A close() before accept() carries the HTTP status of the refused
upgrade, not a WebSocket close code: RSGI (granian) uses the value
verbatim as the response status, so 4401 panicked on the invalid status
(InvalidStatusCode) and — granian being built with panic = "abort" —
aborted the worker and took the whole app down. ASGI servers answer 403
regardless, and browsers report a refused handshake as an abnormal close
(1006), so the 4401/4403/4404 codes never reached clients anyway.
Reject 401/404/403 to mirror GET /api/games/{id}, and classify a failed
first connection in the game page through the REST API so players still
see "session expired" / "game no longer available" instead of a retry
loop. Add a regression test asserting every pre-accept rejection uses a
status in the HTTP range.
231 lines
11 KiB
Python
231 lines
11 KiB
Python
"""WebSocket live-play tests via kaya's ASGI websocket transport."""
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from __future__ import annotations
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import unittest
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from typing import Any, Mapping, Sequence
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from httpx import ASGITransport, AsyncClient
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from httpx_ws import WebSocketDisconnect, aconnect_ws
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from httpx_ws.transport import ASGIWebSocketTransport
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from kaya.core import WebSocket, WebSocketMessage
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from helpers import async_test, make_platform, make_user, oidc_user, ws_users
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from tavolo.platform import GameSession, Seat
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class RecordingSocket(WebSocket):
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"""A socket that only records pre-accept rejections."""
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def __init__(self, path: str) -> None:
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self.path = path
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self.query_string = ""
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self.scheme = "ws"
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self.headers: Mapping[str, Sequence[str]] = {}
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self.client = ("127.0.0.1", 12345)
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self.server = ("127.0.0.1", 80)
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self.close_codes: list[int] = []
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async def accept(self, headers: Any = None) -> None:
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raise AssertionError("a rejected socket must not be accepted")
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async def receive(self) -> WebSocketMessage:
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raise AssertionError("a rejected socket must not receive")
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async def send_text(self, data: str) -> None:
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raise AssertionError("a rejected socket must not send")
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async def send_bytes(self, data: bytes) -> None:
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raise AssertionError("a rejected socket must not send")
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async def close(self, code: int = 1000) -> None:
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self.close_codes.append(code)
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async def __anext__(self) -> WebSocketMessage:
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raise AssertionError("a rejected socket must not receive")
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class WebSocketTest(unittest.TestCase):
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async def _started_game(self, client: AsyncClient, oidc, target: int = 3) -> dict:
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"""Create a game and seat both players; return the started state."""
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with oidc_user(oidc, "alice"):
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created = await client.post(
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"/api/games", json={"options": {"target": target}}
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)
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code = created.json()["join_code"]
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with oidc_user(oidc, "bob"):
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response = await client.post("/api/games/join", json={"code": code})
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return response.json()
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@async_test
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async def test_move_updates_all_connections(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_game(client, platform.oidc)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("bob"), make_user("alice")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as bob_ws:
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first = await bob_ws.receive_json()
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self.assertEqual("state", first["type"])
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self.assertEqual("dummy", first["game"]["game_type"])
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self.assertEqual(0, first["game"]["plays"])
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self.assertEqual(game_id, first["game"]["id"])
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as alice_ws:
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alice_first = await alice_ws.receive_json()
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self.assertEqual("state", alice_first["type"])
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await bob_ws.send_json({"action": "play"})
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bob_update = await bob_ws.receive_json()
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alice_update = await alice_ws.receive_json()
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for update in (bob_update, alice_update):
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self.assertEqual("state", update["type"])
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self.assertEqual(1, update["game"]["plays"])
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@async_test
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async def test_unknown_action_returns_error(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_game(client, platform.oidc)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("bob")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as bob_ws:
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await bob_ws.receive_json()
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await bob_ws.send_json({"action": "dance"})
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error = await bob_ws.receive_json()
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self.assertEqual("error", error["type"])
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self.assertEqual("illegal_move", error["code"])
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@async_test
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async def test_state_action_resyncs(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_game(client, platform.oidc)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("bob")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as bob_ws:
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await bob_ws.receive_json()
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await bob_ws.send_json({"action": "state"})
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resent = await bob_ws.receive_json()
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self.assertEqual("state", resent["type"])
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@async_test
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async def test_game_over_broadcast(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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# target 1: the first play ends the match.
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state = await self._started_game(client, platform.oidc, target=1)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("alice"), make_user("bob")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as alice_ws:
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await alice_ws.receive_json()
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as bob_ws:
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await bob_ws.receive_json()
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await bob_ws.send_json({"action": "play"})
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# Both connections see the final state...
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alice_final = await alice_ws.receive_json()
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bob_final = await bob_ws.receive_json()
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self.assertTrue(alice_final["game"]["finished"])
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self.assertTrue(bob_final["game"]["finished"])
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# ...followed by the game_over announcement.
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alice_over = await alice_ws.receive_json()
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bob_over = await bob_ws.receive_json()
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self.assertEqual("game_over", alice_over["type"])
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self.assertEqual("game_over", bob_over["type"])
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@async_test
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async def test_unknown_game_is_closed(self) -> None:
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app, _, _ = make_platform()
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("alice")]):
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with self.assertRaises(WebSocketDisconnect) as caught:
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async with aconnect_ws("/ws/games/no-such-game", ws_client):
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pass
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self.assertEqual(404, caught.exception.code)
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@async_test
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async def test_non_player_is_closed(self) -> None:
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app, platform, _ = make_platform()
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_game(client, platform.oidc)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("mallory")]):
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with self.assertRaises(WebSocketDisconnect) as caught:
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client):
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pass
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self.assertEqual(403, caught.exception.code)
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@async_test
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async def test_unauthenticated_is_closed(self) -> None:
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app, _, _ = make_platform()
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([]):
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with self.assertRaises(WebSocketDisconnect) as caught:
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async with aconnect_ws("/ws/games/whatever", ws_client):
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pass
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self.assertEqual(401, caught.exception.code)
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class RejectionStatusTest(unittest.TestCase):
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"""Pre-accept rejections must carry HTTP statuses, not close codes.
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Granian's RSGI layer uses the value passed to ``close()`` before
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``accept()`` as the HTTP status of the refused upgrade; a WebSocket
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close code like 4401 is not a valid status and panics the worker
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(``InvalidStatusCode``, and with ``panic = "abort"`` the whole app
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dies). Drive the rejections through the app with a recording socket
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so the invariant is checked without a real server.
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"""
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@async_test
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async def test_pre_accept_rejections_are_http_statuses(self) -> None:
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app, platform, _ = make_platform()
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session = GameSession(
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id="seated-game",
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game_type="dummy",
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join_code="SEAT01",
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creator_sub="alice",
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players=[Seat(user_sub="alice", display_name="Alice")],
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)
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engine = platform.registry.require("dummy")
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engine.create(session, {})
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await platform.game_store.save(session)
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cases = [
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("unauthenticated", [], "/ws/games/whatever", 401),
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("unknown game", [make_user("alice")], "/ws/games/no-such-game", 404),
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("not seated", [make_user("mallory")], f"/ws/games/{session.id}", 403),
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]
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for label, users, path, expected in cases:
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ws = RecordingSocket(path)
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with ws_users(users):
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await app.handle_websocket(ws)
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self.assertEqual([expected], ws.close_codes, label)
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for code in ws.close_codes:
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self.assertTrue(100 <= code <= 599, f"{label}: {code} is not an HTTP status")
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if __name__ == "__main__":
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unittest.main()
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