# tavolo-scopone Scopone scientifico — the four-player, fixed-partnership Italian card game — as a [`tavolo-platform`](../tavolo-platform/README.md) game implementation. ## Contents - `state.py` — `ScoponeState` (pure game data: phases, players, hands, table, scores, deadlines), `PlayerState`, `Card`, `Move`, with JSON (de)serialization. No session envelope, no transport, no I/O. - `engine.py` — the pure rules engine: deck, legal captures, plays, auto-play, hand scoring (carte, denara, settebello, primiera, scope, napola), hand-end acknowledgements. Deterministic and I/O-free apart from logging, so the whole rule set is unit-testable. - `errors.py` — scopone-specific errors (`CardNotInHand`); every other failure mode is a shared `tavolo.platform.errors` subclass. - `plugin.py` — `ScoponeEngine(GameEngine)`: the platform-facing adapter. It translates create/join/websocket actions/deadlines into rules-engine calls and back, validates the `target_score`/`napola` creation options, and extracts the `MatchResult` (teams, winner, per-player scores and the match summary persisted as the match's JSON `result`). Timeouts are constructor arguments (`turn_timeout_seconds`, `hand_ack_timeout_seconds`), wired from the environment by the application composition root. ## Development (from `server/`) ```sh .venv/bin/python -m unittest discover -s packages/tavolo-scopone/tests .venv/bin/python -m mypy -p tavolo.scopone ``` `test_engine.py` covers the pure rules; `test_plugin.py` covers the platform contract (actions, deadlines, serialization, results).