Add hand-end scoring summary screen with acknowledgement
After each hand of an unfinished match the game now pauses in a new
hand_end phase instead of dealing immediately:
- engine: hand_points gains an 'award' map (which team won each category),
_end_hand stops at hand_end with a deadline, new acknowledge_hand deals
the next hand once all four players have acked; plays are rejected while
the summary is up
- state: acked seats, hand_end_deadline and hand_ack_timeout are persisted
and exposed in the personalized view (also on the finished state, so the
final hand is explained before the result)
- ws: new {"action": "ack"}; a per-hand timer force-deals the next hand
after HAND_ACK_TIMEOUT_SECONDS (new env var, default 30s) so an away
player cannot stall the match
- web: modal explaining each category in plain language with icons (card
images for denara/settebello/primiera), team-coloured rows, running
totals with progress bars, an 'Understood — next hand' button that turns
into 'Waiting for …' plus an auto-continue countdown; the final screen
shows the last hand's breakdown too
Verified in the browser against the compose stack: hand played to
completion, summary rendered (including a carte tie), ack from all four
players dealt the next hand live, and the auto-continue path fired when
nobody acked. 60 backend tests + mypy + cargo tests green.
This commit is contained in:
@@ -28,6 +28,15 @@ Because both the browser and the app talk to the OIDC issuer at
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echo "127.0.0.1 mockoauth" | sudo tee -a /etc/hosts
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```
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## Between hands
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When a hand ends but the match is not decided, the game pauses on a
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**scoring summary screen**: every player sees how each category was won
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(carte, denara, settebello, primiera, scope) with the running totals and
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must click "Understood" before the next hand is dealt. If someone is away
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the next hand is dealt automatically after `HAND_ACK_TIMEOUT_SECONDS`
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(default 30s). The match-ending hand is explained on the final screen.
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## Development
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Backend (from `server/`):
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@@ -100,6 +100,7 @@ services:
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OIDC_CLIENT_SECRET: ${OIDC_CLIENT_SECRET:-dev-secret}
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OIDC_REDIRECT_URI: ${OIDC_REDIRECT_URI:-http://localhost:8080/auth/callback}
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REDIS_URL: redis://redis:6379/0
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HAND_ACK_TIMEOUT_SECONDS: ${HAND_ACK_TIMEOUT_SECONDS:-30}
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ports:
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- "127.0.0.1:${APP_PORT:-8080}:8080"
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@@ -20,6 +20,10 @@ REDIS_URL=redis://localhost:6379/0
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# How long a live game survives in Redis without activity.
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GAME_TTL_SECONDS=86400
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# Seconds the between-hands scoring summary waits for acknowledgements
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# before dealing the next hand anyway.
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HAND_ACK_TIMEOUT_SECONDS=30
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# App server
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APP_HOST=0.0.0.0
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APP_PORT=8080
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@@ -50,6 +50,7 @@ All configuration comes from environment variables (see `.env.example`):
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| `OIDC_CLIENT_SECRET` | unset | OIDC client secret |
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| `OIDC_REDIRECT_URI` | `http://localhost:8080/auth/callback` | Login callback URL |
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| `GAME_TTL_SECONDS` | `86400` | Sliding TTL of a live game in Redis |
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| `HAND_ACK_TIMEOUT_SECONDS` | `30` | Seconds the between-hands scoring summary waits for acknowledgements |
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| `APP_HOST` / `APP_PORT` | `0.0.0.0` / `8080` | Bind address |
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## Data model
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@@ -109,6 +110,7 @@ Client → server messages:
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```json
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{"action": "play", "card": "07D", "capture": ["02D", "05C"]}
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{"action": "play", "card": "07D"}
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{"action": "ack"}
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{"action": "state"}
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```
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@@ -117,10 +119,23 @@ Client → server messages:
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settebello).
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- `capture` lists the table cards to take. When a capture is legal it is
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mandatory to provide one; when no capture exists it must be omitted.
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- `ack` acknowledges the hand-end scoring summary (see below). The next
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hand is dealt once all four players have acknowledged, or automatically
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after `HAND_ACK_TIMEOUT_SECONDS`.
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- `state` asks for a fresh snapshot.
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After every accepted move the new state is broadcast to all four players.
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### Hand-end summary
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When a hand finishes but the match continues, the game enters the
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`hand_end` phase instead of dealing immediately: the state carries
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`last_hand` (a full scoring breakdown with an `award` map naming the team
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that won each category), the `acknowledged` seats and a
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`hand_end_deadline`. The frontend renders this as a screen every player
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must dismiss. A play attempted in this phase is rejected with an
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`illegal_move` error.
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## Rules implemented
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- 40-card Italian deck, ten cards per player, empty table at hand start.
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@@ -40,6 +40,9 @@ class Settings:
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# Directory holding the compiled frontend (trunk's dist output),
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# served for every path that is not under /api or /auth.
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static_dir: str
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# Seconds the between-hands scoring summary waits for acknowledgements
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# before dealing the next hand anyway.
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hand_ack_timeout_seconds: int
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@staticmethod
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def from_env() -> "Settings":
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@@ -59,6 +62,7 @@ class Settings:
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redis_url=os.environ.get("REDIS_URL"),
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game_ttl_seconds=int(_env("GAME_TTL_SECONDS", "86400")),
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static_dir=_env("STATIC_DIR", "web/dist"),
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hand_ack_timeout_seconds=int(_env("HAND_ACK_TIMEOUT_SECONDS", "30")),
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)
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@@ -27,7 +27,7 @@ Rules implemented
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from __future__ import annotations
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import random
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from datetime import datetime, timezone
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from datetime import datetime, timedelta, timezone
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from itertools import combinations
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from typing import Dict, List, Optional, Sequence, Tuple
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@@ -43,6 +43,7 @@ from .errors import (
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from .state import (
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DEFAULT_TARGET_SCORE,
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PHASE_FINISHED,
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PHASE_HAND_END,
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PHASE_LOBBY,
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PHASE_PLAYING,
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SUITS,
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@@ -58,6 +59,11 @@ from .state import (
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HAND_SIZE = 10
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PLAYERS = 4
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# Default seconds the hand-end summary waits before dealing anyway. Games
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# carry their own copy in ``GameState.hand_ack_timeout`` (configurable via
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# the HAND_ACK_TIMEOUT_SECONDS environment variable).
