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tavolo/server/packages/tavolo-briscola/tests/test_engine.py
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Add briscola: classic two-player and briscola a quattro
New tavolo-briscola distribution implementing briscola on the platform:

- pure rules (state.py, engine.py): 3-card deals, a face-up trump that
  is the last card drawn, trump-first trick resolution (A > 3 > K > H >
  J > 7 > 6 > 5 > 4 > 2), 120 points per deal, 60-60 patta re-deals, a
  configurable target score (default 61), deal-end acknowledgements and
  turn auto-play;
- BriscolaEngine (briscola, 2 players) and BriscolaQuattroEngine
  (briscola_a_quattro, 4 players in fixed partnerships) adapters;
- registered in tavolo-app, packaged in the Docker image, documented.

Platform fixes surfaced by a two-player lobby:

- the websocket state and snapshot payloads now carry seats_open (they
  were only in the REST lobby payload), so lobbies with player counts
  other than four render correctly; seats_open is clamped at zero;
- the web client logs unparseable server messages instead of silently
  dropping them.

Web client: briscola table for both variants (stock, face-up trump,
trick, last-trick banner), deal summary modal and game-over overlay.

Tests: tavolo-briscola rules/adapter suites, app integration tests
(lobby, websocket play, turn timeout, deal-end acks, persistence), a
platform seats_open test and frontend model parsing tests.
2026-10-06 14:08:25 +08:00

692 lines
26 KiB
Python

"""Rule engine tests: deals, tricks, draws, scoring and full-match simulation."""
from __future__ import annotations
import random
import unittest
from tavolo.briscola import engine
from tavolo.briscola.errors import (
CardNotInHand,
GameFinished,
GameNotStarted,
IllegalMove,
NotYourTurn,
)
from tavolo.briscola.state import (
HAND_SIZE,
PHASE_FINISHED,
PHASE_HAND_END,
PHASE_PLAYING,
BriscolaState,
Card,
PlayerState,
)
def card(code: str) -> Card:
return Card.parse(code)
def make_state(
hands,
*,
briscola_suit: str = "S",
briscola_card: str | None = None,
stock=None,
captured=None,
turn: int = 0,
dealer: int = 0,
target: int = 61,
scores=None,
phase: str = PHASE_PLAYING,
) -> BriscolaState:
"""Build a controlled game state directly (bypassing the deal)."""
state = BriscolaState(
player_count=len(hands),
target_score=target,
phase=phase,
dealer=dealer,
turn=turn,
briscola_suit=briscola_suit,
briscola_card=card(briscola_card) if briscola_card else None,
stock=[card(c) for c in (stock or [])],
scores=list(scores or [0, 0]),
)
for seat, hand in enumerate(hands):
state.players.append(
PlayerState(sub=f"p{seat}", name=f"p{seat}", seat=seat,
hand=[card(c) for c in hand])
)
if captured is not None:
for player, codes in zip(state.players, captured):
player.captured = [card(c) for c in codes]
return state
def trick_cards(state: BriscolaState) -> list[str]:
return [t.card for t in state.trick]
def play_all(state: BriscolaState) -> None:
"""Play every card of the current trick in turn order."""
for _ in range(state.player_count):
player = next(p for p in state.players if p.seat == state.turn)
engine.play(state, player.sub, player.hand[0].code)
class DeckTest(unittest.TestCase):
def test_full_deck_has_40_unique_cards(self) -> None:
deck = engine.full_deck()
self.assertEqual(40, len(deck))
self.assertEqual(40, len({c.code for c in deck}))
self.assertEqual(4, len({c.suit for c in deck}))
def test_shuffled_deck_is_permutation(self) -> None:
deck = engine.shuffled_deck()
self.assertEqual(
sorted(c.code for c in engine.full_deck()),
sorted(c.code for c in deck),
)
def test_card_points_add_up_to_120(self) -> None:
self.assertEqual(
120, sum(engine.card_points(c) for c in engine.full_deck())
)
self.assertEqual(11, engine.card_points(card("01D")))
self.assertEqual(10, engine.card_points(card("03C")))
self.assertEqual(4, engine.card_points(card("10S")))
self.assertEqual(3, engine.card_points(card("09B")))
self.assertEqual(2, engine.card_points(card("08D")))
self.assertEqual(0, engine.card_points(card("07C")))
class DealTest(unittest.TestCase):
def test_two_player_deal(self) -> None:
state = engine.create_game("p0", "p0")
engine.join_game(state, "p1", "p1")
self.assertEqual(PHASE_PLAYING, state.phase)
for player in state.players:
self.assertEqual(HAND_SIZE, len(player.hand))
