- Add canonical_principal(provider, sub) => 'oidc:v1:<provider>:<sub>' - Preserve provider identity across HTTP sessions and WebSockets - Apply principals throughout: game creation/joining/seating, WebSocket views/actions, Redis engine state, match history, leaderboard focus, ratings, /api/me, OpenAPI, and telemetry - Widen identity columns to 1024 chars with schema-only aerich migration (5_20261024221522_canonical_principals.py) - Document provider names as stable security identifiers - Add regression tests: same subject at different providers cannot share games, private hands, join codes, moves, history, or ratings; distinct seat and rating ownership verified - All platform, integration, game, and frontend tests pass; mypy clean
369 lines
17 KiB
Python
369 lines
17 KiB
Python
"""Briscola integration tests: lobby, websocket play, timeouts and summaries.
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The per-package suites cover the rules and the engine contract; these
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tests wire both briscola variants through the full platform stack (REST,
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WebSocket, deadline scheduler).
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"""
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from __future__ import annotations
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import asyncio
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import contextlib
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import unittest
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from httpx import ASGITransport, AsyncClient
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from httpx_ws import aconnect_ws
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from httpx_ws.transport import ASGIWebSocketTransport
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from tavolo.app import app, game_store, platform
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from tavolo.briscola.state import (
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PHASE_HAND_END,
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PHASE_PLAYING,
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BriscolaState,
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Card,
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PlayerState,
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)
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from tavolo.platform import GameSession, Seat
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from tests.helpers import async_test, make_principal, make_user, oidc_user, ws_users
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class BriscolaRoutesTest(unittest.TestCase):
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@async_test
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async def test_create_and_start_two_player_game(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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with oidc_user("alice"):
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created = await client.post(
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"/api/games",
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json={"game_type": "briscola", "options": {"target_score": 101}},
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)
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self.assertEqual(201, created.status_code)
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body = created.json()
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self.assertEqual("briscola", body["game_type"])
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self.assertEqual("lobby", body["phase"])
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self.assertEqual(1, body["seats_open"])
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self.assertEqual(101, body["target_score"])
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self.assertEqual("A", body["players"][0]["team"])
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code = body["join_code"]
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with oidc_user("bob"):
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started = await client.post("/api/games/join", json={"code": code})
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self.assertEqual(200, started.status_code)
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state = started.json()
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self.assertEqual("playing", state["phase"])
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self.assertEqual(2, len(state["players"]))
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self.assertEqual(["A", "B"], [p["team"] for p in state["players"]])
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for participant in state["players"]:
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self.assertEqual(3, participant["cards_left"])
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self.assertEqual(1, state["turn"])
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self.assertEqual(33, state["stock_count"])
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self.assertTrue(state["briscola_suit"])
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self.assertIsNotNone(state["briscola_card"])
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# Bob's view carries his own hand only.
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self.assertIn("hand", state["players"][1])
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self.assertNotIn("hand", state["players"][0])
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# A non-player watches without a hand or the join code.
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watched = await client.get(f"/api/games/{state['id']}")
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self.assertEqual(200, watched.status_code)
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spectator = watched.json()
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self.assertTrue(spectator["spectator"])
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self.assertNotIn("join_code", spectator)
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for participant in spectator["players"]:
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self.assertNotIn("hand", participant)
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@async_test
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async def test_create_and_start_four_player_game(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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with oidc_user("alice"):
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created = await client.post(
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"/api/games", json={"game_type": "briscola_a_quattro"}
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)
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self.assertEqual(201, created.status_code)
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body = created.json()
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self.assertEqual("briscola_a_quattro", body["game_type"])
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self.assertEqual(3, body["seats_open"])
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code = body["join_code"]
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for player in ("bob", "carol"):
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with oidc_user(player):
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joined = await client.post("/api/games/join", json={"code": code})
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self.assertEqual("lobby", joined.json()["phase"])
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with oidc_user("dave"):
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started = await client.post("/api/games/join", json={"code": code})
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state = started.json()
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self.assertEqual("playing", state["phase"])
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self.assertEqual(["A", "B", "A", "B"], [p["team"] for p in state["players"]])
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for participant in state["players"]:
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self.assertEqual(3, participant["cards_left"])
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self.assertEqual(40 - 12 - 1, state["stock_count"])
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@async_test
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async def test_preview_shows_briscola_options(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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with oidc_user("alice"):
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created = await client.post(
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"/api/games",
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json={"game_type": "briscola", "options": {"target_score": 101}},
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)
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code = created.json()["join_code"]
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with oidc_user("bob"):
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preview = await client.get(f"/api/games/preview?code={code}")