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DEFAULT_HAND_ACK_TIMEOUT_SECONDS = 30
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# Primiera card values: sevens are best, then sixes, then aces, then the
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# remaining ranks in descending order. All of 8/9/10 are worth 10.
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PRIMIERA_VALUES: Dict[int, int] = {
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@@ -117,6 +123,7 @@ def create_game(
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creator_sub: str,
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creator_name: str,
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target_score: int = DEFAULT_TARGET_SCORE,
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hand_ack_timeout: int = DEFAULT_HAND_ACK_TIMEOUT_SECONDS,
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) -> GameState:
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"""Create a lobby game with the creator seated first."""
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if target_score < 1 or target_score > 100:
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@@ -128,6 +135,7 @@ def create_game(
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target_score=target_score,
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phase=PHASE_LOBBY,
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players=[PlayerState(sub=creator_sub, name=creator_name, seat=0)],
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hand_ack_timeout=hand_ack_timeout,
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created_at=datetime.now(timezone.utc).isoformat(),
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)
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@@ -193,6 +201,8 @@ def play(
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"""
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if state.phase == PHASE_FINISHED:
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raise GameFinished("the match is over")
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if state.phase == PHASE_HAND_END:
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raise IllegalMove("the hand is over; acknowledge the summary to continue")
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if state.phase != PHASE_PLAYING:
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raise GameNotStarted("the game has not started yet")
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@@ -260,7 +270,14 @@ def _match_option(
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def _end_hand(state: GameState) -> None:
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"""Sweep the table, score the hand and either deal again or finish."""
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"""Sweep the table and score the hand.
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If the match continues, the game pauses in the ``hand_end`` phase so
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every player can read the scoring summary; the next hand is dealt by
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:func:`acknowledge_hand` once all four players have acknowledged (or by
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the hand-end timeout in the websocket layer). If the match is over the
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game goes to ``finished`` immediately.
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"""
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if state.table and state.last_taker is not None:
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taker = _player_at(state, state.last_taker)
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taker.captured.extend(state.table)
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@@ -282,8 +299,37 @@ def _end_hand(state: GameState) -> None:
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state.finished_at = datetime.now(timezone.utc).isoformat()
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return
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# Pause for the scoring summary instead of dealing immediately.
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state.phase = PHASE_HAND_END
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state.acked = []
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deadline = datetime.now(timezone.utc) + timedelta(seconds=state.hand_ack_timeout)
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state.hand_end_deadline = deadline.isoformat()
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def acknowledge_hand(state: GameState, sub: str) -> None:
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"""Record that ``sub`` has read the hand-end summary.
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When all four players have acknowledged, the next hand is dealt.
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Acknowledging twice is a no-op; acknowledging outside the ``hand_end``
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phase raises an error.
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"""
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if state.phase != PHASE_HAND_END:
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raise IllegalMove("no hand summary is waiting for acknowledgement")
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player = state.player_for(sub)
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if player is None:
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raise NotYourTurn("you are not seated in this game")
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if player.seat in state.acked:
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return
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state.acked.append(player.seat)
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if len(state.acked) < PLAYERS:
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return
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state.hand_number += 1
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state.dealer = (state.dealer + 1) % PLAYERS
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state.acked = []
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state.hand_end_deadline = None
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state.last_move = None
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state.phase = PHASE_PLAYING
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_deal_hand(state)
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@@ -308,26 +354,41 @@ def hand_points(state: GameState) -> Tuple[List[int], Dict[str, object]]:
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scope[player.team] += player.scope
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points = [0, 0]
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award: Dict[str, Optional[str]] = {}
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# Carte: most captured cards. Ties award nothing.
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cards = [len(piles[0]), len(piles[1])]
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if cards[0] != cards[1]:
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points[0 if cards[0] > cards[1] else 1] += 1
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winner = 0 if cards[0] > cards[1] else 1
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points[winner] += 1
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award["carte"] = TEAM_NAMES[winner]
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else:
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award["carte"] = None
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# Denara: most diamond cards. Ties award nothing.
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coins = [
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sum(1 for c in piles[t] if c.suit == "D") for t in (0, 1)
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]
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if coins[0] != coins[1]:
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points[0 if coins[0] > coins[1] else 1] += 1
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# Settebello: the 7 of diamonds.
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winner = 0 if coins[0] > coins[1] else 1
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points[winner] += 1
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award["denara"] = TEAM_NAMES[winner]
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else:
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award["denara"] = None
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# Settebello: the 7 of diamonds always belongs to someone.
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settebello = [
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any(c.rank == 7 and c.suit == "D" for c in piles[t]) for t in (0, 1)
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]
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if settebello[0] != settebello[1]:
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points[0 if settebello[0] else 1] += 1
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winner = 0 if settebello[0] else 1
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points[winner] += 1
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award["settebello"] = TEAM_NAMES[winner]
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# Primiera: highest value, only if the team holds all four suits.
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primiera = [primiera_score(piles[t]) for t in (0, 1)]
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if primiera[0] != primiera[1]:
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points[0 if primiera[0] > primiera[1] else 1] += 1
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winner = 0 if primiera[0] > primiera[1] else 1
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points[winner] += 1
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award["primiera"] = TEAM_NAMES[winner]
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else:
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award["primiera"] = None
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# Scope: one point each.
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points[0] += scope[0]
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points[1] += scope[1]
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@@ -338,6 +399,7 @@ def hand_points(state: GameState) -> Tuple[List[int], Dict[str, object]]:
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"settebello": {"A": settebello[0], "B": settebello[1]},
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"primiera": {"A": primiera[0], "B": primiera[1]},
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"scope": {"A": scope[0], "B": scope[1]},
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"award": award,
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}
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return points, details
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@@ -380,6 +442,8 @@ def state_for_player(state: GameState, sub: str) -> Dict[str, object]:
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"players": players,
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"last_hand": state.hand_scores[-1] if state.hand_scores else None,
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"last_move": state.last_move.to_json() if state.last_move else None,
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"acknowledged": list(state.acked),
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"hand_end_deadline": state.hand_end_deadline,
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}
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if viewer is not None and state.phase == PHASE_PLAYING and viewer.seat == state.turn:
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payload["your_turn"] = True
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@@ -26,6 +26,10 @@ TEAM_NAMES = ("A", "B")
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PHASE_LOBBY = "lobby"
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PHASE_PLAYING = "playing"
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# Between hands of an unfinished match: scoring summary shown to every
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# player; the next hand is dealt once all four acknowledge (or the
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# hand-end timeout elapses).
