Repo is now a monorepo:
- server/: the kaya backend, unchanged in behaviour, plus:
- GET /api/me for SPA session detection
- last_move recorded on every play and broadcast in the game state, so
clients can show who played which card the moment they play it
- legal_moves per hand card for the player on turn (rules stay
server-side)
- static catch-all route serving the compiled SPA with index.html
fallback; Tortoise context now bound only for /api/* requests
- configurable OIDC post-login/logout redirects for dev against trunk
- web/: Sycamore 0.9 + WASM frontend (trunk): login via the OIDC flow,
lobby (create match / join by code), live game page over websocket with
card images (CC0 woodcut napoletane deck), capture picker, move banner,
game-over overlay, match history and leaderboard pages
- server/Dockerfile gains a rust+trunk stage building web/dist; the single
app image serves the SPA; compose builds from the repo root with
overridable ports/OIDC env
Verified end-to-end against the compose stack: four OIDC logins, game
creation, three joins by code, websocket play with broadcasts to all
players and out-of-turn rejection. 51 backend tests, mypy and cargo tests
all green.
58 lines
1.8 KiB
Python
58 lines
1.8 KiB
Python
"""Copy finished match results from Redis into Postgres.
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Called once when a game reaches the finished phase (guarded by the
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``stats_saved`` flag on the state). The write is transactional so a match
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never appears with only some of its players.
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"""
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from __future__ import annotations
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import uuid
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from datetime import datetime, timezone
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from typing import Optional
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from tortoise.transactions import in_transaction
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from .game.state import PHASE_FINISHED, TEAM_NAMES, GameState
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def _parse_timestamp(value: Optional[str]) -> datetime:
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if value:
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try:
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return datetime.fromisoformat(value)
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except ValueError:
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pass
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return datetime.now(timezone.utc)
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async def save_match_result(state: GameState) -> None:
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"""Persist ``state`` to Postgres if it is finished and not yet saved."""
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if state.stats_saved or state.phase != PHASE_FINISHED or state.winner is None:
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return
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from .models import Match, MatchPlayer
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started_at = _parse_timestamp(state.created_at)
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finished_at = _parse_timestamp(state.finished_at)
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async with in_transaction():
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match = await Match.create(
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id=uuid.uuid4(),
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team_a_score=state.scores[0],
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team_b_score=state.scores[1],
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winner_team=TEAM_NAMES[state.winner],
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target_score=state.target_score,
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hands_played=state.hand_number,
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started_at=started_at,
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finished_at=finished_at,
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)
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for player in state.players:
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await MatchPlayer.create(
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id=uuid.uuid4(),
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match=match,
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user_sub=player.sub,
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display_name=player.name,
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seat=player.seat,
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team=TEAM_NAMES[player.team],
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won=player.team == state.winner,
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)
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state.stats_saved = True
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