Files
tavolo/server/packages/tavolo-platform/tests/test_store.py
T
woggioni 5a73601ddf Split backend into tavolo-platform, tavolo-scopone and tavolo-app packages
Move the game-independent machinery (lobby, live-game store, websocket,
deadline scheduler, match history, leaderboards) into a new
tavolo-platform distribution behind a GameEngine contract, the scopone
scientifico rules plus a platform adapter into tavolo-scopone, and keep
only the composition root in tavolo-app. The three distributions share
the tavolo namespace (PEP 420, kaya-style monorepo).

Match history becomes fully generic: Match carries the engine's result
JSON and MatchPlayer points/details instead of scopone-shaped team
columns (migration 3 backfills existing rows). Lobby creation takes an
opaque per-game options object and websocket actions dispatch to the
session's engine.

Tests: platform suite runs against a DummyEngine toy game, scopone
keeps the rules tests plus new adapter tests, server/tests covers the
wired stack end to end (194 tests, was 143).
2026-09-19 07:28:58 +00:00

143 lines
4.8 KiB
Python

"""In-memory game store behaviour (the Redis store shares this interface)."""
from __future__ import annotations
import asyncio
import unittest
from tavolo.platform import GameSession, Seat
from tavolo.platform.registry import GameRegistry
from tavolo.platform.store import InMemoryGameStore
from helpers import DummyEngine, async_test
def _registry() -> GameRegistry:
return GameRegistry([DummyEngine()])
def _session(game_id: str = "g1", code: str = "CODE01") -> GameSession:
engine = DummyEngine()
session = GameSession(
id=game_id,
game_type=engine.id,
join_code=code,
creator_sub="alice",
players=[Seat(user_sub="alice", display_name="alice", team="A")],
)
engine.create(session, {"target": 5})
return session
class InMemoryGameStoreTest(unittest.TestCase):
@async_test
async def test_save_load_roundtrip(self) -> None:
store = InMemoryGameStore(_registry())
session = _session()
await store.save(session)
loaded = await store.load("g1")
self.assertIsNotNone(loaded)
assert loaded is not None
self.assertEqual("CODE01", loaded.join_code)
self.assertEqual("dummy", loaded.game_type)
self.assertEqual(5, loaded.state["target"])
self.assertEqual(["alice"], [p.user_sub for p in loaded.players])
# The loaded state is a deserialized copy, not the same object.
self.assertIsNot(loaded.state, session.state)
@async_test
async def test_unknown_game_type_rejected(self) -> None:
store = InMemoryGameStore(_registry())
session = _session()
session.game_type = "nope"
with self.assertRaises(Exception):
await store.save(session)
@async_test
async def test_load_missing_returns_none(self) -> None:
store = InMemoryGameStore(_registry())
self.assertIsNone(await store.load("nope"))
self.assertIsNone(await store.find_by_code("NOPE01"))
@async_test
async def test_find_by_code(self) -> None:
store = InMemoryGameStore(_registry())
await store.save(_session())
found = await store.find_by_code("code01") # case-insensitive
self.assertIsNotNone(found)
assert found is not None
self.assertEqual("g1", found.id)
@async_test
async def test_load_returns_a_copy(self) -> None:
store = InMemoryGameStore(_registry())
await store.save(_session())
first = await store.load("g1")
assert first is not None
first.state["target"] = 999
second = await store.load("g1")
assert second is not None
self.assertEqual(5, second.state["target"])
@async_test
async def test_publish_reaches_subscriber(self) -> None:
store = InMemoryGameStore(_registry())
await store.save(_session())
received = []
async with store.subscribe("g1") as events:
await store.publish("g1")
async for _ in events:
received.append(True)
break
self.assertEqual([True], received)
@async_test
async def test_lock_serializes_concurrent_mutations(self) -> None:
store = InMemoryGameStore(_registry())
order = []
async def holder() -> None:
async with store.lock("g5"):
order.append("holder-enter")
await asyncio.sleep(0.05)
order.append("holder-exit")
async def contender() -> None:
await asyncio.sleep(0.01)
async with store.lock("g5"):
order.append("contender")
await asyncio.gather(holder(), contender())
self.assertEqual(
["holder-enter", "holder-exit", "contender"], order
)
@async_test
async def test_deadline_queue(self) -> None:
store = InMemoryGameStore(_registry())
self.assertIsNone(await store.next_deadline())
self.assertEqual([], await store.due_deadlines(now=100.0))
await store.add_deadline("b", due_at=50.0)
await store.add_deadline("a", due_at=10.0)
await store.add_deadline("c", due_at=200.0)
# Re-adding an existing member only updates its due time.
await store.add_deadline("b", due_at=60.0)
self.assertEqual(10.0, await store.next_deadline())
self.assertEqual(["a"], await store.due_deadlines(now=10.0))
self.assertEqual(["a", "b"], await store.due_deadlines(now=100.0))
# Due entries come out in due-time order and stay queued until removed.
self.assertEqual(["a", "b"], await store.due_deadlines(now=100.0))
await store.remove_deadline("a")
await store.remove_deadline("a") # removing twice is a no-op
self.assertEqual(60.0, await store.next_deadline())
self.assertEqual(["b"], await store.due_deadlines(now=100.0))
if __name__ == "__main__":
unittest.main()