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New tavolo-briscola distribution implementing briscola on the platform: - pure rules (state.py, engine.py): 3-card deals, a face-up trump that is the last card drawn, trump-first trick resolution (A > 3 > K > H > J > 7 > 6 > 5 > 4 > 2), 120 points per deal, 60-60 patta re-deals, a configurable target score (default 61), deal-end acknowledgements and turn auto-play; - BriscolaEngine (briscola, 2 players) and BriscolaQuattroEngine (briscola_a_quattro, 4 players in fixed partnerships) adapters; - registered in tavolo-app, packaged in the Docker image, documented. Platform fixes surfaced by a two-player lobby: - the websocket state and snapshot payloads now carry seats_open (they were only in the REST lobby payload), so lobbies with player counts other than four render correctly; seats_open is clamped at zero; - the web client logs unparseable server messages instead of silently dropping them. Web client: briscola table for both variants (stock, face-up trump, trick, last-trick banner), deal summary modal and game-over overlay. Tests: tavolo-briscola rules/adapter suites, app integration tests (lobby, websocket play, turn timeout, deal-end acks, persistence), a platform seats_open test and frontend model parsing tests.
350 lines
14 KiB
Python
350 lines
14 KiB
Python
"""Adapter tests: the platform contract over the pure briscola rules."""
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from __future__ import annotations
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import unittest
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from datetime import datetime, timedelta, timezone
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from tavolo.platform import GameSession, Seat
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from tavolo.platform.errors import (
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AlreadyJoined,
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GameError,
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GameFinished,
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GameNotStarted,
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IllegalMove,
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)
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from tavolo.briscola import BriscolaEngine, BriscolaQuattroEngine
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from tavolo.briscola import engine as rules
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from tavolo.briscola.state import (
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PHASE_FINISHED,
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PHASE_HAND_END,
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PHASE_PLAYING,
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BriscolaState,
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)
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def _session(engine, **options) -> GameSession:
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session = GameSession(
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id="b1",
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game_type=engine.id,
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join_code="CODE01",
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creator_sub="alice",
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players=[Seat(user_sub="alice", display_name="Alice")],
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)
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engine.create(session, options)
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return session
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def _started(engine, **options) -> GameSession:
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session = _session(engine, **options)
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for i in range(1, engine.max_players):
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name = f"p{i}"
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engine.join(session, name, name.capitalize())
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return session
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def _drive_to_finish(engine, session: GameSession, limit: int = 200000) -> None:
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moves = 0
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while not engine.is_finished(session) and moves < limit:
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state = session.state
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if state.phase == PHASE_HAND_END:
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for player in state.players:
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engine.handle_action(session, player.sub, "ack", {})
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continue
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player = next(p for p in state.players if p.seat == state.turn)
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engine.handle_action(
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session, player.sub, "play", {"card": player.hand[0].code}
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)
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moves += 1
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class MetadataTest(unittest.TestCase):
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def test_two_player_metadata(self) -> None:
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engine = BriscolaEngine()
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self.assertEqual("briscola", engine.id)
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self.assertEqual("Briscola", engine.name)
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self.assertTrue(engine.description)
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self.assertEqual(2, engine.min_players)
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self.assertEqual(2, engine.max_players)
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target = engine.options_schema["properties"]["target_score"]
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self.assertEqual("integer", target["type"])
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self.assertEqual(61, target["minimum"])
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self.assertEqual(120, target["maximum"])
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self.assertEqual(61, target["default"])
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def test_four_player_metadata(self) -> None:
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engine = BriscolaQuattroEngine()
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self.assertEqual("briscola_a_quattro", engine.id)
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self.assertEqual("Briscola a quattro", engine.name)
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self.assertTrue(engine.description)
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self.assertEqual(4, engine.min_players)
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self.assertEqual(4, engine.max_players)
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self.assertIn("target_score", engine.options_schema["properties"])
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class CreateTest(unittest.TestCase):
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def test_create_seats_creator_on_team_a(self) -> None:
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engine = BriscolaEngine()
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session = _session(engine)
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self.assertEqual("A", session.players[0].team)
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self.assertIsInstance(session.state, BriscolaState)
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self.assertEqual(61, session.state.target_score)
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self.assertEqual(2, session.state.player_count)
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def test_create_options(self) -> None:
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engine = BriscolaQuattroEngine()
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session = _session(engine, target_score=101)
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self.assertEqual(101, session.state.target_score)
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self.assertEqual(4, session.state.player_count)
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def test_create_rejects_bad_options(self) -> None:
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engine = BriscolaEngine()
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with self.assertRaises(IllegalMove):
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_session(engine, target_score=60)
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with self.assertRaises(IllegalMove):
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_session(engine, target_score=121)
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with self.assertRaises(IllegalMove):
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_session(engine, target_score="sixtyone")
