Move the game-independent machinery (lobby, live-game store, websocket, deadline scheduler, match history, leaderboards) into a new tavolo-platform distribution behind a GameEngine contract, the scopone scientifico rules plus a platform adapter into tavolo-scopone, and keep only the composition root in tavolo-app. The three distributions share the tavolo namespace (PEP 420, kaya-style monorepo). Match history becomes fully generic: Match carries the engine's result JSON and MatchPlayer points/details instead of scopone-shaped team columns (migration 3 backfills existing rows). Lobby creation takes an opaque per-game options object and websocket actions dispatch to the session's engine. Tests: platform suite runs against a DummyEngine toy game, scopone keeps the rules tests plus new adapter tests, server/tests covers the wired stack end to end (194 tests, was 143).
290 lines
12 KiB
Python
290 lines
12 KiB
Python
"""ScoponeEngine adapter tests: the platform contract over the pure rules."""
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from __future__ import annotations
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import unittest
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from datetime import datetime, timedelta, timezone
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from tavolo.platform import GameSession, Seat
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from tavolo.platform.errors import GameError, IllegalMove
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from tavolo.scopone import ScoponeEngine
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from tavolo.scopone.state import PHASE_FINISHED, PHASE_HAND_END, PHASE_PLAYING, ScoponeState
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def _session(engine: ScoponeEngine, **options) -> GameSession:
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session = GameSession(
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id="s1",
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game_type=engine.id,
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join_code="CODE01",
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creator_sub="alice",
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players=[Seat(user_sub="alice", display_name="Alice")],
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)
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engine.create(session, options)
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return session
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def _started(engine: ScoponeEngine, **options) -> GameSession:
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session = _session(engine, **options)
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for name in ("bob", "carol", "dave"):
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engine.join(session, name, name.capitalize())
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return session
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class CreateTest(unittest.TestCase):
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def test_create_seats_creator_on_team_a(self) -> None:
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engine = ScoponeEngine()
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session = _session(engine)
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self.assertEqual("A", session.players[0].team)
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self.assertIsInstance(session.state, ScoponeState)
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self.assertEqual(11, session.state.target_score)
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self.assertTrue(session.state.napola)
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def test_create_options(self) -> None:
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engine = ScoponeEngine()
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session = _session(engine, target_score=16, napola=False)
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self.assertEqual(16, session.state.target_score)
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self.assertFalse(session.state.napola)
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def test_create_rejects_bad_options(self) -> None:
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engine = ScoponeEngine()
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with self.assertRaises(IllegalMove):
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_session(engine, target_score=0)
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with self.assertRaises(IllegalMove):
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_session(engine, target_score="eleven")
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with self.assertRaises(IllegalMove):
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_session(engine, napola="yes")
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def test_timeouts_come_from_the_engine(self) -> None:
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engine = ScoponeEngine(turn_timeout_seconds=7, hand_ack_timeout_seconds=9)
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session = _session(engine)
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self.assertEqual(7, session.state.turn_timeout)
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self.assertEqual(9, session.state.hand_ack_timeout)
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class JoinTest(unittest.TestCase):
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def test_join_assigns_teams_and_starts(self) -> None:
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engine = ScoponeEngine()
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session = _session(engine)
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self.assertTrue(engine.in_lobby(session))
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for name, team in (("bob", "B"), ("carol", "A"), ("dave", "B")):
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engine.join(session, name, name.capitalize())
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self.assertEqual(team, session.players[-1].team)
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self.assertFalse(engine.in_lobby(session))
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self.assertEqual(PHASE_PLAYING, session.state.phase)
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def test_join_errors(self) -> None:
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from tavolo.platform.errors import AlreadyJoined, GameNotStarted
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engine = ScoponeEngine()
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session = _session(engine)
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with self.assertRaises(AlreadyJoined):
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engine.join(session, "alice", "Alice")
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for name in ("bob", "carol", "dave"):
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engine.join(session, name, name.capitalize())
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# The lobby filled up and the match started: late joins and even
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# re-joins are rejected as "already started".
