Add hand-end scoring summary screen with acknowledgement
After each hand of an unfinished match the game now pauses in a new
hand_end phase instead of dealing immediately:
- engine: hand_points gains an 'award' map (which team won each category),
_end_hand stops at hand_end with a deadline, new acknowledge_hand deals
the next hand once all four players have acked; plays are rejected while
the summary is up
- state: acked seats, hand_end_deadline and hand_ack_timeout are persisted
and exposed in the personalized view (also on the finished state, so the
final hand is explained before the result)
- ws: new {"action": "ack"}; a per-hand timer force-deals the next hand
after HAND_ACK_TIMEOUT_SECONDS (new env var, default 30s) so an away
player cannot stall the match
- web: modal explaining each category in plain language with icons (card
images for denara/settebello/primiera), team-coloured rows, running
totals with progress bars, an 'Understood — next hand' button that turns
into 'Waiting for …' plus an auto-continue countdown; the final screen
shows the last hand's breakdown too
Verified in the browser against the compose stack: hand played to
completion, summary rendered (including a carte tie), ack from all four
players dealt the next hand live, and the auto-continue path fired when
nobody acked. 60 backend tests + mypy + cargo tests green.
This commit is contained in:
@@ -1 +1,2 @@
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pub mod card;
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pub mod summary;
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@@ -0,0 +1,250 @@
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//! The hand-end scoring summary screen.
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//!
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//! Shown when a hand finishes but the match continues: explains, in plain
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//! language, how each scoring category played out and how the running
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//! totals moved toward the target. Every player must acknowledge it before
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//! the next hand is dealt (or the server-side timeout deals anyway).
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use sycamore::prelude::*;
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use crate::components::card::{card_back, card_img};
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use crate::model::{GameView, HandSummary, Scores};
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use crate::ws::GameSocket;
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/// One explanatory row: icon, title, plain-language sentence, points chip.
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fn award_row(
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icon: View,
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title: &'static str,
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text: String,
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winner: Option<String>,
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points: &'static str,
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) -> View {
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let cls = match winner.as_deref() {
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Some("A") => "score-row team-a",
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Some("B") => "score-row team-b",
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_ => "score-row tie",
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};
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let chip = match &winner {
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Some(t) => format!("Team {t} {points}"),
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None => "tie".to_string(),
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};
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view! {
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div(class=cls) {
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div(class="score-icon") { (icon) }
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div(class="score-body") {
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div(class="score-title") { (title) }
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div(class="score-text") { (text) }
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}
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div(class="score-points") { (chip) }
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}
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}
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}
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/// Winner's count first, then the loser's, for a natural sentence.
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fn winner_first(a: i32, b: i32, winner: Option<&String>) -> (i32, i32) {
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match winner.map(String::as_str) {
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Some("B") => (b, a),
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_ => (a, b),
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}
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}
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/// The five scoring rows of a completed hand.
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pub fn summary_rows(summary: HandSummary) -> View {
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let rows: Vec<View> = vec![
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// Carte
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award_row(
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card_back("score-mini"),
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"Carte",
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match &summary.award.carte {
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Some(t) => {
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let (w, l) = winner_first(summary.cards.a, summary.cards.b, Some(t));
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format!("Team {t} captured more cards ({w} vs {l})")
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}
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None => format!(
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"Both teams captured {} cards — no point",
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summary.cards.a
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),
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},
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summary.award.carte.clone(),
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"+1",
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),
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// Denara
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award_row(
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card_img("02D".to_string(), "score-mini"),
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"Denara",
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match &summary.award.denara {
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Some(t) => {
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let (w, l) = winner_first(summary.denara.a, summary.denara.b, Some(t));
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format!("Team {t} collected more denari cards ({w} vs {l})")
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}
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None => format!(
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"Both teams collected {} denari cards — no point",
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summary.denara.a
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),
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},
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summary.award.denara.clone(),
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"+1",
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),
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// Settebello
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award_row(
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card_img("07D".to_string(), "score-mini"),
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"Settebello",
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match &summary.award.settebello {
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Some(t) => format!("Team {t} captured the 7 of denari — the Settebello"),
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None => "Nobody captured the Settebello".to_string(),
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},
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summary.award.settebello.clone(),
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"+1",
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),
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// Primiera
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award_row(
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card_img("10D".to_string(), "score-mini"),
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"Primiera",
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match &summary.award.primiera {
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Some(t) => {
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let (w, l) =
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winner_first(summary.primiera.a, summary.primiera.b, Some(t));
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format!("Team {t} holds the strongest primiera ({w} vs {l})")
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}
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None => format!(
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"Both primiere are worth {} — no point",
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summary.primiera.a
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),
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},
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summary.award.primiera.clone(),
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"+1",
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),
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// Scope
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{
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let a = summary.scope.a;
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let b = summary.scope.b;
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let text = if a == 0 && b == 0 {
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"No scope this hand".to_string()
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} else {
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format!("Team A made {a} scope · Team B made {b} scope")
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};
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let chip = format!("+{a} · +{b}");
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view! {
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div(class="score-row scope-row") {
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div(class="score-icon") {
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(card_back("score-mini"))
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}
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div(class="score-body") {
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div(class="score-title") { "Scope" }
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div(class="score-text") { (text) }
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}
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div(class="score-points") { (chip) }
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}
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}
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},
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];
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view! {
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div(class="score-rows") { (rows) }
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}
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}
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/// Running totals with progress toward the target score, including the
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/// points gained in the hand just played.
