Commit Graph
3 Commits
Author SHA1 Message Date
woggioni 99aa81d682 Redirect to login on 401 and return afterwards
The SPA now sends the user to a new /login page whenever an API call
answers 401, remembering the page they were on. The OIDC callback always
lands back on the configured post-login redirect, so the saved page is
restored client-side once a session exists.

- auth: save/restore the return path in sessionStorage; defer the
  navigation so the failing request can finish first
- api: centralize 401 handling (me() still treats 401 as logged out)
- login page + shared login card, extracted from the lobby
- guard async signal writes so an in-flight request cannot touch a page
  unmounted by the redirect
2026-10-08 21:52:51 +00:00
woggioni 12fa3f5aae Rebuild the web UI on Bootstrap 5 with the dark felt theme
CI / Build and push docker image (push) Failing after 39s
The lobby was hand-rolled CSS and looked plain. Vendor Bootstrap 5.3
(MIT) under web/vendor so builds stay offline, load it in dark mode and
bridge the felt/gold palette onto Bootstrap's CSS variables in a new
theme.css; style.css now only owns the game table, cards and scoring
summary.

Rebuild the lobby, waiting room and shared chrome with Bootstrap
components: a shared navbar, creation form as cards with schema-driven
controls, roster as a list group with seat/team badges, a seats progress
bar and a copy-to-clipboard button on the join code. History,
leaderboard, connection/error states and the 404 page use cards, tables
and buttons too; the play table itself is unchanged.

The copy feedback timer is cancelled when the waiting room is rebuilt by
another player joining, fixing a disposed-signal panic that froze the
page mid-match.
2026-09-21 23:40:44 +08:00
woggioni 96a95d74b6 Add Sycamore/WASM frontend and restructure into server/ + web/
Repo is now a monorepo:

- server/: the kaya backend, unchanged in behaviour, plus:
  - GET /api/me for SPA session detection
  - last_move recorded on every play and broadcast in the game state, so
    clients can show who played which card the moment they play it
  - legal_moves per hand card for the player on turn (rules stay
    server-side)
  - static catch-all route serving the compiled SPA with index.html
    fallback; Tortoise context now bound only for /api/* requests
  - configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
  lobby (create match / join by code), live game page over websocket with
  card images (CC0 woodcut napoletane deck), capture picker, move banner,
  game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
  app image serves the SPA; compose builds from the repo root with
  overridable ports/OIDC env

Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
2026-09-16 13:20:05 +08:00