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PHASE_HAND_END = "hand_end"
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PHASE_FINISHED = "finished"
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DEFAULT_TARGET_SCORE = 11
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@@ -162,6 +166,12 @@ class GameState:
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finished_at: Optional[str] = None
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# The most recent play in the current hand, for move announcements.
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last_move: Optional[Move] = None
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# While phase == "hand_end": seats that acknowledged the summary, and
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# when the auto-continue timeout fires.
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acked: List[int] = field(default_factory=list)
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hand_end_deadline: Optional[str] = None
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# Seconds the hand-end summary waits before dealing anyway.
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hand_ack_timeout: int = 30
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# -- serialization ----------------------------------------------------
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@@ -185,6 +195,9 @@ class GameState:
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"created_at": self.created_at,
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"finished_at": self.finished_at,
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"last_move": self.last_move.to_json() if self.last_move else None,
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"acked": list(self.acked),
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"hand_end_deadline": self.hand_end_deadline,
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"hand_ack_timeout": self.hand_ack_timeout,
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}
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@staticmethod
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@@ -208,6 +221,9 @@ class GameState:
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created_at=data.get("created_at"),
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finished_at=data.get("finished_at"),
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last_move=Move.from_json(data["last_move"]) if data.get("last_move") else None,
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acked=[int(s) for s in data.get("acked", [])],
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hand_end_deadline=data.get("hand_end_deadline"),
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hand_ack_timeout=int(data.get("hand_ack_timeout", 30)),
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)
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# -- helpers ----------------------------------------------------------
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@@ -18,6 +18,7 @@ from kaya.openapi import operation
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from .. import auth
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from ..app import app, game_store, oidc_mixin
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from ..auth import require_auth
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from ..config import settings
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from ..game import engine
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from ..game.errors import GameError
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from ..game.state import DEFAULT_TARGET_SCORE, PHASE_LOBBY, GameState
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@@ -103,6 +104,7 @@ async def create_game(ctx: HttpContext) -> None:
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creator_sub=user.sub,
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creator_name=auth.display_name(user),
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target_score=target_score,
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hand_ack_timeout=settings.hand_ack_timeout_seconds,
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)
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except GameError as exc:
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await send_error(ctx, 400, str(exc))
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+59
-2
@@ -16,11 +16,14 @@ Client -> server messages are JSON objects::
|
||||
|
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{"action": "play", "card": "07D", "capture": ["02D", "05C"]}
|
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{"action": "play", "card": "07D"}
|
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{"action": "ack"}
|
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{"action": "state"}
|
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``capture`` lists the table cards to take and must be a legal capture when
|
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one exists (see :func:`scopa.game.engine.legal_captures`); it is omitted
|
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when the played card cannot capture.
|
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when the played card cannot capture. ``ack`` acknowledges the hand-end
|
||||
scoring summary; the next hand is dealt when all four players have
|
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acknowledged or the timeout fires.
|
||||
|
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Mutations run under the per-game lock; after a successful move the new
|
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state is saved to Redis and a change signal is published. Every connected
|
||||
@@ -40,7 +43,7 @@ from . import auth
|
||||
from .app import app, game_store
|
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from .game import engine
|
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from .game.errors import GameError
|
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from .game.state import PHASE_FINISHED, GameState
|
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from .game.state import PHASE_FINISHED, PHASE_HAND_END, GameState
|
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from .stats import save_match_result
|
||||
|
||||
Send = Callable[[Dict[str, Any]], Awaitable[None]]
|
||||
@@ -132,6 +135,8 @@ async def _handle_message(send: Send, game_id: str, sub: str, raw: str) -> None:
|
||||
action = data.get("action")
|
||||
if action == "play":
|
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await _handle_play(send, game_id, sub, data)
|
||||
elif action == "ack":
|
||||
await _handle_ack(send, game_id, sub)
|
||||
elif action in ("state", "sync"):
|
||||
state = await game_store.load(game_id)
|
||||
if state is not None:
|
||||
@@ -140,6 +145,56 @@ async def _handle_message(send: Send, game_id: str, sub: str, raw: str) -> None:
|
||||
await send(_error(f"unknown action: {action!r}"))
|
||||
|
||||
|
||||
# --- hand-end acknowledgement ------------------------------------------------
|
||||
|
||||
# Running auto-continue timers, keyed by (game_id, hand_number), so a hand's
|
||||
# timeout is scheduled only once even when several clients are connected.
|
||||
_hand_end_timers: Dict[tuple, asyncio.Task] = {}
|
||||
|
||||
|
||||
async def _handle_ack(send: Send, game_id: str, sub: str) -> None:
|
||||
async with game_store.lock(game_id):
|
||||
state = await game_store.load(game_id)
|
||||
if state is None:
|
||||
await send(_error("game not found", code="not_found"))
|
||||
return
|
||||
try:
|
||||
engine.acknowledge_hand(state, sub)
|
||||
except GameError as exc:
|
||||
await send(_error(str(exc), code="illegal_move"))
|
||||
return
|
||||
await game_store.save(state)
|
||||
await game_store.publish(game_id)
|
||||
|
||||
|
||||
def schedule_hand_end_timer(game_id: str, hand_number: int, timeout: int) -> None:
|
||||
"""Deal the next hand after the acknowledgement timeout, even if not
|
||||
everyone has clicked. Fizzles if the hand already advanced."""