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pub fn totals(game: &GameView) -> View {
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let scores = game.scores.unwrap_or(Scores { a: 0, b: 0 });
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let target = game.target_score.max(1);
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let pct_a = (100 * scores.a / target).min(100);
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let pct_b = (100 * scores.b / target).min(100);
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let (gained_a, gained_b) = game
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.last_hand
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.as_ref()
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.map(|s| (s.team_a_points, s.team_b_points))
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.unwrap_or((0, 0));
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view! {
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div(class="totals") {
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div(class="total-row team-a") {
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span(class="total-label") { "Team A" }
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div(class="progress") {
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div(class="progress-fill", style=format!("width: {pct_a}%")) {}
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}
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span(class="total-value") {
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(scores.a) " / " (target)
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span(class="gained") { "+" (gained_a) }
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}
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}
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div(class="total-row team-b") {
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span(class="total-label") { "Team B" }
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div(class="progress") {
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div(class="progress-fill", style=format!("width: {pct_b}%")) {}
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}
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span(class="total-value") {
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(scores.b) " / " (target)
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span(class="gained") { "+" (gained_b) }
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}
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}
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}
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}
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}
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/// The full hand-end modal: explanation + totals + acknowledgement button.
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pub fn hand_summary_modal(
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game: GameView,
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socket: Signal<Option<GameSocket>>,
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now: Signal<f64>,
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) -> View {
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let Some(summary) = game.last_hand.clone() else {
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return view! {};
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};
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let viewer_seat = game
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.players
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.iter()
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.find(|p| p.hand.is_some())
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.map(|p| p.seat);
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let acked = game.acknowledged.clone();
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let already_acked = viewer_seat.is_some_and(|s| acked.contains(&s));
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let waiting: Vec<String> = game
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.players
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.iter()
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.filter(|p| !acked.contains(&p.seat))
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.map(|p| p.name.clone())
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.collect();
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let countdown = game.hand_end_deadline.as_ref().map(|deadline| {
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// A dynamic closure so only the ticking number re-renders, not the
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// whole modal (which would swap DOM nodes under the user's cursor).
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let deadline_ms = js_sys::Date::parse(deadline);
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view! {
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p(class="hint") {
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"Auto-continuing in "
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(move || {
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((deadline_ms - now.get_clone()) / 1000.0).ceil().max(0.0) as i32
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})
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"s"
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}
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}
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});
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let rows = summary_rows(summary.clone());
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let totals_view = totals(&game);
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let title = format!("Hand {} — results", summary.hand);
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let action = if already_acked {
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let waiting_text = format!("Waiting for {}…", waiting.join(", "));
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view! {
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button(class="button primary", disabled=true) { (waiting_text) }
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}
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} else {
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view! {
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button(class="button primary", on:click=move |_| {
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if let Some(s) = socket.get_clone() {
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s.ack();
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}
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}) { "Understood — next hand" }
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}
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};
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view! {
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div(class="overlay") {
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div(class="picker summary-panel") {
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h2 { (title) }
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(rows)
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(totals_view)
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div(class="summary-actions") { (action) }
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(countdown)
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}
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}
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}
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}
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