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self.assertEqual(200, preview.status_code)
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body = preview.json()
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self.assertEqual("briscola", body["game_type"])
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self.assertEqual("Briscola", body["game_name"])
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self.assertTrue(body["game_description"])
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self.assertEqual(101, body["target_score"])
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self.assertEqual(1, body["seats_open"])
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@async_test
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async def test_create_rejects_bad_target_score(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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for bad in (60, 121, "sixtyone", True):
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with oidc_user("alice"):
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response = await client.post(
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"/api/games",
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json={"game_type": "briscola", "options": {"target_score": bad}},
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)
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self.assertEqual(400, response.status_code, bad)
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class BriscolaWebSocketTest(unittest.TestCase):
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async def _started_two_player(self, client: AsyncClient) -> dict:
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with oidc_user("alice"):
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created = await client.post("/api/games", json={"game_type": "briscola"})
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code = created.json()["join_code"]
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with oidc_user("bob"):
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started = await client.post("/api/games/join", json={"code": code})
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return started.json()
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@async_test
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async def test_moves_resolve_the_trick(self) -> None:
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_two_player(client)
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game_id = state["id"]
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bob_card = state["players"][1]["hand"][0]
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with oidc_user("alice"):
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alice_view = await client.get(f"/api/games/{game_id}")
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alice_card = alice_view.json()["players"][0]["hand"][0]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("bob"), make_user("alice")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as bob_ws:
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first = await bob_ws.receive_json()
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self.assertEqual("state", first["type"])
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self.assertEqual(1, first["game"]["turn"])
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self.assertTrue(first["game"].get("your_turn"))
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as alice_ws:
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await alice_ws.receive_json()
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await bob_ws.send_json(
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{"action": "play", "card": bob_card}
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)
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bob_update = await bob_ws.receive_json()
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alice_update = await alice_ws.receive_json()
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for update in (bob_update, alice_update):
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self.assertEqual("state", update["type"])
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self.assertEqual(0, update["game"]["turn"])
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self.assertEqual(
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[{"seat": 1, "card": bob_card}],
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update["game"]["trick"],
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)
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await alice_ws.send_json(
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{"action": "play", "card": alice_card}
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)
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bob_update = await bob_ws.receive_json()
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alice_update = await alice_ws.receive_json()
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for update in (bob_update, alice_update):
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self.assertEqual([], update["game"]["trick"])
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last = update["game"]["last_trick"]
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self.assertIsNotNone(last)
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self.assertIn(last["winner"], (0, 1))
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self.assertEqual(2, len(last["cards"]))
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self.assertEqual(last["winner"], update["game"]["turn"])
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@async_test
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async def test_illegal_move_returns_error(self) -> None:
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_two_player(client)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("alice")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as alice_ws:
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await alice_ws.receive_json()
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# Bob (seat 1) is on turn, not Alice.
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await alice_ws.send_json({"action": "play", "card": "01D"})
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error = await alice_ws.receive_json()
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self.assertEqual("error", error["type"])
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@async_test
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async def test_spectator_cannot_act(self) -> None:
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_two_player(client)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("mallory")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as ws:
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first = await ws.receive_json()
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self.assertTrue(first["game"]["spectator"])
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self.assertNotIn("join_code", first["game"])
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for player in first["game"]["players"]:
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self.assertNotIn("hand", player)
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await ws.send_json({"action": "play", "card": "01D"})
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error = await ws.receive_json()
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self.assertEqual("forbidden", error["code"])
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class BriscolaTurnTimeoutTest(unittest.TestCase):
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@async_test
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async def test_turn_timeout_auto_plays_a_card(self) -> None:
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engine = platform.registry.require("briscola")
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session = GameSession(
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id="briscola-turn-timeout-1",
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game_type=engine.id,
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join_code="BT0001",
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creator_sub=make_principal("alice"),
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players=[
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Seat(user_sub=make_principal("alice"), display_name="Alice", team="A"),
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],
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)
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engine.create(session, {})
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session.state.turn_timeout = 1
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engine.join(session, make_principal("bob"), "Bob")
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await game_store.save(session)
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("alice")]):
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async with aconnect_ws(f"/ws/games/{session.id}", ws_client) as ws:
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first = await ws.receive_json()
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# Bob (seat 1) is first to act and never connects.
