 1:
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return [list(table)] if table else []
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return [list(table)]
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candidates = [c for c in table if c.rank <= card.rank]
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captures: List[List[Card]] = []
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@@ -255,12 +258,12 @@ def play(
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options = legal_captures(
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table_before, card, asso_pigliatutto=state.asso_pigliatutto
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)
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# An asso pigliatutto sweep: the ace takes the whole table because no
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# equal rank was on it. Such a sweep never scores a scopa.
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# An asso pigliatutto capture: the ace takes the whole table because no
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# equal rank was on it, or takes itself when the table is bare. Such a
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# capture never scores a scopa.
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pigliatutto = (
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state.asso_pigliatutto
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and card.rank == 1
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and bool(table_before)
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and all(c.rank != card.rank for c in table_before)
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)
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@@ -305,10 +308,12 @@ def play(
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def _match_option(
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options: Sequence[Sequence[Card]], requested: Sequence[Card]
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) -> Optional[List[Card]]:
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"""Return the option matching ``requested`` exactly, if any."""
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"""Return the option matching ``requested`` exactly, if any.
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An empty request matches only an empty option — the asso pigliatutto
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self-capture — so requesting nothing never satisfies a real capture.
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"""
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wanted = sorted(c.code for c in requested)
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if not wanted:
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return None
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for option in options:
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if sorted(c.code for c in option) == wanted:
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return list(option)
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@@ -339,7 +344,7 @@ def auto_play(state: ScoponeState, rng: Optional[random.Random] = None) -> None:
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state,
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player.sub,
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card.code,
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[c.code for c in capture] if capture else None,
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[c.code for c in capture] if capture is not None else None,
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)
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@@ -92,7 +92,8 @@ class Move:
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card: str
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captured: List[str] = field(default_factory=list)
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scopa: bool = False
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# The play was an asso pigliatutto sweep (it took the whole table).
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# The play was an asso pigliatutto capture (the whole table, or the
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# ace itself when the table was empty).
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pigliatutto: bool = False
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def to_json(self) -> Dict[str, Any]:
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@@ -159,8 +160,9 @@ class ScoponeState:
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# suit wins the match instantly). Default on.
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napola: bool = True
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# Whether the asso pigliatutto rule is scored (an ace sweeps the whole
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# table when no equal rank is on it; the sweep never scores a scopa).
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# Default off, also for states serialized before the option existed.
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# table when no equal rank is on it, or captures itself when the table
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# is empty; the capture never scores a scopa). Default off, also for
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# states serialized before the option existed.
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asso_pigliatutto: bool = False
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phase: str = PHASE_LOBBY
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players: List[PlayerState] = field(default_factory=list)
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