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Partnership games go to 21: scopone scientifico (the tournament target) and scopa a quattro, while two-player scopa keeps its usual 11. The scopa package resolves the default from the player count and exposes a per variant options_schema default, so the lobby creation form shows the right value without frontend changes.
2.0 KiB
2.0 KiB
tavolo-scopa
Scopa — the classic Italian fishing game — in its two-player form and in
the four-player fixed-partnership variant (scopa a quattro), as
tavolo-platform game implementations.
The optional asso pigliatutto creation option turns either variant into
scopa d'assi.
Contents
state.py—ScopaState(pure game data: phases, players, hands, table, the deck persisting between rounds, scores, deadlines),PlayerState,Card,Move, with JSON (de)serialization. No session envelope, no transport, no I/O.engine.py— the pure rules engine: deck, legal captures, plays, auto-play, round re-dealing, hand scoring (carte, denara, settebello, primiera, scope), the optional asso pigliatutto capture, hand-end acknowledgements. Deterministic and I/O-free apart from logging, so the whole rule set is unit-testable.errors.py— scopa-specific errors (CardNotInHand); every other failure mode is a sharedtavolo.platform.errorssubclass.plugin.py—ScopaEngine(two players) andScopaQuattroEngine(four players in fixed partnerships): the platform-facing adapters. They translate create/join/websocket actions/deadlines into rules-engine calls and back, validate thetarget_score/asso_pigliatuttocreation options (the match target defaults to the traditional 11 points for two-player scopa and 21 for scopa a quattro), and extract theMatchResult(teams, winner, per-player scores and the match summary persisted as the match's JSONresult).
Timeouts are constructor arguments (turn_timeout_seconds,
hand_ack_timeout_seconds), wired from the environment by the
application composition root.
Development (from server/)
.venv/bin/python -m unittest discover -s packages/tavolo-scopa/tests
.venv/bin/python -m mypy -p tavolo.scopa
test_engine.py covers the pure rules; test_plugin.py covers the
platform contract (actions, deadlines, serialization, results).