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self.assertEqual(1, first["game"]["turn"])
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self.assertIsNotNone(first["game"]["turn_deadline"])
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update = None
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for _ in range(20):
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try:
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update = await asyncio.wait_for(ws.receive_json(), timeout=2)
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except asyncio.TimeoutError:
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break
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if (
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update.get("type") == "state"
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and update["game"]["last_trick"] is not None
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):
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break
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self.assertIsNotNone(update)
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assert update is not None
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# Both absent players were auto-played; the trick
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# resolved and the winner leads with a full hand.
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self.assertIn(update["game"]["last_trick"]["winner"], (0, 1))
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self.assertEqual([], update["game"]["trick"])
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for participant in update["game"]["players"]:
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self.assertEqual(3, participant["cards_left"])
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async def _seed_hand_end_state() -> str:
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"""Seed a game where a single trick ends the deal with target 120 so
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the match continues to the summary."""
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engine = platform.registry.require("briscola")
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session = GameSession(
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id="briscola-hand-end-1",
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game_type=engine.id,
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join_code="BH0001",
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creator_sub=make_principal("alice"),
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players=[
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Seat(user_sub=make_principal("alice"), display_name="Alice", team="A"),
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Seat(user_sub=make_principal("bob"), display_name="Bob", team="B"),
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],
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)
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session.state = BriscolaState(
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player_count=2,
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target_score=120,
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phase=PHASE_PLAYING,
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dealer=0,
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turn=0,
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briscola_suit="S",
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players=[
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PlayerState(
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sub=make_principal("alice"), name="Alice", seat=0,
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hand=[Card.parse("02D")], captured=[Card.parse("01C")],
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),
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PlayerState(
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sub=make_principal("bob"), name="Bob", seat=1,
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hand=[Card.parse("05D")], captured=[Card.parse("10C")],
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),
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],
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hand_ack_timeout=30,
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)
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await game_store.save(session)
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return session.id
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class BriscolaHandEndTest(unittest.TestCase):
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@async_test
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async def test_deal_end_ack_flow(self) -> None:
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game_id = await _seed_hand_end_state()
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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async with contextlib.AsyncExitStack() as stack:
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with ws_users([make_user("alice"), make_user("bob")]):
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sockets = [
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await stack.enter_async_context(
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aconnect_ws(f"/ws/games/{game_id}", ws_client)
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)
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for _ in range(2)
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]
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for ws in sockets:
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await ws.receive_json() # initial state
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# Alice leads, Bob takes the trick: the deal ends.
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await sockets[0].send_json(
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{"action": "play", "card": "02D"}
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)
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for ws in sockets:
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await ws.receive_json()
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await sockets[1].send_json(
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{"action": "play", "card": "05D"}
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)
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summaries = [await ws.receive_json() for ws in sockets]
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for summary in summaries:
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self.assertEqual("state", summary["type"])
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self.assertEqual(PHASE_HAND_END, summary["game"]["phase"])
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self.assertEqual([], summary["game"]["acknowledged"])
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self.assertIsNotNone(summary["game"]["hand_end_deadline"])
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deal = summary["game"]["last_deal"]
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self.assertEqual({"A": 11, "B": 4}, deal["points"])
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self.assertEqual({"A": 11, "B": 4}, deal["totals"])
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self.assertFalse(deal["patta"])
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# Both acknowledge; the second ack deals the next deal.
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await sockets[0].send_json({"action": "ack"})
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updates = [await ws.receive_json() for ws in sockets]
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for update in updates:
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self.assertEqual(PHASE_HAND_END, update["game"]["phase"])
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self.assertEqual([0], update["game"]["acknowledged"])
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await sockets[1].send_json({"action": "ack"})
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updates = [await ws.receive_json() for ws in sockets]
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for update in updates:
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self.assertEqual(PHASE_PLAYING, update["game"]["phase"])
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self.assertEqual(2, update["game"]["hand_number"])
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for player in update["game"]["players"]:
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self.assertEqual(3, player["cards_left"])
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if __name__ == "__main__":
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unittest.main()
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