Commit Graph
4 Commits
Author SHA1 Message Date
woggioni 915a294dc8 Support multiple OIDC providers
kaya-oidc 0.0.6 can run several providers in one app (OIDCProviders),
each with its own login route and namespaced session state. Adopt it:
providers are configured in indexed, contiguous OIDC_<n>_* blocks
(0-based) with OIDC_<n>_PROVIDER naming the provider in its login URL
and session keys. The old unindexed OIDC_ISSUER/OIDC_CLIENT_ID/... names
are no longer read; startup fails with a rename hint when they are set.
With no OIDC variables at all, the single dev mock provider named
"default" is used, as before.

The platform now authenticates through OIDCProviders: auth.current_user
returns the session's user (sessions stay single-identity, so at most one
provider is logged in) and require_auth/route handlers use it, while the
websocket path keeps scanning for any provider's user. New routes expose
the configuration to the SPA and keep old links working: GET
/api/auth/providers lists the login URLs, GET /auth/login redirects to
the first provider and GET /auth/logout to whichever provider the
session is logged in with. The lobby renders one login button per
provider from that endpoint.

Update the env examples, compose and k8s manifests to the indexed scheme,
document the multiple-provider setup and the migration, and cover it with
config, auth and route tests.
2026-10-01 12:38:29 +00:00
woggioni b43e074728 Wake deadline consumers on enqueue instead of polling every second 2026-09-29 23:39:42 +00:00
woggioni ed8a004ec8 Persist matches finished by deadline timeouts
CI / Build and push docker image (push) Successful in 1m15s
The deadline consumer runs in a long-lived task outside any request, so
a timeout that ended the match raised 'No TortoiseContext is currently
active' in save_match_result before the state was saved: the game stayed
stuck on the last turn and the entry retried forever. It only surfaced
on the match-deciding turn; ordinary timeouts and human plays were fine.

Bind the Tortoise context before persisting a finished match (optional
context_binder wired to TortoiseMixin.ensure_context), and back off to
the heartbeat when a due entry fails instead of hot-looping on it.
2026-09-21 17:00:08 +08:00
woggioni 4b66407fa4 Split backend into tavolo-platform, tavolo-scopone and tavolo-app packages
Move the game-independent machinery (lobby, live-game store, websocket,
deadline scheduler, match history, leaderboards) into a new
tavolo-platform distribution behind a GameEngine contract, the scopone
scientifico rules plus a platform adapter into tavolo-scopone, and keep
only the composition root in tavolo-app. The three distributions share
the tavolo namespace (PEP 420, kaya-style monorepo).

Match history becomes fully generic: Match carries the engine's result
JSON and MatchPlayer points/details instead of scopone-shaped team
columns (migration 3 backfills existing rows). Lobby creation takes an
opaque per-game options object and websocket actions dispatch to the
session's engine.

Tests: platform suite runs against a DummyEngine toy game, scopone
keeps the rules tests plus new adapter tests, server/tests covers the
wired stack end to end (194 tests, was 143).
2026-09-21 13:04:08 +08:00