|
||||
key = (game_id, hand_number)
|
||||
if key in _hand_end_timers:
|
||||
return
|
||||
|
||||
async def _auto_advance() -> None:
|
||||
try:
|
||||
await asyncio.sleep(timeout)
|
||||
async with game_store.lock(game_id):
|
||||
state = await game_store.load(game_id)
|
||||
if (
|
||||
state is None
|
||||
or state.phase != engine.PHASE_HAND_END
|
||||
or state.hand_number != hand_number
|
||||
):
|
||||
return
|
||||
for player in state.players:
|
||||
engine.acknowledge_hand(state, player.sub)
|
||||
await game_store.save(state)
|
||||
await game_store.publish(game_id)
|
||||
finally:
|
||||
_hand_end_timers.pop(key, None)
|
||||
|
||||
_hand_end_timers[key] = asyncio.create_task(_auto_advance())
|
||||
|
||||
|
||||
async def _handle_play(
|
||||
send: Send, game_id: str, sub: str, data: Dict[str, Any]
|
||||
) -> None:
|
||||
@@ -171,5 +226,7 @@ async def _handle_play(
|
||||
|
||||
if state.phase == PHASE_FINISHED:
|
||||
await save_match_result(state)
|
||||
elif state.phase == PHASE_HAND_END:
|
||||
schedule_hand_end_timer(game_id, state.hand_number, state.hand_ack_timeout)
|
||||
await game_store.save(state)
|
||||
await game_store.publish(game_id)
|
||||
|
||||
@@ -297,6 +297,10 @@ class MatchFlowTest(unittest.TestCase):
|
||||
|
||||
moves = 0
|
||||
while state.phase != PHASE_FINISHED and moves < 200000:
|
||||
if state.phase == "hand_end":
|
||||
for p in state.players:
|
||||
engine.acknowledge_hand(state, p.sub)
|
||||
continue
|
||||
player = next(p for p in state.players if p.seat == state.turn)
|
||||
played = player.hand[0]
|
||||
options = engine.legal_captures(state.table, played)
|
||||
@@ -313,5 +317,78 @@ class MatchFlowTest(unittest.TestCase):
|
||||
self.assertTrue(state.finished_at)
|
||||
|
||||
|
||||
class HandEndAckTest(unittest.TestCase):
|
||||
def _hand_end_state(self) -> GameState:
|
||||
"""Drive a game into the hand_end phase with a one-card hand."""
|
||||
state = make_state([["02D"], [], [], []],
|
||||
table=["02C"], target=11)
|
||||
engine.play(state, "p0", "02D", ["02C"])
|
||||
return state
|
||||
|
||||
def test_end_of_hand_pauses_for_acknowledgement(self) -> None:
|
||||
state = self._hand_end_state()
|
||||
self.assertEqual("hand_end", state.phase)
|
||||
# Nobody has acknowledged yet, and no new hand was dealt.
|
||||
self.assertEqual([], state.acked)
|
||||
self.assertEqual(1, state.hand_number)
|
||||
self.assertTrue(state.hand_end_deadline)
|
||||
# Capture piles stay visible during the summary.
|
||||
self.assertEqual(["02C", "02D"],
|
||||
[c.code for c in state.players[0].captured])
|
||||
# The summary carries the award map.
|
||||
summary = state.hand_scores[-1]
|
||||
self.assertEqual(1, summary["hand"])
|
||||
self.assertIn("award", summary)
|
||||
|
||||
def test_play_during_hand_end_is_rejected(self) -> None:
|
||||
state = self._hand_end_state()
|
||||
with self.assertRaises(IllegalMove):
|
||||
engine.play(state, "p0", "02D")
|
||||
|
||||
def test_ack_all_four_deals_next_hand(self) -> None:
|
||||
state = self._hand_end_state()
|
||||
dealer_before = state.dealer
|
||||
for i, sub in enumerate(("p0", "p1", "p2")):
|
||||
engine.acknowledge_hand(state, sub)
|
||||
self.assertEqual(list(range(i + 1)), state.acked)
|
||||
self.assertEqual("hand_end", state.phase)
|
||||
engine.acknowledge_hand(state, "p3")
|
||||
self.assertEqual("playing", state.phase)
|
||||
self.assertEqual(2, state.hand_number)
|
||||
self.assertEqual((dealer_before + 1) % 4, state.dealer)
|
||||
self.assertEqual([], state.acked)
|
||||
self.assertIsNone(state.hand_end_deadline)
|
||||
self.assertIsNone(state.last_move)
|
||||
for player in state.players:
|
||||
self.assertEqual(10, len(player.hand))
|
||||
self.assertEqual([], player.captured)
|
||||
self.assertEqual((dealer_before + 2) % 4, state.turn)
|
||||
|
||||
def test_double_ack_is_idempotent(self) -> None:
|
||||
state = self._hand_end_state()
|
||||
engine.acknowledge_hand(state, "p0")
|
||||
engine.acknowledge_hand(state, "p0")
|
||||
self.assertEqual([0], state.acked)
|
||||
|
||||
def test_ack_outside_hand_end_is_rejected(self) -> None:
|
||||
state = make_state([["02D"], ["03D"], ["04D"], ["05D"]], table=[])
|
||||
with self.assertRaises(IllegalMove):
|
||||
engine.acknowledge_hand(state, "p0")
|
||||
|
||||
def test_ack_by_non_player_is_rejected(self) -> None:
|
||||
state = self._hand_end_state()
|
||||
with self.assertRaises(NotYourTurn):
|
||||
engine.acknowledge_hand(state, "mallory")
|
||||
|
||||
def test_state_exposes_ack_progress(self) -> None:
|
||||
state = self._hand_end_state()
|
||||
engine.acknowledge_hand(state, "p1")
|
||||
view = engine.state_for_player(state, "p0")
|
||||
self.assertEqual([1], view["acknowledged"])
|
||||
self.assertTrue(view["hand_end_deadline"])
|
||||
self.assertIsNotNone(view["last_hand"])
|
||||
self.assertIn("award", view["last_hand"])
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
"""WebSocket live-play tests via kaya's ASGI websocket transport."""
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import unittest
|
||||
|
||||
from httpx import ASGITransport, AsyncClient
|
||||
@@ -8,7 +9,9 @@ from httpx_ws import WebSocketDisconnect, aconnect_ws
|
||||
from httpx_ws.transport import ASGIWebSocketTransport
|
||||
from pwo import async_test
|
||||
|
||||
from scopa.app import app
|
||||
from scopa.app import app, game_store
|
||||
from scopa.game import engine
|
||||
from scopa.game.state import Card, GameState, PlayerState
|
||||
from tests.helpers import make_user, oidc_user, ws_users
|
||||
|
||||
PLAYERS = ("alice", "bob", "carol", "dave")
|
||||
@@ -127,5 +130,113 @@ class WebSocketTest(unittest.TestCase):
|
||||
self.assertEqual(4401, caught.exception.code)
|
||||
|
||||
|
||||
async def _seed_last_play_state(hand_ack_timeout: int = 30) -> str:
|
||||
"""Seed a game where a single play ends the hand: p0 holds the only
|
||||
card left and can capture the only table card."""
