New tavolo-scopa package with a pure rules engine and the platform
adapters for two-player scopa and four-player fixed-partnership scopa a
quattro: three cards each and four on the table, capture by rank or sum,
sweep for scope and score carte/denara/settebello/primiera.
The optional asso pigliatutto creation option turns either variant into
scopa d'assi (an ace sweeps the whole table and scores no scopa), reusing
scopone's rule semantics.
Wire both engines into the app and the Docker install, add the scopa
table view to the SPA (duo and four-seat layouts, deck count,
captured/scope stats, hand-summary and final screens, player names in the
two-player summary), and cover the rules, the platform contract, the
REST/WebSocket flows, match persistence and Elo.
New tavolo-briscola distribution implementing briscola on the platform:
- pure rules (state.py, engine.py): 3-card deals, a face-up trump that
is the last card drawn, trump-first trick resolution (A > 3 > K > H >
J > 7 > 6 > 5 > 4 > 2), 120 points per deal, 60-60 patta re-deals, a
configurable target score (default 61), deal-end acknowledgements and
turn auto-play;
- BriscolaEngine (briscola, 2 players) and BriscolaQuattroEngine
(briscola_a_quattro, 4 players in fixed partnerships) adapters;
- registered in tavolo-app, packaged in the Docker image, documented.
Platform fixes surfaced by a two-player lobby:
- the websocket state and snapshot payloads now carry seats_open (they
were only in the REST lobby payload), so lobbies with player counts
other than four render correctly; seats_open is clamped at zero;
- the web client logs unparseable server messages instead of silently
dropping them.
Web client: briscola table for both variants (stock, face-up trump,
trick, last-trick banner), deal summary modal and game-over overlay.
Tests: tavolo-briscola rules/adapter suites, app integration tests
(lobby, websocket play, turn timeout, deal-end acks, persistence), a
platform seats_open test and frontend model parsing tests.
Move the game-independent machinery (lobby, live-game store, websocket,
deadline scheduler, match history, leaderboards) into a new
tavolo-platform distribution behind a GameEngine contract, the scopone
scientifico rules plus a platform adapter into tavolo-scopone, and keep
only the composition root in tavolo-app. The three distributions share
the tavolo namespace (PEP 420, kaya-style monorepo).
Match history becomes fully generic: Match carries the engine's result
JSON and MatchPlayer points/details instead of scopone-shaped team
columns (migration 3 backfills existing rows). Lobby creation takes an
opaque per-game options object and websocket actions dispatch to the
session's engine.
Tests: platform suite runs against a DummyEngine toy game, scopone
keeps the rules tests plus new adapter tests, server/tests covers the
wired stack end to end (194 tests, was 143).