GET /api/me now carries the profile picture URL when the provider
supplies an absolute http(s) one; the SPA shows it in the lobby navbar
and draws a deterministic identicon from the sub otherwise, falling back
to the identicon when the image fails to load.
The identicon is a 5x5 mirrored grid seeded by an inline FNV-1a hash so
it stays stable across Rust versions and is unit-testable on the host.
The dev mock IdP hands alice and bob a picture claim.
OIDCConfig now asks for the openid and profile scopes only: kaya-oidc's
default would also request email, which the platform never stores or
exposes. The display-name fallback drops the email claim too
(preferred_username, name, then the sub).
Tests pin the configured scopes and cover an IdP that still returns an
email claim: the claim is ignored and absent from /api/me.
Move the game-independent machinery (lobby, live-game store, websocket,
deadline scheduler, match history, leaderboards) into a new
tavolo-platform distribution behind a GameEngine contract, the scopone
scientifico rules plus a platform adapter into tavolo-scopone, and keep
only the composition root in tavolo-app. The three distributions share
the tavolo namespace (PEP 420, kaya-style monorepo).
Match history becomes fully generic: Match carries the engine's result
JSON and MatchPlayer points/details instead of scopone-shaped team
columns (migration 3 backfills existing rows). Lobby creation takes an
opaque per-game options object and websocket actions dispatch to the
session's engine.
Tests: platform suite runs against a DummyEngine toy game, scopone
keeps the rules tests plus new adapter tests, server/tests covers the
wired stack end to end (194 tests, was 143).
pwo.async_test runs every test in a fresh event loop and TortoiseMixin
builds one TortoiseContext per loop. Dropping the previous context when
the loop changed orphaned its aiosqlite connections; their non-daemon
worker threads then blocked threading._shutdown forever, so the suite
printed OK but the interpreter never exited.
Add TortoiseMixin.aclose() and a tests.helpers.async_test wrapper that
closes the context in a finally on the test's own loop, and switch the
test modules over to it.
Granian serves the compiled SPA assets directly in Rust: hashed js/wasm/css
under /static (the release build uses --public-url /static/) and the card
images under /assets, configured with the GRANIAN_STATIC_PATH_ROUTE/MOUNT/
DIR_TO_FILE env vars in the Dockerfile. The Python catch-all now only serves
the SPA shell (index.html) at / and for client-side routes.
Every module logs through getLogger(__name__): lifecycle and business events
at INFO, per-move and store detail at DEBUG. The built-in default writes
DEBUG to the console; LOGGING_CONFIG points at a YAML file in the
logging.config.dictConfig schema to take over the configuration. PyYAML
becomes a direct dependency.
The platform now hosts multiple card games, with scopone scientifico as
the first one. Rename the brand wherever it is not a game rule:
- move the Python package to server/src/tavolo and update imports
- rename the Postgres database/user, OIDC issuer path, client id and
Redis key prefixes to tavolo (clean break: existing pgdata volumes and
live games are not migrated)
- rename the Cargo package to tavolo-web and set the page title to Tavolo
- update docs and the Docker image path to woggioni/tavolo
The scopa game term (clearing the table) in the engine, state and web UI
is intentionally left untouched.
Repo is now a monorepo:
- server/: the kaya backend, unchanged in behaviour, plus:
- GET /api/me for SPA session detection
- last_move recorded on every play and broadcast in the game state, so
clients can show who played which card the moment they play it
- legal_moves per hand card for the player on turn (rules stay
server-side)
- static catch-all route serving the compiled SPA with index.html
fallback; Tortoise context now bound only for /api/* requests
- configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
lobby (create match / join by code), live game page over websocket with
card images (CC0 woodcut napoletane deck), capture picker, move banner,
game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
app image serves the SPA; compose builds from the repo root with
overridable ports/OIDC env
Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.