New tavolo-scopa package with a pure rules engine and the platform adapters for two-player scopa and four-player fixed-partnership scopa a quattro: three cards each and four on the table, capture by rank or sum, sweep for scope and score carte/denara/settebello/primiera. The optional asso pigliatutto creation option turns either variant into scopa d'assi (an ace sweeps the whole table and scores no scopa), reusing scopone's rule semantics. Wire both engines into the app and the Docker install, add the scopa table view to the SPA (duo and four-seat layouts, deck count, captured/scope stats, hand-summary and final screens, player names in the two-player summary), and cover the rules, the platform contract, the REST/WebSocket flows, match persistence and Elo.
413 lines
19 KiB
Python
413 lines
19 KiB
Python
"""Scopa integration tests: lobby, websocket play, timeouts and summaries.
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The per-package suites cover the rules and the engine contract; these
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tests wire both scopa variants through the full platform stack (REST,
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WebSocket, deadline scheduler).
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"""
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from __future__ import annotations
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import asyncio
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import contextlib
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import unittest
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from httpx import ASGITransport, AsyncClient
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from httpx_ws import aconnect_ws
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from httpx_ws.transport import ASGIWebSocketTransport
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from tavolo.app import app, game_store, platform
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from tavolo.scopa.state import (
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PHASE_HAND_END,
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PHASE_PLAYING,
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Card,
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PlayerState,
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ScopaState,
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)
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from tavolo.platform import GameSession, Seat
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from tests.helpers import async_test, make_user, oidc_user, ws_users
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class ScopaRoutesTest(unittest.TestCase):
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@async_test
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async def test_create_and_start_two_player_game(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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with oidc_user("alice"):
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created = await client.post(
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"/api/games",
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json={
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"game_type": "scopa",
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"options": {"target_score": 21, "asso_pigliatutto": True},
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},
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)
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self.assertEqual(201, created.status_code)
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body = created.json()
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self.assertEqual("scopa", body["game_type"])
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self.assertEqual("lobby", body["phase"])
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self.assertEqual(1, body["seats_open"])
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self.assertEqual(21, body["target_score"])
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self.assertTrue(body["asso_pigliatutto"])
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self.assertEqual("A", body["players"][0]["team"])
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code = body["join_code"]
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with oidc_user("bob"):
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started = await client.post("/api/games/join", json={"code": code})
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self.assertEqual(200, started.status_code)
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state = started.json()
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self.assertEqual("playing", state["phase"])
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self.assertEqual(2, len(state["players"]))
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self.assertEqual(["A", "B"], [p["team"] for p in state["players"]])
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for participant in state["players"]:
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self.assertEqual(3, participant["cards_left"])
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self.assertEqual(4, len(state["table"]))
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self.assertEqual(30, state["deck_count"])
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self.assertEqual(1, state["turn"])
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self.assertTrue(state["asso_pigliatutto"])
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# Bob's view carries his own hand only.
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self.assertIn("hand", state["players"][1])
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self.assertNotIn("hand", state["players"][0])
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# A non-player watches without a hand or the join code.
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watched = await client.get(f"/api/games/{state['id']}")
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self.assertEqual(200, watched.status_code)
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spectator = watched.json()
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self.assertTrue(spectator["spectator"])
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self.assertNotIn("join_code", spectator)
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for participant in spectator["players"]:
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self.assertNotIn("hand", participant)
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@async_test
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async def test_create_and_start_four_player_game(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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with oidc_user("alice"):
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created = await client.post(
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"/api/games", json={"game_type": "scopa_a_quattro"}
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)
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self.assertEqual(201, created.status_code)
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body = created.json()
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self.assertEqual("scopa_a_quattro", body["game_type"])
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self.assertEqual(3, body["seats_open"])
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code = body["join_code"]
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for player in ("bob", "carol"):
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with oidc_user(player):
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joined = await client.post("/api/games/join", json={"code": code})
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self.assertEqual("lobby", joined.json()["phase"])
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with oidc_user("dave"):
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started = await client.post("/api/games/join", json={"code": code})
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state = started.json()
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self.assertEqual("playing", state["phase"])
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self.assertEqual(["A", "B", "A", "B"], [p["team"] for p in state["players"]])
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for participant in state["players"]:
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self.assertEqual(3, participant["cards_left"])
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self.assertEqual(4, len(state["table"]))
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self.assertEqual(24, state["deck_count"])
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@async_test
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async def test_preview_shows_scopa_options(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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with oidc_user("alice"):
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created = await client.post(
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"/api/games",
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json={
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"game_type": "scopa",
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"options": {"target_score": 21, "asso_pigliatutto": True},
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},
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)
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code = created.json()["join_code"]
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with oidc_user("bob"):
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preview = await client.get(f"/api/games/preview?code={code}")
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self.assertEqual(200, preview.status_code)
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body = preview.json()
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self.assertEqual("scopa", body["game_type"])
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self.assertEqual("Scopa", body["game_name"])
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self.assertTrue(body["game_description"])
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self.assertEqual(21, body["target_score"])
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self.assertTrue(body["asso_pigliatutto"])
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self.assertEqual(1, body["seats_open"])
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@async_test
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async def test_create_rejects_bad_options(self) -> None:
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transport = ASGITransport(app=app)
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async with AsyncClient(transport=transport, base_url="http://127.0.0.1") as client:
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for bad in (0, 101, "eleven", True):
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with oidc_user("alice"):
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response = await client.post(
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"/api/games",
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json={"game_type": "scopa", "options": {"target_score": bad}},
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)
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self.assertEqual(400, response.status_code, bad)
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with oidc_user("alice"):
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response = await client.post(
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"/api/games",
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json={"game_type": "scopa", "options": {"asso_pigliatutto": "yes"}},
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)
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self.assertEqual(400, response.status_code)
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class ScopaWebSocketTest(unittest.TestCase):
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async def _started_two_player(self, client: AsyncClient) -> dict:
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with oidc_user("alice"):
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created = await client.post("/api/games", json={"game_type": "scopa"})
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code = created.json()["join_code"]
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with oidc_user("bob"):
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started = await client.post("/api/games/join", json={"code": code})
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return started.json()
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@async_test
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async def test_play_trails_or_captures(self) -> None:
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_two_player(client)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("bob")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as bob_ws:
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first = await bob_ws.receive_json()
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self.assertEqual("state", first["type"])
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game = first["game"]
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self.assertEqual(1, game["turn"])
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self.assertTrue(game.get("your_turn"))
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self.assertEqual(4, len(game["table"]))
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card = game["players"][1]["hand"][0]
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options = (game.get("legal_moves") or {}).get(card)
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payload = {"action": "play", "card": card}
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if options:
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payload["capture"] = options[0]
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await bob_ws.send_json(payload)
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update = await bob_ws.receive_json()
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self.assertEqual("state", update["type"])
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game = update["game"]
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self.assertEqual(0, game["turn"])
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self.assertIsNotNone(game["last_move"])
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self.assertEqual(1, game["last_move"]["seat"])
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self.assertEqual(card, game["last_move"]["card"])
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if options:
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self.assertEqual(2, game["players"][1]["captured_count"])
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else:
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self.assertEqual(5, len(game["table"]))
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@async_test
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async def test_illegal_move_returns_error(self) -> None:
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_two_player(client)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("alice")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as alice_ws:
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await alice_ws.receive_json()
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# Bob (seat 1) is on turn, not Alice.
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await alice_ws.send_json({"action": "play", "card": "01D"})
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error = await alice_ws.receive_json()
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self.assertEqual("error", error["type"])
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@async_test
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async def test_spectator_cannot_act(self) -> None:
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api_transport = ASGITransport(app=app)
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async with AsyncClient(transport=api_transport, base_url="http://127.0.0.1") as client:
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state = await self._started_two_player(client)
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game_id = state["id"]
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("mallory")]):
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async with aconnect_ws(f"/ws/games/{game_id}", ws_client) as ws:
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first = await ws.receive_json()
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self.assertTrue(first["game"]["spectator"])
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self.assertNotIn("join_code", first["game"])
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for player in first["game"]["players"]:
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self.assertNotIn("hand", player)
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await ws.send_json({"action": "play", "card": "01D"})
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error = await ws.receive_json()
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self.assertEqual("forbidden", error["code"])
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@async_test
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async def test_asso_pigliatutto_sweeps_the_table(self) -> None:
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# A controlled scopa d'assi position: Alice's ace sweeps the whole
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# table, scores no scopa and counts as the last capture.
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state = ScopaState(
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player_count=2,
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target_score=100,
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asso_pigliatutto=True,
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phase=PHASE_PLAYING,
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dealer=0,
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turn=0,
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players=[
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PlayerState(
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sub="alice", name="Alice", seat=0,
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hand=[Card.parse("01D"), Card.parse("09C")],
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),
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PlayerState(
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sub="bob", name="Bob", seat=1,
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hand=[Card.parse("04D")],
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),
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],
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table=[Card.parse("05C"), Card.parse("02D")],
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)
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engine = platform.registry.require("scopa")
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session = GameSession(
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id="scopa-asso-pigliatutto-1",
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game_type="scopa",
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join_code="SA0001",
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creator_sub="alice",
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players=[
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Seat(user_sub="alice", display_name="Alice", team="A"),
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Seat(user_sub="bob", display_name="Bob", team="B"),
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],
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)
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session.state = state
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await game_store.save(session)
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("alice")]):
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async with aconnect_ws(f"/ws/games/{session.id}", ws_client) as ws:
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first = await ws.receive_json()
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self.assertEqual(0, first["game"]["turn"])
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self.assertTrue(first["game"].get("your_turn"))
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await ws.send_json(
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{"action": "play", "card": "01D", "capture": ["05C", "02D"]}
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)
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update = await ws.receive_json()
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game = update["game"]
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self.assertEqual([], game["table"])
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self.assertEqual(3, game["players"][0]["captured_count"])
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self.assertEqual(0, game["players"][0]["scope"])
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self.assertEqual(0, game["scores"]["A"])
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self.assertTrue(game["last_move"]["pigliatutto"])
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self.assertFalse(game["last_move"]["scopa"])
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@async_test
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async def test_hand_end_ack_flow(self) -> None:
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# A one-play hand with target 100 so the match continues to the
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# scoring summary.