# 40 - 3*2 - 1 face-up = 33 face-down.
self.assertEqual(33, len(state.stock))
self.assertIsNotNone(state.briscola_card)
assert state.briscola_card is not None
self.assertEqual(state.briscola_card.suit, state.briscola_suit)
self.assertEqual(1, state.turn) # dealer is seat 0
self.assertEqual([], state.trick)
def test_four_player_deal(self) -> None:
state = engine.create_game("p0", "p0", player_count=4)
for i in range(1, 4):
engine.join_game(state, f"p{i}", f"p{i}")
self.assertEqual(PHASE_PLAYING, state.phase)
for player in state.players:
self.assertEqual(HAND_SIZE, len(player.hand))
self.assertEqual(40 - 3 * 4 - 1, len(state.stock))
self.assertEqual(1, state.turn)
def test_deal_cards_are_unique_and_leave_nothing_out(self) -> None:
state = engine.create_game("p0", "p0", player_count=4)
for i in range(1, 4):
engine.join_game(state, f"p{i}", f"p{i}")
dealt = [c.code for p in state.players for c in p.hand]
assert state.briscola_card is not None
dealt.append(state.briscola_card.code)
dealt.extend(c.code for c in state.stock)
self.assertEqual(40, len(dealt))
self.assertEqual(40, len(set(dealt)))
def test_unsupported_player_count(self) -> None:
with self.assertRaises(IllegalMove):
engine.create_game("p0", "p0", player_count=3)
def test_target_score_bounds(self) -> None:
with self.assertRaises(IllegalMove):
engine.create_game("p0", "p0", target_score=60)
with self.assertRaises(IllegalMove):
engine.create_game("p0", "p0", target_score=121)
with self.assertRaises(IllegalMove):
engine.create_game("p0", "p0", target_score=True)
state = engine.create_game("p0", "p0", target_score=101)
self.assertEqual(101, state.target_score)
class TrickTest(unittest.TestCase):
def test_higher_card_of_led_suit_wins(self) -> None:
state = make_state([["02D"], ["05D"]], briscola_suit="S")
engine.play(state, "p0", "02D")
engine.play(state, "p1", "05D")
self.assertEqual(1, state.last_trick.winner)
self.assertEqual(["02D", "05D"],
[c.code for c in state.players[1].captured])
def test_trump_beats_a_higher_led_card(self) -> None:
state = make_state([["07D"], ["02C"]], briscola_suit="C")
engine.play(state, "p0", "07D")
engine.play(state, "p1", "02C")
self.assertEqual(1, state.last_trick.winner)
def test_higher_trump_wins_among_trumps(self) -> None:
state = make_state([["02C"], ["05C"]], briscola_suit="C")
engine.play(state, "p0", "02C")
engine.play(state, "p1", "05C")
self.assertEqual(1, state.last_trick.winner)
def test_off_suit_non_trump_loses(self) -> None:
state = make_state([["04D"], ["01C"]], briscola_suit="B")
engine.play(state, "p0", "04D")
engine.play(state, "p1", "01C")
self.assertEqual(0, state.last_trick.winner)
def test_rank_strength_order(self) -> None:
