Commit Graph
9 Commits
Author SHA1 Message Date
woggioni 915a294dc8 Support multiple OIDC providers
kaya-oidc 0.0.6 can run several providers in one app (OIDCProviders),
each with its own login route and namespaced session state. Adopt it:
providers are configured in indexed, contiguous OIDC_<n>_* blocks
(0-based) with OIDC_<n>_PROVIDER naming the provider in its login URL
and session keys. The old unindexed OIDC_ISSUER/OIDC_CLIENT_ID/... names
are no longer read; startup fails with a rename hint when they are set.
With no OIDC variables at all, the single dev mock provider named
"default" is used, as before.

The platform now authenticates through OIDCProviders: auth.current_user
returns the session's user (sessions stay single-identity, so at most one
provider is logged in) and require_auth/route handlers use it, while the
websocket path keeps scanning for any provider's user. New routes expose
the configuration to the SPA and keep old links working: GET
/api/auth/providers lists the login URLs, GET /auth/login redirects to
the first provider and GET /auth/logout to whichever provider the
session is logged in with. The lobby renders one login button per
provider from that endpoint.

Update the env examples, compose and k8s manifests to the indexed scheme,
document the multiple-provider setup and the migration, and cover it with
config, auth and route tests.
2026-10-01 12:38:29 +00:00
woggioni 2910fc4600 Refuse websocket upgrades with HTTP statuses, not close codes
A close() before accept() carries the HTTP status of the refused
upgrade, not a WebSocket close code: RSGI (granian) uses the value
verbatim as the response status, so 4401 panicked on the invalid status
(InvalidStatusCode) and — granian being built with panic = "abort" —
aborted the worker and took the whole app down. ASGI servers answer 403
regardless, and browsers report a refused handshake as an abnormal close
(1006), so the 4401/4403/4404 codes never reached clients anyway.

Reject 401/404/403 to mirror GET /api/games/{id}, and classify a failed
first connection in the game page through the REST API so players still
see "session expired" / "game no longer available" instead of a retry
loop. Add a regression test asserting every pre-accept rejection uses a
status in the HTTP range.
2026-09-29 22:31:41 +08:00
woggioni a3566f2083 Preview a match by join code before joining
CI / Build and push docker image (push) Successful in 1m22s
GET /api/games/preview returns the lobby behind a code plus the game's
name and engine-echoed options. The lobby debounces the lookup as a
complete code is typed and shows the game, seated players, open seats
and option badges rendered from the game's schema, disabling Join when
the lobby is full or the match has already started.
2026-09-24 09:03:31 +08:00
woggioni 83ecf9bed3 Make the web client game-generic against the platform API
Send creation options as the nested options object the lobby expects,
drive the creation form from each game's options_schema, and render
history/leaderboard from the generic result payload (nullable teams,
float points). The lobby uses the payload's seats_open, and the
scopone-specific table, hand-end and game-over views are gated on its
game_type with an unsupported-game fallback for future games. The
websocket protocol is unchanged.
2026-09-21 13:04:08 +08:00
woggioni 93d041b004 Add chess-style Elo ratings for players
Each player's rating starts at 1500 and updates transactionally with
every finished match: a team's rating is the mean of its two members
and the standard K=32 formula decides the zero-sum delta applied to
both members of a team. Ratings are per game type in a new
player_rating table; match_player records each match's elo_delta.

- GET /api/leaderboard exposes elo and sorts by it
- GET /api/me/matches includes per-player elo deltas
- new GET /api/me/ratings returns the caller's rating per game type
- frontend: Elo column on the leaderboard, per-match delta in the
  history page, current rating in the lobby
- python -m tavolo.backfill_elo recomputes all ratings from the
  recorded match history (one-off backfill for existing matches)
2026-09-19 10:09:24 +08:00
woggioni c1e7f70a3b Add configurable napola rule with instant win on a full denari sweep 2026-09-18 19:14:54 +08:00
woggioni ab4130a4ca Add preliminary support for multiple card games
CI / Build and push docker image (push) Successful in 3m5s
A game-type registry (server/src/tavolo/games.py) is now the single
source of truth for the games the platform can host; only scopone
scientifico is registered so far. GET /api/game-types exposes it for the
lobby's new game dropdown, and POST /api/games accepts a validated
game_type (default scopone_scientifico) which is carried on the live
GameState and onto each finished Match row (new indexed column,
migration 1_20260916235833_update), so statistics can be scoped per
game: /api/me/matches and /api/leaderboard take an optional game_type
filter and every serialized match includes its game_type.

Game states serialized before this change still load with the default
game type.
2026-09-17 08:26:46 +08:00
woggioni 6932a3272c Rename the app from scopa to tavolo
CI / Build and push docker image (push) Successful in 3m12s
The platform now hosts multiple card games, with scopone scientifico as
the first one. Rename the brand wherever it is not a game rule:

- move the Python package to server/src/tavolo and update imports
- rename the Postgres database/user, OIDC issuer path, client id and
  Redis key prefixes to tavolo (clean break: existing pgdata volumes and
  live games are not migrated)
- rename the Cargo package to tavolo-web and set the page title to Tavolo
- update docs and the Docker image path to woggioni/tavolo

The scopa game term (clearing the table) in the engine, state and web UI
is intentionally left untouched.
2026-09-16 21:46:06 +08:00
woggioni 96a95d74b6 Add Sycamore/WASM frontend and restructure into server/ + web/
Repo is now a monorepo:

- server/: the kaya backend, unchanged in behaviour, plus:
  - GET /api/me for SPA session detection
  - last_move recorded on every play and broadcast in the game state, so
    clients can show who played which card the moment they play it
  - legal_moves per hand card for the player on turn (rules stay
    server-side)
  - static catch-all route serving the compiled SPA with index.html
    fallback; Tortoise context now bound only for /api/* requests
  - configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
  lobby (create match / join by code), live game page over websocket with
  card images (CC0 woodcut napoletane deck), capture picker, move banner,
  game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
  app image serves the SPA; compose builds from the repo root with
  overridable ports/OIDC env

Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
2026-09-16 13:20:05 +08:00