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with self.assertRaises(GameNotStarted):
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engine.join(session, "erin", "Erin")
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with self.assertRaises(GameNotStarted):
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engine.join(session, "alice", "Alice")
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class ActionTest(unittest.TestCase):
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def test_unknown_action_rejected(self) -> None:
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engine = ScoponeEngine()
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session = _started(engine)
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with self.assertRaises(IllegalMove):
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engine.handle_action(session, "alice", "dance", {})
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def test_play_validates_payload(self) -> None:
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engine = ScoponeEngine()
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session = _started(engine)
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with self.assertRaises(IllegalMove):
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engine.handle_action(session, "bob", "play", {"card": 42})
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with self.assertRaises(IllegalMove):
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engine.handle_action(session, "bob", "play", {})
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with self.assertRaises(IllegalMove):
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engine.handle_action(session, "bob", "play", {"card": "01D", "capture": "02C"})
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def test_invalid_card_code_is_illegal_move(self) -> None:
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engine = ScoponeEngine()
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session = _started(engine)
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with self.assertRaises(IllegalMove):
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engine.handle_action(session, "bob", "play", {"card": "nope"})
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def test_finished_match_rejects_actions(self) -> None:
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from tavolo.platform.errors import GameFinished
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engine = ScoponeEngine()
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session = _started(engine, target_score=1)
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# Drive to completion: keep playing legal moves until finished.
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from tavolo.scopone import engine as rules
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moves = 0
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while not engine.is_finished(session) and moves < 200000:
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state = session.state
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if state.phase == "hand_end":
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for p in state.players:
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engine.handle_action(session, p.sub, "ack", {})
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continue
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player = next(p for p in state.players if p.seat == state.turn)
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played = player.hand[0]
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options = rules.legal_captures(state.table, played)
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payload = {"card": played.code}
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if options:
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payload["capture"] = [c.code for c in options[0]]
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engine.handle_action(session, player.sub, "play", payload)
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moves += 1
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self.assertTrue(engine.is_finished(session))
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with self.assertRaises(GameFinished):
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engine.handle_action(session, "alice", "play", {"card": "01D"})
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class ViewTest(unittest.TestCase):
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def test_view_for_hides_other_hands(self) -> None:
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engine = ScoponeEngine()
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session = _started(engine)
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view = engine.view_for(session, "alice")
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players = {p["seat"]: p for p in view["players"]}
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self.assertIn("hand", players[0])
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self.assertNotIn("hand", players[1])
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# The envelope is the platform's job, not the view's.
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self.assertNotIn("id", view)
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self.assertNotIn("join_code", view)
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self.assertNotIn("game_type", view)
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def test_lobby_view(self) -> None:
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engine = ScoponeEngine()
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session = _session(engine, target_score=16)
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lobby = engine.lobby_view(session)
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self.assertEqual("lobby", lobby["phase"])
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self.assertEqual(16, lobby["target_score"])
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self.assertTrue(lobby["napola"])
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class SerializationTest(unittest.TestCase):
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def test_state_roundtrip(self) -> None:
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engine = ScoponeEngine()
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session = _started(engine)
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restored = engine.state_from_json(engine.state_to_json(session.state))
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self.assertIsInstance(restored, ScoponeState)
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self.assertEqual(session.state.phase, restored.phase)
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self.assertEqual(session.state.turn, restored.turn)
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self.assertEqual(
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[p.sub for p in session.state.players],
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[p.sub for p in restored.players],
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)
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class DeadlineTest(unittest.TestCase):
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def test_no_deadline_in_lobby(self) -> None:
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engine = ScoponeEngine()
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self.assertIsNone(engine.next_deadline(_session(engine)))
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def test_turn_deadline_and_revalidation(self) -> None:
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engine = ScoponeEngine()
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session = _started(engine)
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deadline = engine.next_deadline(session)
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assert deadline is not None
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self.assertEqual("turn", deadline.kind)
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# A forged token is stale.
