Commit Graph
10 Commits
Author SHA1 Message Date
woggioni 7bb6b74fdc Add briscola: classic two-player and briscola a quattro
CI / Build and push docker image (push) Successful in 1m45s
New tavolo-briscola distribution implementing briscola on the platform:

- pure rules (state.py, engine.py): 3-card deals, a face-up trump that
  is the last card drawn, trump-first trick resolution (A > 3 > K > H >
  J > 7 > 6 > 5 > 4 > 2), 120 points per deal, 60-60 patta re-deals, a
  configurable target score (default 61), deal-end acknowledgements and
  turn auto-play;
- BriscolaEngine (briscola, 2 players) and BriscolaQuattroEngine
  (briscola_a_quattro, 4 players in fixed partnerships) adapters;
- registered in tavolo-app, packaged in the Docker image, documented.

Platform fixes surfaced by a two-player lobby:

- the websocket state and snapshot payloads now carry seats_open (they
  were only in the REST lobby payload), so lobbies with player counts
  other than four render correctly; seats_open is clamped at zero;
- the web client logs unparseable server messages instead of silently
  dropping them.

Web client: briscola table for both variants (stock, face-up trump,
trick, last-trick banner), deal summary modal and game-over overlay.

Tests: tavolo-briscola rules/adapter suites, app integration tests
(lobby, websocket play, turn timeout, deal-end acks, persistence), a
platform seats_open test and frontend model parsing tests.
2026-10-06 14:08:25 +08:00
woggioni 5be4926885 Bundle kaya-otel in the Docker image
CI / Build and push docker image (push) Successful in 1m57s
The tavolo-app otel extra was never installed: requirements.txt was
locked without it and the Dockerfile installs the local distributions
with --no-deps, so any container with OTEL_ENABLED set died at import
with "kaya-otel is not installed".

Add the extra's full closure (kaya-otel plus its OpenTelemetry/protobuf
dependencies) to the pinned lock and refresh the comments that claimed
the extra had to be added separately.
2026-09-26 15:47:16 +08:00
woggioni b867dd1619 Copy the vendored Bootstrap theme into the web builder stage
CI / Build and push docker image (push) Successful in 1m24s
The Dockerfile copies the frontend inputs explicitly, so the new
theme.css and vendor/ directory were missing: trunk failed to resolve
them and the image build stopped in the web-builder stage. Copy both
into the build context; the runtime image is unchanged.
2026-09-21 23:50:56 +08:00
woggioni 2b738ea2fe Move tavolo-app under packages/ for a uniform monorepo layout
CI / Build and push docker image (push) Successful in 2m29s
Relocate the composition root (app, config, static, logging_config,
aerich_config) from server/src/tavolo/ to
packages/tavolo-app/src/tavolo/, with its own pyproject.toml and README
like the sibling distributions. Module paths and the granian entrypoint
are unchanged.

server/pyproject.toml remains as a tooling shim ([tool.aerich] next to
./migrations, [tool.mypy] for runs from server/); the Dockerfile installs
all three distributions from ./packages. Verified: all suites green,
mypy clean per package, aerich resolves the moved config identically,
wheel builds.
2026-09-21 13:04:09 +08:00
woggioni 4b66407fa4 Split backend into tavolo-platform, tavolo-scopone and tavolo-app packages
Move the game-independent machinery (lobby, live-game store, websocket,
deadline scheduler, match history, leaderboards) into a new
tavolo-platform distribution behind a GameEngine contract, the scopone
scientifico rules plus a platform adapter into tavolo-scopone, and keep
only the composition root in tavolo-app. The three distributions share
the tavolo namespace (PEP 420, kaya-style monorepo).

Match history becomes fully generic: Match carries the engine's result
JSON and MatchPlayer points/details instead of scopone-shaped team
columns (migration 3 backfills existing rows). Lobby creation takes an
opaque per-game options object and websocket actions dispatch to the
session's engine.

Tests: platform suite runs against a DummyEngine toy game, scopone
keeps the rules tests plus new adapter tests, server/tests covers the
wired stack end to end (194 tests, was 143).
2026-09-21 13:04:08 +08:00
woggioni ebeccc937d optimized dockerfile for caching
CI / Build and push docker image (push) Successful in 1m14s
2026-09-18 19:28:33 +08:00
woggioni 876b4abd8b Serve static assets with Granian and add YAML-configurable logging
Granian serves the compiled SPA assets directly in Rust: hashed js/wasm/css
under /static (the release build uses --public-url /static/) and the card
images under /assets, configured with the GRANIAN_STATIC_PATH_ROUTE/MOUNT/
DIR_TO_FILE env vars in the Dockerfile. The Python catch-all now only serves
the SPA shell (index.html) at / and for client-side routes.

Every module logs through getLogger(__name__): lifecycle and business events
at INFO, per-move and store detail at DEBUG. The built-in default writes
DEBUG to the console; LOGGING_CONFIG points at a YAML file in the
logging.config.dictConfig schema to take over the configuration. PyYAML
becomes a direct dependency.
2026-09-17 08:26:45 +08:00
woggioni 6932a3272c Rename the app from scopa to tavolo
CI / Build and push docker image (push) Successful in 3m12s
The platform now hosts multiple card games, with scopone scientifico as
the first one. Rename the brand wherever it is not a game rule:

- move the Python package to server/src/tavolo and update imports
- rename the Postgres database/user, OIDC issuer path, client id and
  Redis key prefixes to tavolo (clean break: existing pgdata volumes and
  live games are not migrated)
- rename the Cargo package to tavolo-web and set the page title to Tavolo
- update docs and the Docker image path to woggioni/tavolo

The scopa game term (clearing the table) in the engine, state and web UI
is intentionally left untouched.
2026-09-16 21:46:06 +08:00
woggioni 8414831849 web: fix OIDC navigation intercepted by the SPA router; tidy table layout
- Login/Logout anchors now carry rel="external": sycamore-router
  intercepts same-origin anchor clicks otherwise, so the OIDC login
  round-trip never left the SPA (found with a real browser test)
- Opponents' hidden hands render as a tidy 5x2 grid of card backs, seats
  have a fixed height and shrink-wrap so the table no longer jumps as
  cards are played
- Dockerfile: cache the Rust target dir so frontend rebuilds are fast
- ignore .playwright-mcp/ tooling output
2026-09-16 13:20:06 +08:00
woggioni 96a95d74b6 Add Sycamore/WASM frontend and restructure into server/ + web/
Repo is now a monorepo:

- server/: the kaya backend, unchanged in behaviour, plus:
  - GET /api/me for SPA session detection
  - last_move recorded on every play and broadcast in the game state, so
    clients can show who played which card the moment they play it
  - legal_moves per hand card for the player on turn (rules stay
    server-side)
  - static catch-all route serving the compiled SPA with index.html
    fallback; Tortoise context now bound only for /api/* requests
  - configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
  lobby (create match / join by code), live game page over websocket with
  card images (CC0 woodcut napoletane deck), capture picker, move banner,
  game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
  app image serves the SPA; compose builds from the repo root with
  overridable ports/OIDC env

Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
2026-09-16 13:20:05 +08:00