"""Copy finished match results from Redis into Postgres. Called once when a game reaches the finished phase (guarded by the ``stats_saved`` flag on the state). The write is transactional so a match never appears with only some of its players. """ from __future__ import annotations import uuid from datetime import datetime, timezone from typing import Optional from tortoise.transactions import in_transaction from .game.state import PHASE_FINISHED, TEAM_NAMES, GameState def _parse_timestamp(value: Optional[str]) -> datetime: if value: try: return datetime.fromisoformat(value) except ValueError: pass return datetime.now(timezone.utc) async def save_match_result(state: GameState) -> None: """Persist ``state`` to Postgres if it is finished and not yet saved.""" if state.stats_saved or state.phase != PHASE_FINISHED or state.winner is None: return from .models import Match, MatchPlayer started_at = _parse_timestamp(state.created_at) finished_at = _parse_timestamp(state.finished_at) async with in_transaction(): match = await Match.create( id=uuid.uuid4(), team_a_score=state.scores[0], team_b_score=state.scores[1], winner_team=TEAM_NAMES[state.winner], target_score=state.target_score, hands_played=state.hand_number, started_at=started_at, finished_at=finished_at, ) for player in state.players: await MatchPlayer.create( id=uuid.uuid4(), match=match, user_sub=player.sub, display_name=player.name, seat=player.seat, team=TEAM_NAMES[player.team], won=player.team == state.winner, ) state.stats_saved = True