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with self.assertRaises(IllegalMove):
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_session(engine, target_score=True)
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def test_timeouts_come_from_the_engine(self) -> None:
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engine = BriscolaEngine(turn_timeout_seconds=7, hand_ack_timeout_seconds=9)
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session = _session(engine)
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self.assertEqual(7, session.state.turn_timeout)
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self.assertEqual(9, session.state.hand_ack_timeout)
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class JoinTest(unittest.TestCase):
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def test_two_player_join_starts(self) -> None:
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engine = BriscolaEngine()
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session = _session(engine)
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self.assertTrue(engine.in_lobby(session))
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engine.join(session, "bob", "Bob")
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self.assertEqual("B", session.players[-1].team)
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self.assertFalse(engine.in_lobby(session))
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self.assertEqual(PHASE_PLAYING, session.state.phase)
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def test_four_player_teams_alternate(self) -> None:
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engine = BriscolaQuattroEngine()
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session = _session(engine)
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teams = []
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for name in ("bob", "carol", "dave"):
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engine.join(session, name, name.capitalize())
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teams.append(session.players[-1].team)
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self.assertEqual(["B", "A", "B"], teams)
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self.assertEqual(PHASE_PLAYING, session.state.phase)
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def test_join_errors(self) -> None:
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engine = BriscolaEngine()
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session = _session(engine)
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with self.assertRaises(AlreadyJoined):
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engine.join(session, "alice", "Alice")
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engine.join(session, "bob", "Bob")
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with self.assertRaises(GameNotStarted):
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engine.join(session, "carol", "Carol")
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class ActionTest(unittest.TestCase):
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def test_unknown_action_rejected(self) -> None:
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engine = BriscolaEngine()
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session = _started(engine)
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with self.assertRaises(IllegalMove):
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engine.handle_action(session, "alice", "dance", {})
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def test_play_validates_payload(self) -> None:
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engine = BriscolaEngine()
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session = _started(engine)
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with self.assertRaises(IllegalMove):
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engine.handle_action(session, "p1", "play", {"card": 42})
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with self.assertRaises(IllegalMove):
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engine.handle_action(session, "p1", "play", {})
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with self.assertRaises(IllegalMove):
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engine.handle_action(session, "p1", "play", {"card": "nope"})
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def test_play_advances_the_trick(self) -> None:
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engine = BriscolaEngine()
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session = _started(engine)
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state = session.state
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self.assertEqual(1, state.turn)
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card = state.players[1].hand[0].code
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engine.handle_action(session, "p1", "play", {"card": card})
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self.assertEqual([{"seat": 1, "card": card}], engine.view_for(session, "p1")["trick"])
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def test_play_out_of_turn_rejected(self) -> None:
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engine = BriscolaEngine()
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session = _started(engine)
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state = session.state
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card = state.players[0].hand[0].code
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with self.assertRaises(GameError):
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engine.handle_action(session, "alice", "play", {"card": card})
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def test_ack_outside_hand_end_rejected(self) -> None:
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engine = BriscolaEngine()
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session = _started(engine)
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with self.assertRaises(IllegalMove):
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engine.handle_action(session, "alice", "ack", {})
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def test_finished_match_rejects_actions(self) -> None:
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engine = BriscolaEngine()
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session = _started(engine)
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_drive_to_finish(engine, session)
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self.assertTrue(engine.is_finished(session))
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with self.assertRaises(GameFinished):
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engine.handle_action(session, "alice", "play", {"card": "01D"})
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def test_ack_all_deals_next(self) -> None:
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engine = BriscolaEngine()
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session = _started(engine, target_score=120)
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state = session.state
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# Force the deal-end phase: both players keep 3 cards, so the
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# match continues after the summary.
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state.phase = PHASE_HAND_END
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state.acked = []
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state.hand_end_deadline = (
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datetime.now(timezone.utc) + timedelta(seconds=60)
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).isoformat()
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engine.handle_action(session, "alice", "ack", {})
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self.assertEqual(PHASE_HAND_END, state.phase)
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engine.handle_action(session, "p1", "ack", {})
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self.assertEqual(PHASE_PLAYING, state.phase)
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self.assertEqual(2, state.hand_number)
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class ViewTest(unittest.TestCase):
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def test_view_for_hides_other_hands(self) -> None:
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engine = BriscolaEngine()
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session = _started(engine)
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view = engine.view_for(session, "alice")
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players = {p["seat"]: p for p in view["players"]}
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self.assertIn("hand", players[0])
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self.assertNotIn("hand", players[1])
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# The envelope is the platform's job, not the view's.