# (winner card, loser card) pairs of the led suit, strongest first:
# ace > three > king > horse > jack > 7 > 6 > 5 > 4 > 2.
pairs = [
("01D", "03D"), # ace beats three
("03D", "10D"), # three beats king
("10D", "09D"), # king beats horse
("09D", "08D"), # horse beats jack
("08D", "07D"), # jack beats seven
("07D", "06D"),
("06D", "05D"),
("05D", "04D"),
("04D", "02D"),
]
for winner, loser in pairs:
state = make_state([["02D"], ["05D"]], briscola_suit="B")
state.players[0].hand = [card(winner)]
state.players[1].hand = [card(loser)]
engine.play(state, "p0", winner)
engine.play(state, "p1", loser)
self.assertEqual(
0, state.last_trick.winner, f"{winner} should beat {loser}"
)
def test_four_player_trick(self) -> None:
state = make_state(
[["02D"], ["05D"], ["04D"], ["07D"]], briscola_suit="S"
)
for seat in range(4):
engine.play(state, f"p{seat}", state.players[seat].hand[0].code)
self.assertEqual(3, state.last_trick.winner)
def test_four_player_trump_beats_all(self) -> None:
state = make_state(
[["02D"], ["02C"], ["04D"], ["07D"]], briscola_suit="C"
)
for seat in range(4):
engine.play(state, f"p{seat}", state.players[seat].hand[0].code)
self.assertEqual(1, state.last_trick.winner)
def test_winner_leads_the_next_trick(self) -> None:
state = make_state(
[["02D"], ["05D"], ["04D"], ["07D"]],
briscola_suit="S",
stock=["01B", "02B", "03B", "04B"],
)
for seat in range(4):
engine.play(state, f"p{seat}", state.players[seat].hand[0].code)
self.assertEqual(3, state.turn)
self.assertEqual(3, state.trick_leader)
self.assertEqual([], state.trick)
def test_turn_advances_within_a_trick(self) -> None:
state = make_state([["02D"], ["05D"]], briscola_suit="S")
engine.play(state, "p0", "02D")
self.assertEqual(1, state.turn)
self.assertEqual(["02D"], trick_cards(state))
def test_not_your_turn(self) -> None:
state = make_state([["02D"], ["05D"]], briscola_suit="S", turn=1)
with self.assertRaises(NotYourTurn):
engine.play(state, "p0", "02D")
def test_card_not_in_hand(self) -> None:
state = make_state([["02D"], ["05D"]], briscola_suit="S")
with self.assertRaises(CardNotInHand):
engine.play(state, "p0", "07D")
def test_finished_and_hand_end_reject_plays(self) -> None:
state = make_state([["02D"], ["05D"]], briscola_suit="S")
state.phase = PHASE_FINISHED
with self.assertRaises(GameFinished):
engine.play(state, "p0", "02D")
state = make_state([["02D"], ["05D"]], briscola_suit="S")
state.phase = PHASE_HAND_END
with self.assertRaises(IllegalMove):
engine.play(state, "p0", "02D")
class DrawTest(unittest.TestCase):
def test_winner_draws_first(self) -> None:
# The stock is drawn from its end: 04B first, then 03B, ...
state = make_state(
[["02D", "09C"], ["05D", "09B"]],
briscola_suit="S",
stock=["01B", "02B", "03B", "04B"],
)
engine.play(state, "p0", "02D")
engine.play(state, "p1", "05D")
hands = {p.seat: [c.code for c in p.hand] for p in state.players}
self.assertEqual(["09C", "03B"], hands[0])
self.assertEqual(["09B", "04B"], hands[1])
def test_face_up_briscola_is_drawn_last(self) -> None:
state = make_state(
[["02D", "09C"], ["05D", "09B"]],
briscola_suit="C",
briscola_card="05C",
stock=["03B"],
)
engine.play(state, "p0", "02D")
engine.play(state, "p1", "05D")
hands = {p.seat: [c.code for c in p.hand] for p in state.players}
# The winner draws first and takes the last face-down card; the
# other player then takes the face-up briscola.
self.assertEqual(["09B", "03B"], hands[1])
self.assertEqual(["09C", "05C"], hands[0])
self.assertIsNone(state.briscola_card)
def test_no_draw_when_stock_is_empty(self) -> None:
state = make_state(
[["02D", "03D"], ["05D", "06D"]], briscola_suit="S", stock=[]
)
engine.play(state, "p0", "02D")
engine.play(state, "p1", "05D")
# p1 wins the trick; with no stock nobody draws and the hands
# shrink for the rest of the deal.
for player in state.players:
self.assertEqual(1, len(player.hand))
def test_hands_stay_at_three_until_stock_runs_out(self) -> None:
state = engine.create_game("p0", "p0")
engine.join_game(state, "p1", "p1")
while state.stock or state.briscola_card is not None:
play_all(state)
for player in state.players:
self.assertEqual(HAND_SIZE, len(player.hand))
self.assertEqual(0, len(state.stock))
self.assertIsNone(state.briscola_card)
class ScoringTest(unittest.TestCase):
def test_deal_points_group_by_team(self) -> None:
state = make_state(
[[], [], [], []],
briscola_suit="S",
captured=[
["01D", "07C"], # seat 0, team A: 11
["03C", "08D"], # seat 1, team B: 10
["10S"], # seat 2, team A: 4
["09B"], # seat 3, team B: 3
],
)
points, details = engine.deal_points(state)
self.assertEqual([15, 15], points)
self.assertEqual({"A": 15, "B": 15}, details["points"])
self.assertEqual({"A": 3, "B": 3}, details["cards"])
def test_full_deal_scores_120(self) -> None:
state = engine.create_game("p0", "p0", player_count=4)
for i in range(1, 4):
engine.join_game(state, f"p{i}", f"p{i}")
while state.phase == PHASE_PLAYING:
player = next(p for p in state.players if p.seat == state.turn)
engine.play(state, player.sub, player.hand[0].code)
points, _ = engine.deal_points(state)
self.assertEqual(120, sum(points))
def test_match_ends_when_target_reached(self) -> None:
# p0 captures the ace of denari (11) on the last trick: 60+11 >= 61.
state = make_state(
[["02D"], ["05D"]],
briscola_suit="S",
stock=[],
captured=[["01C"], ["10C"]],
scores=[60, 50],
target=61,
)
# p0's pile is worth 11+0 = 11; p1's 4. p0 wins the trick with a
# higher card: 02D vs 05D -> p1 would win, so give p0 the five.
state.players[0].hand = [card("05D")]
state.players[1].hand = [card("02D")]
engine.play(state, "p0", "05D")
engine.play(state, "p1", "02D")
self.assertEqual(PHASE_FINISHED, state.phase)
self.assertEqual(0, state.winner)
self.assertEqual([71, 54], state.scores)
def test_tie_at_target_is_broken_by_another_deal(self) -> None:
# 65-55 before the deal; this deal gives A 55 and B 65: both reach
# 120 and tie, so another deal must be played.
a_cards = [f"{rank:02d}D" for rank in range(1, 11)] + ["01C", "03C", "10C"]
b_cards = ["09C", "08C", "07C", "06C", "05C", "04C", "02C"] + [
f"{rank:02d}S" for rank in range(1, 11)
] + [f"{rank:02d}B" for rank in range(1, 11)]
state = make_state(
[[], []],
briscola_suit="S",
stock=[],
captured=[a_cards, b_cards],
scores=[65, 55],
target=120,
)
engine._end_deal(state)
self.assertEqual(PHASE_HAND_END, state.phase)
self.assertEqual([120, 120], state.scores)
self.assertIsNone(state.winner)
def test_patta_is_discarded_and_replayed(self) -> None:
a_cards = [f"{rank:02d}D" for rank in range(1, 11)] + [
f"{rank:02d}C" for rank in range(1, 11)
]
b_cards = [f"{rank:02d}S" for rank in range(1, 11)] + [
f"{rank:02d}B" for rank in range(1, 11)
]
state = make_state(
[["02D"], ["02S"]],
briscola_suit="S",
stock=[],
captured=[a_cards, b_cards],
scores=[10, 20],
target=61,
)
engine._end_deal(state)
self.assertEqual(PHASE_HAND_END, state.phase)
# The 60-60 deal does not count: totals are unchanged.
self.assertEqual([10, 20], state.scores)
entry = state.hand_scores[-1]
self.assertTrue(entry["patta"])
self.assertEqual({"A": 60, "B": 60}, entry["points"])
# The next deal is played at the same cumulative totals.
engine.acknowledge_hand(state, "p0")
engine.acknowledge_hand(state, "p1")
self.assertEqual(PHASE_PLAYING, state.phase)
self.assertEqual(2, state.hand_number)
self.assertEqual([10, 20], state.scores)
def test_audit_trail_records_each_deal(self) -> None:
state = make_state(
[["02D"], ["05D"]],
briscola_suit="S",
stock=[],
captured=[["01C"], []],
scores=[0, 0],
)
engine._end_deal(state)
entry = state.hand_scores[-1]
self.assertEqual(1, entry["deal"])
self.assertFalse(entry["patta"])
self.assertEqual({"A": 11, "B": 0}, entry["points"])
self.assertEqual({"A": 11, "B": 0}, entry["totals"])
self.assertEqual({"A": 1, "B": 0}, entry["cards"])
class MatchFlowTest(unittest.TestCase):
def test_join_starts_when_full(self) -> None:
state = engine.create_game("p0", "p0")
self.assertEqual(1, len(state.players))
engine.join_game(state, "p1", "p1")
self.assertEqual(PHASE_PLAYING, state.phase)
state = engine.create_game("p0", "p0", player_count=4)
for i in range(1, 3):
engine.join_game(state, f"p{i}", f"p{i}")
self.assertEqual("lobby", state.phase)
engine.join_game(state, "p3", "p3")
self.assertEqual(PHASE_PLAYING, state.phase)
def test_join_errors(self) -> None:
from tavolo.platform.errors import AlreadyJoined, GameNotStarted
state = engine.create_game("p0", "p0")
with self.assertRaises(AlreadyJoined):
engine.join_game(state, "p0", "p0")
engine.join_game(state, "p1", "p1")