|
||||
state = GameState(
|
||||
id="hand-end-1",
|
||||
join_code="HEND01",
|
||||
creator_sub="alice",
|
||||
target_score=11,
|
||||
phase="playing",
|
||||
turn=0,
|
||||
table=[Card.parse("02C")],
|
||||
)
|
||||
state.players = [
|
||||
PlayerState(sub="alice", name="Alice", seat=0, hand=[Card.parse("02D")]),
|
||||
PlayerState(sub="bob", name="Bob", seat=1),
|
||||
PlayerState(sub="carol", name="Carol", seat=2),
|
||||
PlayerState(sub="dave", name="Dave", seat=3),
|
||||
]
|
||||
state.hand_ack_timeout = hand_ack_timeout
|
||||
await game_store.save(state)
|
||||
return state.id
|
||||
|
||||
|
||||
class HandEndWebSocketTest(unittest.TestCase):
|
||||
@async_test
|
||||
async def test_hand_end_ack_flow(self) -> None:
|
||||
import contextlib
|
||||
|
||||
game_id = await _seed_last_play_state()
|
||||
ws_transport = ASGIWebSocketTransport(app=app)
|
||||
async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
|
||||
async with contextlib.AsyncExitStack() as stack:
|
||||
with ws_users([make_user(name) for name in PLAYERS]):
|
||||
sockets = [
|
||||
await stack.enter_async_context(
|
||||
aconnect_ws(f"/ws/games/{game_id}", ws_client)
|
||||
)
|
||||
for _ in PLAYERS
|
||||
]
|
||||
for ws in sockets:
|
||||
await ws.receive_json() # initial state
|
||||
|
||||
# Alice plays the last card: the hand ends and the game
|
||||
# pauses for acknowledgements.
|
||||
await sockets[0].send_json(
|
||||
{"action": "play", "card": "02D", "capture": ["02C"]}
|
||||
)
|
||||
summaries = [await ws.receive_json() for ws in sockets]
|
||||
for summary in summaries:
|
||||
self.assertEqual("state", summary["type"])
|
||||
self.assertEqual("hand_end", summary["game"]["phase"])
|
||||
self.assertEqual([], summary["game"]["acknowledged"])
|
||||
self.assertIsNotNone(summary["game"]["hand_end_deadline"])
|
||||
award = summary["game"]["last_hand"]["award"]
|
||||
self.assertEqual("A", award["carte"])
|
||||
self.assertEqual("A", award["denara"])
|
||||
|
||||
# Everyone acknowledges; the fourth ack deals the next hand.
|
||||
for i, ws in enumerate(sockets):
|
||||
await ws.send_json({"action": "ack"})
|
||||
updates = [await other.receive_json() for other in sockets]
|
||||
for update in updates:
|
||||
if i < 3:
|
||||
self.assertEqual("hand_end", update["game"]["phase"])
|
||||
self.assertEqual(
|
||||
list(range(i + 1)),
|
||||
update["game"]["acknowledged"],
|
||||
)
|
||||
else:
|
||||
self.assertEqual("playing", update["game"]["phase"])
|
||||
self.assertEqual(2, update["game"]["hand_number"])
|
||||
self.assertEqual(
|
||||
10, update["game"]["players"][i]["cards_left"]
|
||||
)
|
||||
|
||||
@async_test
|
||||
async def test_hand_end_timeout_deals_next_hand(self) -> None:
|
||||
game_id = await _seed_last_play_state(hand_ack_timeout=1)
|
||||
ws_transport = ASGIWebSocketTransport(app=app)
|
||||
async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
|
||||
with ws_users([make_user("alice")]):
|
||||
async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as ws:
|
||||
await ws.receive_json() # initial state
|
||||
await ws.send_json(
|
||||
{"action": "play", "card": "02D", "capture": ["02C"]}
|
||||
)
|
||||
summary = await ws.receive_json()
|
||||
self.assertEqual("hand_end", summary["game"]["phase"])
|
||||
# Nobody acks: the timer must deal the next hand.
|
||||
update = None
|
||||
for _ in range(20):
|
||||
try:
|
||||
update = await asyncio.wait_for(
|
||||
ws.receive_json(), timeout=2
|
||||
)
|
||||
except asyncio.TimeoutError:
|
||||
break
|
||||
if (
|
||||
update.get("type") == "state"
|
||||
and update["game"]["phase"] == "playing"
|
||||
):
|
||||
break
|
||||
self.assertIsNotNone(update)
|
||||
assert update is not None
|
||||
self.assertEqual("playing", update["game"]["phase"])
|
||||
self.assertEqual(2, update["game"]["hand_number"])
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
|
||||
Generated
+12
@@ -174,6 +174,16 @@ dependencies = [
|
||||
"web-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "gloo-timers"
|
||||
version = "0.3.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "bbb143cf96099802033e0d4f4963b19fd2e0b728bcf076cd9cf7f6634f092994"
|
||||
dependencies = [
|
||||
"js-sys",
|
||||
"wasm-bindgen",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "gloo-utils"
|
||||
version = "0.2.0"
|
||||
@@ -366,6 +376,8 @@ dependencies = [
|
||||
"console_error_panic_hook",
|
||||
"futures",
|
||||
"gloo-net",
|
||||
"gloo-timers",
|
||||
"js-sys",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"sycamore",
|
||||
|
||||
@@ -14,6 +14,8 @@ wasm-bindgen = "0.2"
|
||||
wasm-bindgen-futures = "0.4"
|
||||
futures = "0.3"
|
||||
web-sys = { version = "0.3", features = ["Window", "Location", "console"] }
|
||||
js-sys = "0.3"
|
||||
gloo-timers = "0.3"
|
||||
console_error_panic_hook = "0.1"
|
||||
|
||||
[profile.release]
|
||||
|
||||
@@ -1 +1,2 @@
|
||||
pub mod card;
|
||||
pub mod summary;
|
||||
|
||||
@@ -0,0 +1,250 @@
|
||||
//! The hand-end scoring summary screen.
|
||||
//!
|
||||
//! Shown when a hand finishes but the match continues: explains, in plain
|
||||
//! language, how each scoring category played out and how the running
|
||||
//! totals moved toward the target. Every player must acknowledge it before
|
||||
//! the next hand is dealt (or the server-side timeout deals anyway).
|
||||
use sycamore::prelude::*;
|
||||
|
||||
use crate::components::card::{card_back, card_img};
|
||||
use crate::model::{GameView, HandSummary, Scores};
|
||||
use crate::ws::GameSocket;
|
||||
|
||||
/// One explanatory row: icon, title, plain-language sentence, points chip.
