Move the game-independent machinery (lobby, live-game store, websocket, deadline scheduler, match history, leaderboards) into a new tavolo-platform distribution behind a GameEngine contract, the scopone scientifico rules plus a platform adapter into tavolo-scopone, and keep only the composition root in tavolo-app. The three distributions share the tavolo namespace (PEP 420, kaya-style monorepo). Match history becomes fully generic: Match carries the engine's result JSON and MatchPlayer points/details instead of scopone-shaped team columns (migration 3 backfills existing rows). Lobby creation takes an opaque per-game options object and websocket actions dispatch to the session's engine. Tests: platform suite runs against a DummyEngine toy game, scopone keeps the rules tests plus new adapter tests, server/tests covers the wired stack end to end (194 tests, was 143).
36 lines
1.2 KiB
Python
36 lines
1.2 KiB
Python
"""An ``async_test`` that also closes the app's Tortoise context.
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``pwo.async_test`` runs every test in a fresh event loop (``asyncio.Runner``).
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The app's :class:`~tavolo.platform.tortoise_mixin.TortoiseMixin` builds one
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``TortoiseContext`` per loop, so without an explicit close each test orphans
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an aiosqlite connection whose non-daemon worker thread keeps the interpreter
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alive after the suite reports "OK".
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"""
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from __future__ import annotations
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import asyncio
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from functools import wraps
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from typing import Any, Callable, Coroutine
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from tavolo.app import scheduler, tortoise_mixin
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def async_test(coro: Callable[..., Coroutine[Any, Any, None]]) -> Callable[..., None]:
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"""Like ``pwo.async_test``, but close the Tortoise context and stop the
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deadline consumer afterwards."""
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@wraps(coro)
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def wrapper(*args: Any, **kwargs: Any) -> None:
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async def run() -> None:
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loop = asyncio.get_running_loop()
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try:
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await coro(*args, **kwargs)
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finally:
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scheduler.stop_consumer(loop)
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await tortoise_mixin.aclose()
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with asyncio.Runner() as runner:
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runner.run(run())
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return wrapper
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