with self.assertRaises(GameNotStarted):
engine.join_game(state, "p2", "p2")
def test_full_random_two_player_match(self) -> None:
self._random_match(player_count=2)
def test_full_random_four_player_match(self) -> None:
self._random_match(player_count=4)
def _random_match(self, player_count: int) -> None:
state = engine.create_game("p0", "p0", player_count=player_count)
for i in range(1, player_count):
engine.join_game(state, f"p{i}", f"p{i}")
rng = random.Random(2026)
moves = 0
while state.phase != PHASE_FINISHED and moves < 200000:
if state.phase == PHASE_HAND_END:
for player in state.players:
engine.acknowledge_hand(state, player.sub)
continue
player = next(p for p in state.players if p.seat == state.turn)
engine.play(state, player.sub, rng.choice(player.hand).code)
moves += 1
self.assertEqual(PHASE_FINISHED, state.phase)
self.assertIn(state.winner, (0, 1))
self.assertEqual([], state.trick)
self.assertTrue(all(not p.hand for p in state.players))
self.assertEqual(
40, sum(len(p.captured) for p in state.players)
)
# Every counted deal totals 120 points, and the winner reached the
# target with a clear lead.
winner_score = state.scores[state.winner]
loser_score = state.scores[1 - state.winner]
self.assertGreaterEqual(winner_score, state.target_score)
self.assertGreater(winner_score, loser_score)
self.assertEqual(0, (winner_score + loser_score) % 120)
class AckTest(unittest.TestCase):
def _hand_end_state(self) -> BriscolaState:
state = make_state(
[["02D"], ["05D"]],
briscola_suit="S",
stock=[],
captured=[["01C"], []],
target=120,
)
engine._end_deal(state)
return state
def test_ack_all_deals_the_next_deal(self) -> None:
state = self._hand_end_state()
dealer_before = state.dealer
engine.acknowledge_hand(state, "p0")
self.assertEqual([0], state.acked)
self.assertEqual(PHASE_HAND_END, state.phase)
engine.acknowledge_hand(state, "p1")
self.assertEqual(PHASE_PLAYING, state.phase)
self.assertEqual(2, state.hand_number)
self.assertEqual((dealer_before + 1) % 2, state.dealer)
self.assertEqual((dealer_before + 2) % 2, state.turn)
self.assertEqual([], state.acked)
self.assertIsNone(state.hand_end_deadline)
for player in state.players:
self.assertEqual(HAND_SIZE, len(player.hand))
self.assertEqual([], player.captured)
def test_double_ack_is_idempotent(self) -> None:
state = self._hand_end_state()
engine.acknowledge_hand(state, "p0")
engine.acknowledge_hand(state, "p0")
self.assertEqual([0], state.acked)
def test_ack_outside_hand_end_is_rejected(self) -> None:
state = make_state([["02D"], ["05D"]], briscola_suit="S")
with self.assertRaises(IllegalMove):
engine.acknowledge_hand(state, "p0")
def test_ack_by_non_player_is_rejected(self) -> None:
state = self._hand_end_state()
with self.assertRaises(NotYourTurn):
engine.acknowledge_hand(state, "mallory")
class AutoPlayTest(unittest.TestCase):
def test_auto_play_plays_a_card_and_advances_turn(self) -> None:
state = make_state(
[["02D", "03C"], ["05D"]],
briscola_suit="S",
stock=["01B", "02B"],
briscola_card="03B",
)
engine.auto_play(state, random.Random(7))
self.assertEqual(1, state.turn)
self.assertEqual(1, len(state.players[0].hand))
self.assertEqual(1, len(state.trick))
def test_auto_play_can_end_the_deal(self) -> None:
state = make_state(
[["02D"], ["05D"]],
briscola_suit="S",
stock=[],
captured=[["01C"], []],
target=120,
)