|
||||
fn award_row(
|
||||
icon: View,
|
||||
title: &'static str,
|
||||
text: String,
|
||||
winner: Option<String>,
|
||||
points: &'static str,
|
||||
) -> View {
|
||||
let cls = match winner.as_deref() {
|
||||
Some("A") => "score-row team-a",
|
||||
Some("B") => "score-row team-b",
|
||||
_ => "score-row tie",
|
||||
};
|
||||
let chip = match &winner {
|
||||
Some(t) => format!("Team {t} {points}"),
|
||||
None => "tie".to_string(),
|
||||
};
|
||||
view! {
|
||||
div(class=cls) {
|
||||
div(class="score-icon") { (icon) }
|
||||
div(class="score-body") {
|
||||
div(class="score-title") { (title) }
|
||||
div(class="score-text") { (text) }
|
||||
}
|
||||
div(class="score-points") { (chip) }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Winner's count first, then the loser's, for a natural sentence.
|
||||
fn winner_first(a: i32, b: i32, winner: Option<&String>) -> (i32, i32) {
|
||||
match winner.map(String::as_str) {
|
||||
Some("B") => (b, a),
|
||||
_ => (a, b),
|
||||
}
|
||||
}
|
||||
|
||||
/// The five scoring rows of a completed hand.
|
||||
pub fn summary_rows(summary: HandSummary) -> View {
|
||||
let rows: Vec<View> = vec![
|
||||
// Carte
|
||||
award_row(
|
||||
card_back("score-mini"),
|
||||
"Carte",
|
||||
match &summary.award.carte {
|
||||
Some(t) => {
|
||||
let (w, l) = winner_first(summary.cards.a, summary.cards.b, Some(t));
|
||||
format!("Team {t} captured more cards ({w} vs {l})")
|
||||
}
|
||||
None => format!(
|
||||
"Both teams captured {} cards — no point",
|
||||
summary.cards.a
|
||||
),
|
||||
},
|
||||
summary.award.carte.clone(),
|
||||
"+1",
|
||||
),
|
||||
// Denara
|
||||
award_row(
|
||||
card_img("02D".to_string(), "score-mini"),
|
||||
"Denara",
|
||||
match &summary.award.denara {
|
||||
Some(t) => {
|
||||
let (w, l) = winner_first(summary.denara.a, summary.denara.b, Some(t));
|
||||
format!("Team {t} collected more denari cards ({w} vs {l})")
|
||||
}
|
||||
None => format!(
|
||||
"Both teams collected {} denari cards — no point",
|
||||
summary.denara.a
|
||||
),
|
||||
},
|
||||
summary.award.denara.clone(),
|
||||
"+1",
|
||||
),
|
||||
// Settebello
|
||||
award_row(
|
||||
card_img("07D".to_string(), "score-mini"),
|
||||
"Settebello",
|
||||
match &summary.award.settebello {
|
||||
Some(t) => format!("Team {t} captured the 7 of denari — the Settebello"),
|
||||
None => "Nobody captured the Settebello".to_string(),
|
||||
},
|
||||
summary.award.settebello.clone(),
|
||||
"+1",
|
||||
),
|
||||
// Primiera
|
||||
award_row(
|
||||
card_img("10D".to_string(), "score-mini"),
|
||||
"Primiera",
|
||||
match &summary.award.primiera {
|
||||
Some(t) => {
|
||||
let (w, l) =
|
||||
winner_first(summary.primiera.a, summary.primiera.b, Some(t));
|
||||
format!("Team {t} holds the strongest primiera ({w} vs {l})")
|
||||
}
|
||||
None => format!(
|
||||
"Both primiere are worth {} — no point",
|
||||
summary.primiera.a
|
||||
),
|
||||
},
|
||||
summary.award.primiera.clone(),
|
||||
"+1",
|
||||
),
|
||||
// Scope
|
||||
{
|
||||
let a = summary.scope.a;
|
||||
let b = summary.scope.b;
|
||||
let text = if a == 0 && b == 0 {
|
||||
"No scope this hand".to_string()
|
||||
} else {
|
||||
format!("Team A made {a} scope · Team B made {b} scope")
|
||||
};
|
||||
let chip = format!("+{a} · +{b}");
|
||||
view! {
|
||||
div(class="score-row scope-row") {
|
||||
div(class="score-icon") {
|
||||
(card_back("score-mini"))
|
||||
}
|
||||
div(class="score-body") {
|
||||
div(class="score-title") { "Scope" }
|
||||
div(class="score-text") { (text) }
|
||||
}
|
||||
div(class="score-points") { (chip) }
|
||||
}
|
||||
}
|
||||
},
|
||||
];
|
||||
view! {
|
||||
div(class="score-rows") { (rows) }
|
||||
}
|
||||
}
|
||||
|
||||
/// Running totals with progress toward the target score, including the
|
||||
/// points gained in the hand just played.
|
||||
pub fn totals(game: &GameView) -> View {
|
||||
let scores = game.scores.unwrap_or(Scores { a: 0, b: 0 });
|
||||
let target = game.target_score.max(1);
|
||||
let pct_a = (100 * scores.a / target).min(100);
|
||||
let pct_b = (100 * scores.b / target).min(100);
|
||||
let (gained_a, gained_b) = game
|
||||
.last_hand
|
||||
.as_ref()
|
||||
.map(|s| (s.team_a_points, s.team_b_points))
|
||||
.unwrap_or((0, 0));
|
||||
view! {
|
||||
div(class="totals") {
|
||||
div(class="total-row team-a") {
|
||||
span(class="total-label") { "Team A" }
|
||||
div(class="progress") {
|
||||
div(class="progress-fill", style=format!("width: {pct_a}%")) {}
|
||||
}
|
||||
span(class="total-value") {
|
||||
(scores.a) " / " (target)
|
||||
span(class="gained") { "+" (gained_a) }
|
||||
}
|
||||
}
|
||||
div(class="total-row team-b") {
|
||||
span(class="total-label") { "Team B" }
|
||||
div(class="progress") {
|
||||
div(class="progress-fill", style=format!("width: {pct_b}%")) {}
|
||||
}
|
||||
span(class="total-value") {
|
||||
(scores.b) " / " (target)
|
||||
span(class="gained") { "+" (gained_b) }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The full hand-end modal: explanation + totals + acknowledgement button.