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self.assertNotIn("id", view)
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self.assertNotIn("join_code", view)
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self.assertNotIn("game_type", view)
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self.assertIn("briscola_suit", view)
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self.assertIn("stock_count", view)
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def test_view_for_spectator_hides_all_hands(self) -> None:
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engine = BriscolaQuattroEngine()
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session = _started(engine)
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view = engine.view_for(session, None)
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for player in view["players"]:
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self.assertNotIn("hand", player)
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self.assertNotIn("your_turn", view)
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self.assertEqual({"A": 0, "B": 0}, view["scores"])
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def test_lobby_view(self) -> None:
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engine = BriscolaEngine()
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session = _session(engine, target_score=101)
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lobby = engine.lobby_view(session)
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self.assertEqual("lobby", lobby["phase"])
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self.assertEqual(101, lobby["target_score"])
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class SerializationTest(unittest.TestCase):
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def test_state_roundtrip(self) -> None:
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engine = BriscolaQuattroEngine()
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session = _started(engine)
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restored = engine.state_from_json(engine.state_to_json(session.state))
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self.assertIsInstance(restored, BriscolaState)
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self.assertEqual(session.state.phase, restored.phase)
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self.assertEqual(session.state.turn, restored.turn)
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self.assertEqual(
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[p.sub for p in session.state.players],
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[p.sub for p in restored.players],
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)
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class DeadlineTest(unittest.TestCase):
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def test_no_deadline_in_lobby(self) -> None:
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engine = BriscolaEngine()
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self.assertIsNone(engine.next_deadline(_session(engine)))
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def test_turn_deadline_and_revalidation(self) -> None:
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engine = BriscolaEngine()
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session = _started(engine)
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deadline = engine.next_deadline(session)
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assert deadline is not None
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self.assertEqual("turn", deadline.kind)
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with self.assertRaises(GameError):
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engine.fire_deadline(session, "turn", "turn:1:1:0")
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turn_before = session.state.turn
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engine.fire_deadline(session, deadline.kind, deadline.token)
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self.assertNotEqual(turn_before, session.state.turn)
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def test_stale_deadline_after_play(self) -> None:
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engine = BriscolaEngine()
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session = _started(engine)
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deadline = engine.next_deadline(session)
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assert deadline is not None
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state = session.state
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player = next(p for p in state.players if p.seat == state.turn)
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engine.handle_action(session, player.sub, "play", {"card": player.hand[0].code})
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with self.assertRaises(GameError):
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engine.fire_deadline(session, deadline.kind, deadline.token)
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def test_hand_end_deadline_advances(self) -> None:
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engine = BriscolaEngine()
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session = _started(engine, target_score=120)
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state = session.state
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state.phase = PHASE_HAND_END
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state.hand_end_deadline = (
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datetime.now(timezone.utc) + timedelta(seconds=60)
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).isoformat()
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deadline = engine.next_deadline(session)
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assert deadline is not None
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self.assertEqual("hand_end", deadline.kind)
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engine.fire_deadline(session, deadline.kind, deadline.token)
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self.assertEqual(PHASE_PLAYING, session.state.phase)
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self.assertEqual(2, session.state.hand_number)
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class ResultTest(unittest.TestCase):
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def test_result_of_finished_match(self) -> None:
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engine = BriscolaQuattroEngine()
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session = _started(engine)
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_drive_to_finish(engine, session)
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result = engine.result(session)
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self.assertEqual(2, len(result.teams))
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self.assertEqual([2, 2], [len(team) for team in result.teams])
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self.assertIn(result.winner_team, (0, 1))
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self.assertEqual(4, len(result.players))
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winner_name = "A" if result.winner_team == 0 else "B"
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for player in result.players:
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self.assertEqual(player.won, player.team == winner_name)
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self.assertIn("captured_cards", player.details)
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self.assertIn("team_a_score", result.summary)
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self.assertIn("team_b_score", result.summary)
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self.assertIn("winner_team", result.summary)
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self.assertIn("target_score", result.summary)
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self.assertIn("deals_played", result.summary)
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self.assertIn("deal_scores", result.summary)
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def test_two_player_result(self) -> None:
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engine = BriscolaEngine()
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session = _started(engine)
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_drive_to_finish(engine, session)
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result = engine.result(session)
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self.assertEqual([[session.players[0].user_sub], [session.players[1].user_sub]], result.teams)
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self.assertEqual(2, len(result.players))
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def test_result_requires_finished_match(self) -> None:
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engine = BriscolaEngine()
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with self.assertRaises(GameError):
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engine.result(_started(engine))
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def test_game_over_view(self) -> None:
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engine = BriscolaEngine()
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session = _started(engine)
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session.state.phase = PHASE_FINISHED
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session.state.winner = 1
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session.state.scores = [55, 65]
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over = engine.game_over_view(session, "alice")
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self.assertEqual({"A": 55, "B": 65}, over["scores"])
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self.assertEqual("B", over["winner"])
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if __name__ == "__main__":
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unittest.main()
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