# Both players are on their last card: two auto-plays complete the
# trick and the deal, scored A=11 / B=0.
engine.auto_play(state)
engine.auto_play(state)
self.assertEqual(PHASE_HAND_END, state.phase)
self.assertIsNone(state.turn_deadline)
self.assertTrue(state.hand_end_deadline)
def test_auto_play_requires_playing_phase(self) -> None:
state = make_state([["02D"], ["05D"]], briscola_suit="S")
state.phase = PHASE_HAND_END
with self.assertRaises(GameNotStarted):
engine.auto_play(state)
class ViewTest(unittest.TestCase):
def test_state_for_player_hides_other_hands(self) -> None:
state = make_state(
[["02D", "03C"], ["04D"], ["05D"], ["06D"]],
briscola_suit="D",
briscola_card="07D",
stock=["01B", "02B"],
)
view = engine.state_for_player(state, "p0")
players = {p["seat"]: p for p in view["players"]}
self.assertEqual(["02D", "03C"], players[0]["hand"])
self.assertNotIn("hand", players[1])
self.assertEqual(1, players[1]["cards_left"])
self.assertEqual("D", view["briscola_suit"])
self.assertEqual("07D", view["briscola_card"])
self.assertEqual(2, view["stock_count"])
self.assertTrue(view.get("your_turn"))
def test_spectator_sees_public_info_only(self) -> None:
state = make_state(
[["02D"], ["04D"]],
briscola_suit="D",
briscola_card="07D",
)
view = engine.state_for_player(state, None)
for player in view["players"]:
self.assertNotIn("hand", player)
self.assertNotIn("your_turn", view)
self.assertEqual("07D", view["briscola_card"])
self.assertEqual({"A": 0, "B": 0}, view["scores"])
def test_player_points_are_public(self) -> None:
state = make_state(
[["02D"], ["04D"]],
briscola_suit="D",
captured=[["01C", "03B"], ["10D"]],
)
view = engine.state_for_player(state, "p0")
players = {p["seat"]: p for p in view["players"]}
self.assertEqual(21, players[0]["points"])
self.assertEqual(4, players[1]["points"])
self.assertEqual(2, players[0]["captured_count"])
def test_hand_end_view_exposes_the_deal_summary(self) -> None:
state = make_state(
[["02D"], ["05D"]],
briscola_suit="S",
stock=[],
captured=[["01C"], []],
target=120,
)
engine._end_deal(state)
view = engine.state_for_player(state, "p0")
self.assertEqual(PHASE_HAND_END, view["phase"])
self.assertEqual(
{
"deal": 1,
"patta": False,
"points": {"A": 11, "B": 0},
"cards": {"A": 1, "B": 0},
"totals": {"A": 11, "B": 0},
},
view["last_deal"],
)
self.assertTrue(view["hand_end_deadline"])
def test_trick_is_public_in_play_order(self) -> None:
state = make_state(
[["02D"], ["05D"], ["04D"], ["07D"]], briscola_suit="S"
)
engine.play(state, "p0", "02D")
engine.play(state, "p1", "05D")
view = engine.state_for_player(state, None)
self.assertEqual(
[{"seat": 0, "card": "02D"}, {"seat": 1, "card": "05D"}],
view["trick"],
)
class SerializationTest(unittest.TestCase):
def test_state_roundtrip(self) -> None:
state = engine.create_game("p0", "p0", player_count=4, target_score=101)
for i in range(1, 4):
engine.join_game(state, f"p{i}", f"p{i}")
engine.play(state, state.players[1].sub, state.players[1].hand[0].code)
restored = BriscolaState.from_json(state.to_json())
self.assertEqual(state.phase, restored.phase)
self.assertEqual(state.turn, restored.turn)
self.assertEqual(state.hand_number, restored.hand_number)
self.assertEqual(state.target_score, restored.target_score)
self.assertEqual(state.briscola_suit, restored.briscola_suit)
self.assertEqual(
state.briscola_card.code if state.briscola_card else None,
restored.briscola_card.code if restored.briscola_card else None,
)
self.assertEqual(
[c.code for c in state.stock], [c.code for c in restored.stock]
)
self.assertEqual(
[(t.seat, t.card) for t in state.trick],
[(t.seat, t.card) for t in restored.trick],
)
self.assertEqual(
[p.sub for p in state.players], [p.sub for p in restored.players]
)
self.assertEqual(
[[c.code for c in p.hand] for p in state.players],
[[c.code for c in p.hand] for p in restored.players],
)
def test_legacy_state_defaults(self) -> None:
state = make_state([["02D"], ["05D"]], briscola_suit="S")
data = state.to_json()
del data["player_count"]
del data["briscola_card"]
del data["last_trick"]
restored = BriscolaState.from_json(data)
self.assertEqual(2, restored.player_count)
self.assertIsNone(restored.briscola_card)
self.assertIsNone(restored.last_trick)
if __name__ == "__main__":
unittest.main()