|
||||
pub fn hand_summary_modal(
|
||||
game: GameView,
|
||||
socket: Signal<Option<GameSocket>>,
|
||||
now: Signal<f64>,
|
||||
) -> View {
|
||||
let Some(summary) = game.last_hand.clone() else {
|
||||
return view! {};
|
||||
};
|
||||
let viewer_seat = game
|
||||
.players
|
||||
.iter()
|
||||
.find(|p| p.hand.is_some())
|
||||
.map(|p| p.seat);
|
||||
let acked = game.acknowledged.clone();
|
||||
let already_acked = viewer_seat.is_some_and(|s| acked.contains(&s));
|
||||
let waiting: Vec<String> = game
|
||||
.players
|
||||
.iter()
|
||||
.filter(|p| !acked.contains(&p.seat))
|
||||
.map(|p| p.name.clone())
|
||||
.collect();
|
||||
let countdown = game.hand_end_deadline.as_ref().map(|deadline| {
|
||||
// A dynamic closure so only the ticking number re-renders, not the
|
||||
// whole modal (which would swap DOM nodes under the user's cursor).
|
||||
let deadline_ms = js_sys::Date::parse(deadline);
|
||||
view! {
|
||||
p(class="hint") {
|
||||
"Auto-continuing in "
|
||||
(move || {
|
||||
((deadline_ms - now.get_clone()) / 1000.0).ceil().max(0.0) as i32
|
||||
})
|
||||
"s"
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let rows = summary_rows(summary.clone());
|
||||
let totals_view = totals(&game);
|
||||
let title = format!("Hand {} — results", summary.hand);
|
||||
|
||||
let action = if already_acked {
|
||||
let waiting_text = format!("Waiting for {}…", waiting.join(", "));
|
||||
view! {
|
||||
button(class="button primary", disabled=true) { (waiting_text) }
|
||||
}
|
||||
} else {
|
||||
view! {
|
||||
button(class="button primary", on:click=move |_| {
|
||||
if let Some(s) = socket.get_clone() {
|
||||
s.ack();
|
||||
}
|
||||
}) { "Understood — next hand" }
|
||||
}
|
||||
};
|
||||
|
||||
view! {
|
||||
div(class="overlay") {
|
||||
div(class="picker summary-panel") {
|
||||
h2 { (title) }
|
||||
(rows)
|
||||
(totals_view)
|
||||
div(class="summary-actions") { (action) }
|
||||
(countdown)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -47,6 +47,54 @@ pub struct MoveView {
|
||||
pub scopa: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Deserialize)]
|
||||
pub struct TeamCounts {
|
||||
#[serde(rename = "A")]
|
||||
pub a: i32,
|
||||
#[serde(rename = "B")]
|
||||
pub b: i32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Deserialize)]
|
||||
#[allow(dead_code)]
|
||||
pub struct TeamBools {
|
||||
#[serde(rename = "A")]
|
||||
pub a: bool,
|
||||
#[serde(rename = "B")]
|
||||
pub b: bool,
|
||||
}
|
||||
|
||||
/// Which team (if any) won each scoring category of a hand.
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
pub struct Award {
|
||||
#[serde(default)]
|
||||
pub carte: Option<String>,
|
||||
#[serde(default)]
|
||||
pub denara: Option<String>,
|
||||
#[serde(default)]
|
||||
pub settebello: Option<String>,
|
||||
#[serde(default)]
|
||||
pub primiera: Option<String>,
|
||||
}
|
||||
|
||||
/// The scoring breakdown of one completed hand.
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[allow(dead_code)]
|
||||
pub struct HandSummary {
|
||||
pub cards: TeamCounts,
|
||||
pub denara: TeamCounts,
|
||||
pub settebello: TeamBools,
|
||||
pub primiera: TeamCounts,
|
||||
pub scope: TeamCounts,
|
||||
pub award: Award,
|
||||
#[serde(default)]
|
||||
pub hand: i32,
|
||||
#[serde(default)]
|
||||
pub team_a_points: i32,
|
||||
#[serde(default)]
|
||||
pub team_b_points: i32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize)]
|
||||
#[allow(dead_code)]
|
||||
pub struct GameView {
|
||||
@@ -74,6 +122,16 @@ pub struct GameView {
|
||||
pub seats_open: Option<usize>,
|
||||
#[serde(default)]
|
||||
pub last_move: Option<MoveView>,
|
||||
/// Scoring breakdown of the most recent hand (present once a hand has
|
||||
/// been completed).
|
||||
#[serde(default)]
|
||||
pub last_hand: Option<HandSummary>,
|
||||
/// Seats that acknowledged the hand-end summary.
|
||||
#[serde(default)]
|
||||
pub acknowledged: Vec<usize>,
|
||||
/// ISO-8601 instant at which the next hand is dealt automatically.
|
||||
#[serde(default)]
|
||||
pub hand_end_deadline: Option<String>,
|
||||
#[serde(default)]
|
||||
pub your_turn: Option<bool>,
|
||||
/// Legal captures per hand card; present only for the player on turn.
|
||||
|
||||
+22
-3
@@ -2,6 +2,7 @@
|
||||
use sycamore::prelude::*;
|
||||
|
||||
use crate::components::card::{card_back, card_img};
|
||||
use crate::components::summary::{hand_summary_modal, summary_rows};
|
||||
use crate::model::{card_label, GameView, MoveView, PlayerView, Scores, ServerMessage};
|
||||
use crate::ws::{self, GameSocket};
|
||||
|
||||
@@ -77,6 +78,9 @@ pub fn GamePage(id: String) -> View {
|
||||
let over = create_signal(Option::<(Scores, Option<String>)>::None);
|
||||
let closed = create_signal(false);
|
||||
let socket = create_signal(Option::<GameSocket>::None);
|
||||
// Ticking clock driving the hand-end countdown display.
