10 Commits
Author SHA1 Message Date
woggioni 61f3539c4e Reconnect the game websocket after connectivity loss
The socket had no recovery path: a mid-game drop left the table showing
stale state with no indication, and plays were silently swallowed by the
dead channel. Surface the server close code from ws::connect and add a
reconnect driver in the game page: transient losses retry with
exponential backoff (capped, then a manual Retry), while deliberate
closes (session expired, game gone) stop retrying. Reconnects are free
resyncs because the server pushes a full state snapshot on connect.

Also gate card clicks while disconnected, show a connection banner, and
drop the ticking interval and pending retries on unmount.
2026-09-18 19:16:39 +08:00
woggioni c5b6c84408 Show own captured and scopa counts in game view 2026-09-18 19:16:17 +08:00
woggioni c1e7f70a3b Add configurable napola rule with instant win on a full denari sweep 2026-09-18 19:14:54 +08:00
woggioni bf04a9b38d Auto-dismiss error toasts after 10 seconds 2026-09-18 19:14:49 +08:00
woggioni ab4130a4ca Add preliminary support for multiple card games
CI / Build and push docker image (push) Successful in 3m5s
A game-type registry (server/src/tavolo/games.py) is now the single
source of truth for the games the platform can host; only scopone
scientifico is registered so far. GET /api/game-types exposes it for the
lobby's new game dropdown, and POST /api/games accepts a validated
game_type (default scopone_scientifico) which is carried on the live
GameState and onto each finished Match row (new indexed column,
migration 1_20260916235833_update), so statistics can be scoped per
game: /api/me/matches and /api/leaderboard take an optional game_type
filter and every serialized match includes its game_type.

Game states serialized before this change still load with the default
game type.
2026-09-17 08:26:46 +08:00
woggioni 6932a3272c Rename the app from scopa to tavolo
CI / Build and push docker image (push) Successful in 3m12s
The platform now hosts multiple card games, with scopone scientifico as
the first one. Rename the brand wherever it is not a game rule:

- move the Python package to server/src/tavolo and update imports
- rename the Postgres database/user, OIDC issuer path, client id and
  Redis key prefixes to tavolo (clean break: existing pgdata volumes and
  live games are not migrated)
- rename the Cargo package to tavolo-web and set the page title to Tavolo
- update docs and the Docker image path to woggioni/tavolo

The scopa game term (clearing the table) in the engine, state and web UI
is intentionally left untouched.
2026-09-16 21:46:06 +08:00
woggioni 89cf0a4c96 Auto-play a random legal card when the turn timeout expires 2026-09-16 21:46:06 +08:00
woggioni d9cdba33a1 Add hand-end scoring summary screen with acknowledgement
After each hand of an unfinished match the game now pauses in a new
hand_end phase instead of dealing immediately:

- engine: hand_points gains an 'award' map (which team won each category),
  _end_hand stops at hand_end with a deadline, new acknowledge_hand deals
  the next hand once all four players have acked; plays are rejected while
  the summary is up
- state: acked seats, hand_end_deadline and hand_ack_timeout are persisted
  and exposed in the personalized view (also on the finished state, so the
  final hand is explained before the result)
- ws: new {"action": "ack"}; a per-hand timer force-deals the next hand
  after HAND_ACK_TIMEOUT_SECONDS (new env var, default 30s) so an away
  player cannot stall the match
- web: modal explaining each category in plain language with icons (card
  images for denara/settebello/primiera), team-coloured rows, running
  totals with progress bars, an 'Understood — next hand' button that turns
  into 'Waiting for …' plus an auto-continue countdown; the final screen
  shows the last hand's breakdown too

Verified in the browser against the compose stack: hand played to
completion, summary rendered (including a carte tie), ack from all four
players dealt the next hand live, and the auto-continue path fired when
nobody acked. 60 backend tests + mypy + cargo tests green.
2026-09-16 21:46:01 +08:00
woggioni 8414831849 web: fix OIDC navigation intercepted by the SPA router; tidy table layout
- Login/Logout anchors now carry rel="external": sycamore-router
  intercepts same-origin anchor clicks otherwise, so the OIDC login
  round-trip never left the SPA (found with a real browser test)
- Opponents' hidden hands render as a tidy 5x2 grid of card backs, seats
  have a fixed height and shrink-wrap so the table no longer jumps as
  cards are played
- Dockerfile: cache the Rust target dir so frontend rebuilds are fast
- ignore .playwright-mcp/ tooling output
2026-09-16 13:20:06 +08:00
woggioni 96a95d74b6 Add Sycamore/WASM frontend and restructure into server/ + web/
Repo is now a monorepo:

- server/: the kaya backend, unchanged in behaviour, plus:
  - GET /api/me for SPA session detection
  - last_move recorded on every play and broadcast in the game state, so
    clients can show who played which card the moment they play it
  - legal_moves per hand card for the player on turn (rules stay
    server-side)
  - static catch-all route serving the compiled SPA with index.html
    fallback; Tortoise context now bound only for /api/* requests
  - configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
  lobby (create match / join by code), live game page over websocket with
  card images (CC0 woodcut napoletane deck), capture picker, move banner,
  game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
  app image serves the SPA; compose builds from the repo root with
  overridable ports/OIDC env

Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
2026-09-16 13:20:05 +08:00