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state = ScopaState(
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player_count=2,
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target_score=100,
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phase=PHASE_PLAYING,
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dealer=0,
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turn=0,
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players=[
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PlayerState(
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sub="alice", name="Alice", seat=0,
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hand=[Card.parse("02D")],
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),
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PlayerState(sub="bob", name="Bob", seat=1),
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],
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table=[Card.parse("02C")],
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)
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session = GameSession(
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id="scopa-hand-end-1",
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game_type="scopa",
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join_code="SH0001",
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creator_sub="alice",
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players=[
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Seat(user_sub="alice", display_name="Alice", team="A"),
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Seat(user_sub="bob", display_name="Bob", team="B"),
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],
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)
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session.state = state
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await game_store.save(session)
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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async with contextlib.AsyncExitStack() as stack:
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with ws_users([make_user("alice"), make_user("bob")]):
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sockets = [
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await stack.enter_async_context(
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aconnect_ws(f"/ws/games/{session.id}", ws_client)
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)
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for _ in range(2)
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]
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for ws in sockets:
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await ws.receive_json()
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# Alice captures the last table card: the hand ends.
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await sockets[0].send_json(
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{"action": "play", "card": "02D", "capture": ["02C"]}
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)
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summaries = [await ws.receive_json() for ws in sockets]
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for summary in summaries:
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self.assertEqual("state", summary["type"])
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self.assertEqual(PHASE_HAND_END, summary["game"]["phase"])
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self.assertEqual([], summary["game"]["acknowledged"])
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self.assertIsNotNone(summary["game"]["hand_end_deadline"])
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hand = summary["game"]["last_hand"]
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self.assertEqual({"A": 2, "B": 0}, hand["cards"])
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self.assertEqual("A", hand["award"]["carte"])
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# Both acknowledge; the second ack deals the next hand.
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await sockets[0].send_json({"action": "ack"})
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updates = [await ws.receive_json() for ws in sockets]
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for update in updates:
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self.assertEqual(PHASE_HAND_END, update["game"]["phase"])
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self.assertEqual([0], update["game"]["acknowledged"])
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await sockets[1].send_json({"action": "ack"})
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updates = [await ws.receive_json() for ws in sockets]
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for update in updates:
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self.assertEqual(PHASE_PLAYING, update["game"]["phase"])
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self.assertEqual(2, update["game"]["hand_number"])
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for player in update["game"]["players"]:
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self.assertEqual(3, player["cards_left"])
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class ScopaTurnTimeoutTest(unittest.TestCase):
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@async_test
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async def test_turn_timeout_auto_plays_a_card(self) -> None:
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engine = platform.registry.require("scopa")
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session = GameSession(
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id="scopa-turn-timeout-1",
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game_type=engine.id,
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join_code="ST0001",
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creator_sub="alice",
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players=[
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Seat(user_sub="alice", display_name="Alice", team="A"),
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],
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)
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engine.create(session, {})
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session.state.turn_timeout = 1
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engine.join(session, "bob", "Bob")
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await game_store.save(session)
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ws_transport = ASGIWebSocketTransport(app=app)
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async with AsyncClient(transport=ws_transport, base_url="http://testserver") as ws_client:
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with ws_users([make_user("alice")]):
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async with aconnect_ws(f"/ws/games/{session.id}", ws_client) as ws:
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first = await ws.receive_json()
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# Bob (seat 1) is first to act and never connects.
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self.assertEqual(1, first["game"]["turn"])
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self.assertIsNotNone(first["game"]["turn_deadline"])
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update = None
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for _ in range(20):
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try:
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update = await asyncio.wait_for(ws.receive_json(), timeout=2)
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except asyncio.TimeoutError:
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break
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if (
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update.get("type") == "state"
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and update["game"]["last_move"] is not None
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):
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break
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self.assertIsNotNone(update)
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assert update is not None
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# The absent player was auto-played: the move is on the
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# board and the turn advanced.
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self.assertEqual(1, update["game"]["last_move"]["seat"])
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self.assertEqual(0, update["game"]["turn"])
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players = {p["seat"]: p for p in update["game"]["players"]}
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self.assertEqual(2, players[1]["cards_left"])
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self.assertEqual(3, players[0]["cards_left"])
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if __name__ == "__main__":
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unittest.main()
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