|
||||
let now = create_signal(js_sys::Date::now());
|
||||
gloo_timers::callback::Interval::new(500, move || now.set(js_sys::Date::now())).forget();
|
||||
|
||||
{
|
||||
let on_message = move |msg: ServerMessage| match msg {
|
||||
@@ -140,6 +144,10 @@ pub fn GamePage(id: String) -> View {
|
||||
(move || capture_choice.get_clone().map(|(card, options)| {
|
||||
capture_picker(card, options, socket, capture_choice)
|
||||
}))
|
||||
(move || match game.get_clone() {
|
||||
Some(g) if g.phase == "hand_end" => hand_summary_modal(g, socket, now),
|
||||
_ => view! {},
|
||||
})
|
||||
(move || game_over_view(over.get_clone(), game.get_clone()))
|
||||
}
|
||||
}
|
||||
@@ -199,6 +207,8 @@ fn table_view(
|
||||
let my_turn = game.your_turn == Some(true);
|
||||
let turn_note = if game.phase == "finished" {
|
||||
"Match finished".to_string()
|
||||
} else if game.phase == "hand_end" {
|
||||
"Hand finished".to_string()
|
||||
} else if my_turn {
|
||||
"Your turn".to_string()
|
||||
} else {
|
||||
@@ -321,7 +331,8 @@ fn capture_picker(
|
||||
/// End-of-match overlay.
|
||||
fn game_over_view(over: Option<(Scores, Option<String>)>, game: Option<GameView>) -> View {
|
||||
let result = over.or_else(|| {
|
||||
game.filter(|g| g.phase == "finished")
|
||||
game.clone()
|
||||
.filter(|g| g.phase == "finished")
|
||||
.map(|g| (g.scores.unwrap_or(Scores { a: 0, b: 0 }), g.winner))
|
||||
});
|
||||
match result {
|
||||
@@ -329,11 +340,19 @@ fn game_over_view(over: Option<(Scores, Option<String>)>, game: Option<GameView>
|
||||
Some((scores, winner)) => {
|
||||
let winner = winner.unwrap_or_else(|| "?".to_string());
|
||||
let line = format!("Team {winner} wins {} – {}", scores.a, scores.b);
|
||||
// Explain the final hand's scoring before the result.
|
||||
let final_summary = game
|
||||
.and_then(|g| g.last_hand)
|
||||
.map(|s| {
|
||||
let rows = summary_rows(s);
|
||||
view! { (rows) }
|
||||
});
|
||||
view! {
|
||||
div(class="overlay") {
|
||||
div(class="picker") {
|
||||
div(class="picker summary-panel") {
|
||||
h2 { "Match over" }
|
||||
p { (line) }
|
||||
(final_summary)
|
||||
p(class="final-score") { (line) }
|
||||
div(class="gameover-actions") {
|
||||
a(class="button primary", href="/") { "Back to lobby" }
|
||||
a(class="button", href="/history") { "My matches" }
|
||||
|
||||
@@ -40,6 +40,11 @@ impl GameSocket {
|
||||
self.send_json(serde_json::json!({ "action": "state" }));
|
||||
}
|
||||
|
||||
/// Acknowledge the hand-end scoring summary.
|
||||
pub fn ack(&self) {
|
||||
self.send_json(serde_json::json!({ "action": "ack" }));
|
||||
}
|
||||
|
||||
fn send_json(&self, value: serde_json::Value) {
|
||||
let _ = self.sender.borrow_mut().unbounded_send(value.to_string());
|
||||
}
|
||||
|
||||
+153
@@ -9,6 +9,8 @@
|
||||
--muted: #a9b7ab;
|
||||
--accent: #e8c547;
|
||||
--danger: #d9534f;
|
||||
--team-a: #7db4e8;
|
||||
--team-b: #e8967d;
|
||||
}
|
||||
|
||||
* {
|
||||
@@ -448,3 +450,154 @@ table.matches td.lost {
|
||||
justify-content: center;
|
||||
margin-top: 1rem;
|
||||
}
|
||||
|
||||
/* ---------- hand-end scoring summary ---------- */
|
||||
|
||||
.summary-panel {
|
||||
min-width: 420px;
|
||||
max-width: 560px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.summary-panel h2 {
|
||||
text-align: center;
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
.score-rows {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.4rem;
|
||||
margin: 0.75rem 0;
|
||||
}
|
||||
|
||||
.score-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
background: var(--panel-light);
|
||||
border-left: 4px solid transparent;
|
||||
border-radius: 8px;
|
||||
padding: 0.45rem 0.75rem;
|
||||
}
|
||||
|
||||
.score-row.team-a {
|
||||
border-left-color: var(--team-a);
|
||||
}
|
||||
|
||||
.score-row.team-b {
|
||||
border-left-color: var(--team-b);
|
||||
}
|
||||
|
||||
.score-row.tie {
|
||||
opacity: 0.65;
|
||||
}
|
||||
|
||||
.score-icon {
|
||||
width: 32px;
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.card-img.score-mini {
|
||||
height: 38px;
|
||||
}
|
||||
|
||||
.score-body {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.score-title {
|
||||
font-weight: 700;
|
||||
font-size: 0.85rem;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
color: var(--muted);
|
||||
}
|
||||
|
||||
.score-text {
|
||||
font-size: 0.95rem;
|
||||
}
|
||||
|
||||
.score-points {
|
||||
font-weight: 700;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.score-row.team-a .score-points {
|
||||
color: var(--team-a);
|
||||
}
|
||||
|
||||
.score-row.team-b .score-points {
|
||||
color: var(--team-b);
|
||||
}
|
||||
|
||||
.totals {
|
||||
margin: 1rem 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.total-row {
|
||||
display: grid;
|
||||
grid-template-columns: 4.5rem 1fr 4rem;
|
||||
gap: 0.6rem;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.total-label {
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.total-value {
|
||||
font-weight: 700;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.gained {
|
||||
margin-left: 0.35rem;
|
||||
font-size: 0.85rem;
|
||||
opacity: 0.85;
|
||||
}
|
||||
|
||||
.total-row.team-a .gained {
|
||||
color: var(--team-a);
|
||||
}
|
||||
|
||||
.total-row.team-b .gained {
|
||||
color: var(--team-b);
|
||||
}
|
||||
|
||||
.progress {
|
||||
height: 10px;
|
||||
background: rgba(0, 0, 0, 0.35);
|
||||
border-radius: 999px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.progress-fill {
|
||||
height: 100%;
|
||||
border-radius: 999px;
|
||||
transition: width 0.4s ease;
|
||||
}
|
||||
|
||||
.total-row.team-a .progress-fill {
|
||||
background: var(--team-a);
|
||||
}
|
||||
|
||||
.total-row.team-b .progress-fill {
|
||||
background: var(--team-b);
|
||||
}
|
||||
|
||||
.summary-actions {
|
||||
text-align: center;
|
||||
margin-top: 0.5rem;
|
||||
}
|
||||
|
||||
.final-score {
|
||||
text-align: center;
|
||||
font-size: 1.25rem;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user