Add hand-end scoring summary screen with acknowledgement

After each hand of an unfinished match the game now pauses in a new
hand_end phase instead of dealing immediately:

- engine: hand_points gains an 'award' map (which team won each category),
  _end_hand stops at hand_end with a deadline, new acknowledge_hand deals
  the next hand once all four players have acked; plays are rejected while
  the summary is up
- state: acked seats, hand_end_deadline and hand_ack_timeout are persisted
  and exposed in the personalized view (also on the finished state, so the
  final hand is explained before the result)
- ws: new {"action": "ack"}; a per-hand timer force-deals the next hand
  after HAND_ACK_TIMEOUT_SECONDS (new env var, default 30s) so an away
  player cannot stall the match
- web: modal explaining each category in plain language with icons (card
  images for denara/settebello/primiera), team-coloured rows, running
  totals with progress bars, an 'Understood — next hand' button that turns
  into 'Waiting for …' plus an auto-continue countdown; the final screen
  shows the last hand's breakdown too

Verified in the browser against the compose stack: hand played to
completion, summary rendered (including a carte tie), ack from all four
players dealt the next hand live, and the auto-continue path fired when
nobody acked. 60 backend tests + mypy + cargo tests green.
This commit is contained in:
2026-09-16 21:46:01 +08:00
parent b6a3a95f52
commit d9cdba33a1
19 changed files with 873 additions and 13 deletions
+2
View File
@@ -14,6 +14,8 @@ wasm-bindgen = "0.2"
wasm-bindgen-futures = "0.4"
futures = "0.3"
web-sys = { version = "0.3", features = ["Window", "Location", "console"] }
js-sys = "0.3"
gloo-timers = "0.3"
console_error_panic_hook = "0.1"
[profile.release]