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with self.assertRaises(GameError):
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engine.fire_deadline(session, "turn", "turn:1:1:0")
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turn_before = session.state.turn
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engine.fire_deadline(session, deadline.kind, deadline.token)
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self.assertNotEqual(turn_before, session.state.turn)
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def test_stale_deadline_after_play(self) -> None:
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from tavolo.scopone import engine as rules
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engine = ScoponeEngine()
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session = _started(engine)
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deadline = engine.next_deadline(session)
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assert deadline is not None
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# A play lands in time: the armed deadline is overtaken.
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state = session.state
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player = next(p for p in state.players if p.seat == state.turn)
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played = player.hand[0]
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options = rules.legal_captures(state.table, played)
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payload = {"card": played.code}
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if options:
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payload["capture"] = [c.code for c in options[0]]
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engine.handle_action(session, player.sub, "play", payload)
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with self.assertRaises(GameError):
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engine.fire_deadline(session, deadline.kind, deadline.token)
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def test_hand_end_deadline_advances(self) -> None:
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engine = ScoponeEngine()
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session = _started(engine)
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state = session.state
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# Force the hand-end phase with an imminent deadline.
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state.phase = PHASE_HAND_END
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state.hand_end_deadline = (
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datetime.now(timezone.utc) + timedelta(seconds=60)
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).isoformat()
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deadline = engine.next_deadline(session)
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assert deadline is not None
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self.assertEqual("hand_end", deadline.kind)
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engine.fire_deadline(session, deadline.kind, deadline.token)
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self.assertEqual(PHASE_PLAYING, session.state.phase)
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self.assertEqual(2, session.state.hand_number)
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class ResultTest(unittest.TestCase):
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def test_result_of_finished_match(self) -> None:
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from tavolo.scopone import engine as rules
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engine = ScoponeEngine()
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session = _started(engine, target_score=1)
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moves = 0
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while not engine.is_finished(session) and moves < 200000:
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state = session.state
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if state.phase == "hand_end":
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for p in state.players:
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engine.handle_action(session, p.sub, "ack", {})
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continue
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player = next(p for p in state.players if p.seat == state.turn)
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played = player.hand[0]
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options = rules.legal_captures(state.table, played)
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payload = {"card": played.code}
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if options:
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payload["capture"] = [c.code for c in options[0]]
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engine.handle_action(session, player.sub, "play", payload)
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moves += 1
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result = engine.result(session)
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self.assertEqual(2, len(result.teams))
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self.assertIn(result.winner_team, (0, 1))
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self.assertEqual(4, len(result.players))
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for player in result.players:
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self.assertEqual(
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player.won, player.team == ("A" if result.winner_team == 0 else "B")
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)
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self.assertIn("team_a_score", result.summary)
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self.assertIn("hands_played", result.summary)
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def test_result_requires_finished_match(self) -> None:
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engine = ScoponeEngine()
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with self.assertRaises(GameError):
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engine.result(_started(engine))
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def test_game_over_view(self) -> None:
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engine = ScoponeEngine()
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session = _started(engine)
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session.state.phase = PHASE_FINISHED
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session.state.winner = 1
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session.state.scores = [3, 11]
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over = engine.game_over_view(session, "alice")
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self.assertEqual({"A": 3, "B": 11}, over["scores"])
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self.assertEqual("B", over["winner"])
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def test_registry_metadata(self) -> None:
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engine = ScoponeEngine()
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self.assertEqual("scopone_scientifico", engine.id)
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self.assertEqual(4, engine.min_players)
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self.assertEqual(4, engine.max_players)
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self.assertIn("target_score", engine.options_schema["properties"])
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self.assertIn("napola", engine.options_schema["properties"])
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if __name__ == "__main__":
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unittest.main()
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